/** \file G3D/WeakCache.h \maintainer Morgan McGuire, graphics3d.com \created 2007-05-16 \edited 2012-01-02 Copyright 2000-2012, Morgan McGuire. All rights reserved. */ #ifndef G3D_WeakCache_h #define G3D_WeakCache_h #include "G3D/ReferenceCount.h" #include "G3D/Table.h" namespace G3D { /** A cache that does not prevent its members from being garbage collected. Useful to avoid loading or computing an expression twice. Useful for memoization and dynamic programming. Maintains a table of weak pointers. Weak pointers do not prevent an object from being garbage collected. If the object is garbage collected, the cache removes its reference. There are no "contains" or "iterate" methods because elements can be flushed from the cache at any time if they are garbage collected. Example:
WeakCache> textureCache;
shared_ptr loadTexture(std::string s) {
shared_ptr t = textureCache[s];
if (t.isNull()) {
t = Texture::fromFile(s);
textureCache.set(s, t);
}
return t;
}
*/
template