(1.0.0) first commit/release

This commit is contained in:
mikx
2026-01-29 20:19:13 -05:00
commit 2c9c623d63
12 changed files with 774 additions and 0 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
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*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
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# DNX
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MxValUpdater.slnx Normal file
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<Solution>
<Project Path="MxValUpdater/MxValUpdater.csproj" Id="2d00aa0a-025d-4ca0-9a91-0d3562a5912c" />
</Solution>

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MxValUpdater/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
</configuration>

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<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Costura />
</Weavers>

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<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="Costura" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX86Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinArm64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:all>
<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeReferences" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if runtime assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseRuntimeReferencePaths" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls whether the runtime assemblies are embedded with their full path or only with their assembly name.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCompression" type="xs:boolean">
<xs:annotation>
<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCleanup" type="xs:boolean">
<xs:annotation>
<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableEventSubscription" type="xs:boolean">
<xs:annotation>
<xs:documentation>The attach method no longer subscribes to the `AppDomain.AssemblyResolve` (.NET 4.x) and `AssemblyLoadContext.Resolving` (.NET 6.0+) events.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinX86Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinX64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinArm64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

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MxValUpdater/Message.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MxValUpdater
{
internal class Message
{
public static void CMW(string msg, bool time, int color)
{
DateTime now;
string str1;
int num;
if (DateTime.Now.Second < 10)
{
now = DateTime.Now;
str1 = string.Format("0{0}", (object)now.Second);
}
else
{
num = DateTime.Now.Second;
str1 = num.ToString();
}
now = DateTime.Now;
string str2;
if (now.Minute < 10)
{
now = DateTime.Now;
str2 = string.Format("0{0}", (object)now.Minute);
}
else
{
now = DateTime.Now;
num = now.Minute;
str2 = num.ToString();
}
now = DateTime.Now;
string str3;
if (now.Hour < 10)
{
now = DateTime.Now;
str3 = string.Format("0{0}", (object)now.Hour);
}
else
{
now = DateTime.Now;
num = now.Hour;
str3 = num.ToString();
}
string str4 = string.Format("{0}:{1}:{2}", (object)str3, (object)str2, (object)str1);
ConsoleColor consoleColor = ConsoleColor.White;
switch (color)
{
case 1:
consoleColor = ConsoleColor.Cyan;
break;
case 2:
consoleColor = ConsoleColor.Green;
break;
case 3:
consoleColor = ConsoleColor.Red;
break;
}
if (time)
{
Console.ForegroundColor = consoleColor;
Console.WriteLine(string.Format("[{0}] {1}", (object)str4, (object)msg));
}
else
{
Console.ForegroundColor = consoleColor;
Console.WriteLine(string.Format(""));
}
Console.ForegroundColor = ConsoleColor.White;
}
public static void Splash(string progname, string dev)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("");
Console.WriteLine($"#### {progname}");
Console.WriteLine(string.Format("#### VERSION: {0}", (object)Program.version));
Console.WriteLine($"#### DEV: {dev}");
Console.WriteLine("#### POWERED BY: MxMini");
Console.WriteLine("");
Console.ForegroundColor = ConsoleColor.White;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Costura.Fody.6.0.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.6.0.0\build\Costura.Fody.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2D00AA0A-025D-4CA0-9A91-0D3562A5912C}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MxValUpdater</RootNamespace>
<AssemblyName>MxValUpdater</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>favicon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=6.0.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.6.0.0\lib\netstandard2.0\Costura.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.4\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="NuGet.Versioning, Version=6.14.0.116, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\NuGet.Versioning.6.14.0\lib\net472\NuGet.Versioning.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Web" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Velopack, Version=0.0.0.0, Culture=neutral, PublicKeyToken=5a523ff9c49fd93d, processorArchitecture=MSIL">
<HintPath>..\packages\Velopack.0.0.1298\lib\net462\Velopack.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Message.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Fody.6.8.2\build\Fody.targets" Condition="Exists('..\packages\Fody.6.8.2\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.6.8.2\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.8.2\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.6.0.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.6.0.0\build\Costura.Fody.props'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets'))" />
</Target>
<Import Project="..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets" Condition="Exists('..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets')" />
</Project>

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MxValUpdater/Program.cs Normal file
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Velopack;
namespace MxValUpdater
{
public class File
{
public string name { get; set; }
}
public class ModList
{
public string name { get; set; }
public string url { get; set; }
public List<File> files { get; set; }
public string config { get; set; }
public bool directory { get; set; }
public string dir_name { get; set; }
}
public class ListRoot
{
public string url { get; set; }
public List<ModList> ModList { get; set; }
}
internal class Program
{
public static string version = "1.0.0";
static void Main(string[] args)
{
VelopackApp.Build().Run();
string path = @"BepInEx\plugins\";
WebClient wc = new WebClient();
var RemoteList = wc.DownloadString("https://mxio.ovh/gaming/valheim/mxvalheim_updater.json");
ListRoot jls = JsonConvert.DeserializeObject<ListRoot>(RemoteList);
Message.Splash("MxValUpdater","mikx");
foreach (var m in jls.ModList)
{
Message.CMW($"Updating mod {m.name}...",true,1);
if (m.directory) { if (!Directory.Exists($"{path}{m.dir_name}")) { Directory.CreateDirectory($"{path}{m.dir_name}"); } }
foreach (var f in m.files)
{
if (m.directory)
{
Message.CMW($"Downloading {f.name}...", true, 2);
wc.DownloadFile($"{jls.url}{f.name}", $"{path}{m.dir_name}\\{f.name}");
} else
{
Message.CMW($"Downloading {f.name}...", true, 2);
wc.DownloadFile($"{jls.url}{f.name}", $"{path}{f.name}");
}
}
if (m.config != "")
{
Message.CMW($"Downloading {m.name} config(s)...", true, 2);
wc.DownloadFile($"{jls.url}config/{m.config}", $@"BepInEx\config\{m.config}");
}
}
}
public async Task UpdateApp()
{
var mgr = new UpdateManager("https://your-update-server.com/releases");
var newVersion = await mgr.CheckForUpdatesAsync();
if (newVersion != null)
{
await mgr.DownloadUpdatesAsync(newVersion);
// For .NET Framework, it's polite to ask the user first
// because the restart is immediate.
mgr.ApplyUpdatesAndRestart(newVersion);
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MxValUpdater")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MxValUpdater")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
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![logo](https://mxdev.ovh/wp-content/uploads/2025/09/mxdev-1.png)
## MxValheim
Official MxValheim Mod & Config Updater.
## Features
- Get the latest mod(s) and config(s) to play on **MxValheim**.
## How-To Install
1. Download the latest zip.
2. Copy it to your client root dir.
3. Make a shortcut (MxValUpdater.exe) to your desktop, for faster updating.
4. Run it before launching Valheim in Steam. You will always be up-to-date!
5. Enjoy!