diff --git a/MxValheim/KillFeed/Patch.cs b/MxValheim/KillFeed/Patch.cs
index c3131d6..c60b45e 100644
--- a/MxValheim/KillFeed/Patch.cs
+++ b/MxValheim/KillFeed/Patch.cs
@@ -53,12 +53,14 @@ namespace MxValheim.KillFeed
string victimFormat = "";
string distanceFormat = "";
string starFormat = "";
+ string crossFormat = "";
// Format Message in Divided Section
starFormat = "★";
+ crossFormat = "✝";
attackerFormat = $"{attacker.ToUpper()}";
if(type == 1)
{
- victimFormat = $"{victim.ToUpper()}";
+ victimFormat = $"{crossFormat} {victim.ToUpper()}";
} else if(type == 2)
{
switch (level)
@@ -75,18 +77,17 @@ namespace MxValheim.KillFeed
case 4:
victimFormat = $"{starFormat}{starFormat}{starFormat} {victim.ToUpper()}";
break;
+ case 5:
+ victimFormat = $"{starFormat}{starFormat}{starFormat}{starFormat} {victim.ToUpper()}";
+ break;
}
}
distanceFormat = $" à {distance:F1}m de distance.";
finalMsg =
- (type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}":
- (type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" :
- $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}";
-
- /*string finalMsg = (type == 1) ? $"☠ {victim.ToUpper()} a été tué par {attacker.ToUpper()} à {distance:F1}m de distance." :
- (type == 2) ? $"{attacker.ToUpper()} a tué {victim.ToUpper()} à {distance:F1}m de distance." :
- $"{attacker.ToUpper()} a tué {victim.ToUpper()} à {distance:F1}m de distance.";*/
+ (type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
+ (type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}": // Player Killed Something
+ $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
Sprite weaponIcon = null;
@@ -417,72 +418,5 @@ namespace MxValheim.KillFeed
_hudRoot.SetActive(false);
}
-
- /*
- public void CreateCustomHud()
- {
- _hudRoot = new GameObject("MxKillFeed_Root");
- UnityEngine.Object.DontDestroyOnLoad(_hudRoot);
-
- Canvas c = _hudRoot.AddComponent