(1.2.0) Bow Draw Speed + Rain Damage
This commit is contained in:
@@ -9,10 +9,12 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.1.0";
|
private const string ModVersion = "1.2.0";
|
||||||
|
|
||||||
public static ConfigEntry<int> OreMultiplier;
|
public static ConfigEntry<int> OreMultiplier;
|
||||||
public static ConfigEntry<float> rangeMultiplier;
|
public static ConfigEntry<float> rangeMultiplier;
|
||||||
|
public static ConfigEntry<float> bowDrawSpeedBonusPerLevel;
|
||||||
|
public static ConfigEntry<bool> rainDamage;
|
||||||
|
|
||||||
// Set your multiplier here
|
// Set your multiplier here
|
||||||
public static int Multiplier = 3;
|
public static int Multiplier = 3;
|
||||||
@@ -21,6 +23,8 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
{
|
{
|
||||||
OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
|
OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
|
||||||
rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
|
rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
|
||||||
|
bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 0.20f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
||||||
|
rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
|
||||||
|
|
||||||
Harmony harmony = new Harmony(ModGUID);
|
Harmony harmony = new Harmony(ModGUID);
|
||||||
harmony.PatchAll();
|
harmony.PatchAll();
|
||||||
|
|||||||
@@ -34,6 +34,9 @@
|
|||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp-publicized">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="assembly_valheim">
|
<Reference Include="assembly_valheim">
|
||||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
|
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -61,8 +64,10 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="MxValheim.cs" />
|
<Compile Include="MxValheim.cs" />
|
||||||
|
<Compile Include="Patch\Bow.cs" />
|
||||||
<Compile Include="Patch\CraftingStation.cs" />
|
<Compile Include="Patch\CraftingStation.cs" />
|
||||||
<Compile Include="Patch\Ores.cs" />
|
<Compile Include="Patch\Ores.cs" />
|
||||||
|
<Compile Include="Patch\WearNTear.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
|||||||
25
MxValheim/Patch/Bow.cs
Normal file
25
MxValheim/Patch/Bow.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
using BepInEx.Logging;
|
||||||
|
using HarmonyLib.Tools;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch
|
||||||
|
{
|
||||||
|
public class Bow_Patch
|
||||||
|
{
|
||||||
|
// We patch Start because that's when the Attack object initializes its timers
|
||||||
|
[HarmonyPatch(typeof(Player), "UpdateAttackBowDraw")]
|
||||||
|
public static class Patch_AttackStart
|
||||||
|
{
|
||||||
|
static void Prefix(ItemDrop.ItemData weapon, ref float ___m_attackDrawTime, bool ___m_attackHold)
|
||||||
|
{
|
||||||
|
if (___m_attackDrawTime >= 0f && ___m_attackHold)
|
||||||
|
{
|
||||||
|
int quality = weapon.m_quality;
|
||||||
|
___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.bowDrawSpeedBonusPerLevel.Value*quality);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
19
MxValheim/Patch/WearNTear.cs
Normal file
19
MxValheim/Patch/WearNTear.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace MxValheim.Patch
|
||||||
|
{
|
||||||
|
public class WearNTear_Patch
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(WearNTear), "HaveRoof")]
|
||||||
|
class WearNTear_HaveRoof_Patch
|
||||||
|
{
|
||||||
|
static void Postfix(WearNTear __instance, ref bool __result)
|
||||||
|
{
|
||||||
|
if (!MxValheimMod.rainDamage.Value) return;
|
||||||
|
|
||||||
|
__result = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,6 +6,8 @@ Official Mx Valheim Mod.
|
|||||||
## Features
|
## Features
|
||||||
- Ore drop multiplier. (Value available in the generated config.)
|
- Ore drop multiplier. (Value available in the generated config.)
|
||||||
- Workbench crafting range multiplier. (Value available in the generated config.)
|
- Workbench crafting range multiplier. (Value available in the generated config.)
|
||||||
|
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
|
||||||
|
- Disable rain damage. (Enable/Disable in the generated config.)
|
||||||
|
|
||||||
## How-To Install
|
## How-To Install
|
||||||
1. Download the latest dll.
|
1. Download the latest dll.
|
||||||
|
|||||||
Reference in New Issue
Block a user