(1.2.0) Bow Draw Speed + Rain Damage
This commit is contained in:
@@ -9,10 +9,12 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||
private const string ModName = "MxValheim";
|
||||
private const string ModVersion = "1.1.0";
|
||||
private const string ModVersion = "1.2.0";
|
||||
|
||||
public static ConfigEntry<int> OreMultiplier;
|
||||
public static ConfigEntry<float> rangeMultiplier;
|
||||
public static ConfigEntry<float> bowDrawSpeedBonusPerLevel;
|
||||
public static ConfigEntry<bool> rainDamage;
|
||||
|
||||
// Set your multiplier here
|
||||
public static int Multiplier = 3;
|
||||
@@ -21,6 +23,8 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
|
||||
rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
|
||||
bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 0.20f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
|
||||
rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
|
||||
|
||||
Harmony harmony = new Harmony(ModGUID);
|
||||
harmony.PatchAll();
|
||||
|
||||
@@ -34,6 +34,9 @@
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-publicized">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="assembly_valheim">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -61,8 +64,10 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MxValheim.cs" />
|
||||
<Compile Include="Patch\Bow.cs" />
|
||||
<Compile Include="Patch\CraftingStation.cs" />
|
||||
<Compile Include="Patch\Ores.cs" />
|
||||
<Compile Include="Patch\WearNTear.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
25
MxValheim/Patch/Bow.cs
Normal file
25
MxValheim/Patch/Bow.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using BepInEx;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib.Tools;
|
||||
|
||||
namespace MxValheim.Patch
|
||||
{
|
||||
public class Bow_Patch
|
||||
{
|
||||
// We patch Start because that's when the Attack object initializes its timers
|
||||
[HarmonyPatch(typeof(Player), "UpdateAttackBowDraw")]
|
||||
public static class Patch_AttackStart
|
||||
{
|
||||
static void Prefix(ItemDrop.ItemData weapon, ref float ___m_attackDrawTime, bool ___m_attackHold)
|
||||
{
|
||||
if (___m_attackDrawTime >= 0f && ___m_attackHold)
|
||||
{
|
||||
int quality = weapon.m_quality;
|
||||
___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.bowDrawSpeedBonusPerLevel.Value*quality);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
MxValheim/Patch/WearNTear.cs
Normal file
19
MxValheim/Patch/WearNTear.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using BepInEx;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace MxValheim.Patch
|
||||
{
|
||||
public class WearNTear_Patch
|
||||
{
|
||||
[HarmonyPatch(typeof(WearNTear), "HaveRoof")]
|
||||
class WearNTear_HaveRoof_Patch
|
||||
{
|
||||
static void Postfix(WearNTear __instance, ref bool __result)
|
||||
{
|
||||
if (!MxValheimMod.rainDamage.Value) return;
|
||||
|
||||
__result = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,8 @@ Official Mx Valheim Mod.
|
||||
## Features
|
||||
- Ore drop multiplier. (Value available in the generated config.)
|
||||
- Workbench crafting range multiplier. (Value available in the generated config.)
|
||||
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
|
||||
- Disable rain damage. (Enable/Disable in the generated config.)
|
||||
|
||||
## How-To Install
|
||||
1. Download the latest dll.
|
||||
|
||||
Reference in New Issue
Block a user