(1.3.0) Added ServerSync compatibility
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@@ -17,7 +17,7 @@ namespace MxValheim.Patch
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if (___m_attackDrawTime >= 0f && ___m_attackHold)
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{
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int quality = weapon.m_quality;
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___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.bowDrawSpeedBonusPerLevel.Value*quality);
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___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.Config_bowDrawSpeedBonusPerLevel.Value*quality);
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}
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}
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}
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