From db06cf19ad9e98ac2361a30528d52434b356821f Mon Sep 17 00:00:00 2001 From: mikx Date: Sun, 15 Feb 2026 04:10:42 -0500 Subject: [PATCH] (1.6.1) Removed a debug logic --- MxValheim/EventSystem/Patch.cs | 4 ++-- MxValheim/MxValheim.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/MxValheim/EventSystem/Patch.cs b/MxValheim/EventSystem/Patch.cs index 769bc09..0f76252 100644 --- a/MxValheim/EventSystem/Patch.cs +++ b/MxValheim/EventSystem/Patch.cs @@ -42,8 +42,8 @@ namespace MxValheim.EventSystem { // Use a small timer check so we don't spam the logic every single frame // though for debugging, forcing these values is fine. - __instance.m_eventIntervalMin = 10f; - __instance.m_eventChance = 100f; + //__instance.m_eventIntervalMin = 10f; + //__instance.m_eventChance = 100f; } } diff --git a/MxValheim/MxValheim.cs b/MxValheim/MxValheim.cs index 484575a..f685c3d 100644 --- a/MxValheim/MxValheim.cs +++ b/MxValheim/MxValheim.cs @@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModName = "MxValheim"; - private const string ModVersion = "1.6.0"; + private const string ModVersion = "1.6.1"; public static ConfigEntry Config_Locked; public static ConfigEntry Config_OreMultiplier;