(1.5.5) Localization
This commit is contained in:
@@ -46,8 +46,8 @@ namespace MxValheim.KillFeed
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}
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}
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// Message Format Variables
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// Message Format Variables
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string type1Separator = " a été tué par ";
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string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
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string type2Separator = " a tué ";
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string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
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string finalMsg = "";
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string finalMsg = "";
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string attackerFormat = "";
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string attackerFormat = "";
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string victimFormat = "";
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string victimFormat = "";
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@@ -58,6 +58,7 @@ namespace MxValheim.KillFeed
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starFormat = "<color=#fffb00>★</color>";
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starFormat = "<color=#fffb00>★</color>";
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crossFormat = "<color=#a0a3a1>✝</color>";
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crossFormat = "<color=#a0a3a1>✝</color>";
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attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
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attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
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if (type == 1)
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if (type == 1)
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{
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{
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victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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@@ -82,7 +83,8 @@ namespace MxValheim.KillFeed
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break;
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break;
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}
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}
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}
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}
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distanceFormat = $" à <color=#9402f5>{distance:F1}m</color> de distance.";
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distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}";
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finalMsg =
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finalMsg =
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(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
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(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
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@@ -1,17 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MxValheim.Localization
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{
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internal class KillFeed
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{
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Dictionary<string, string> killfeedLocales = new Dictionary<string, string>
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{
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{ " has been killed by ", " a été tué par " },
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{ " killed ", " a tué " }
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};
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}
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}
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@@ -7,6 +7,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading;
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using System.Xml;
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using System.Xml;
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using TMPro;
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using TMPro;
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@@ -21,7 +22,7 @@ public class MxValheimMod : BaseUnityPlugin
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.5.4";
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private const string ModVersion = "1.5.5";
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<int> Config_OreMultiplier;
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public static ConfigEntry<int> Config_OreMultiplier;
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@@ -32,7 +33,9 @@ public class MxValheimMod : BaseUnityPlugin
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public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
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public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
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public static ConfigEntry<float> Config_autoDoorClose;
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public static ConfigEntry<float> Config_autoDoorClose;
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private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json");
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public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
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public static string internalConfigsPath = Path.Combine(modPath, "Configs");
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private static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
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public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
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public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
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// Data structures
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// Data structures
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@@ -73,12 +76,22 @@ public class MxValheimMod : BaseUnityPlugin
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Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
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Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
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Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
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Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
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LoadLocalization();
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LoadJsonConfig();
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LoadJsonConfig();
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Harmony harmony = new Harmony(ModGUID);
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Harmony harmony = new Harmony(ModGUID);
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harmony.PatchAll();
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harmony.PatchAll();
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}
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}
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[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
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public static class Localization_SetupLanguage_Patch
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{
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public static void Postfix()
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{
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LoadLocalization();
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}
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}
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// --- TEST COMMAND: Type 'testkill' in F5 console ---
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// --- TEST COMMAND: Type 'testkill' in F5 console ---
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[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
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[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
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public static class ConsoleInputPatch
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public static class ConsoleInputPatch
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@@ -86,21 +99,6 @@ public class MxValheimMod : BaseUnityPlugin
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static void Postfix(Terminal __instance)
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static void Postfix(Terminal __instance)
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{
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{
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string text = __instance.m_input.text;
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string text = __instance.m_input.text;
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if (text.ToLower() == "listiconsstore")
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{
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var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "store_icons"); ;
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if (spriteAsset != null)
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{
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Debug.Log($"--- Listing all sprites in {spriteAsset.name} ---");
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for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++)
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{
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var sprite = spriteAsset.spriteCharacterTable[i];
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Debug.Log($"Index: {i} | Name: {sprite.name}");
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}
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}
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}
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if (text.ToLower() == "listicons")
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if (text.ToLower() == "listicons")
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{
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{
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var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "icons"); ;
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var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "icons"); ;
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@@ -178,6 +176,52 @@ public class MxValheimMod : BaseUnityPlugin
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}
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}
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public static void LoadLocalization()
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{
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if (Localization.instance == null) return;
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string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
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string translationsPath = Path.Combine(modPath, "Translations");
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string lang = Localization.instance.GetSelectedLanguage();
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string filePath = Path.Combine(translationsPath, $"{lang}.json");
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if (!File.Exists(filePath))
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{
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filePath = Path.Combine(translationsPath, "English.json");
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}
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if (File.Exists(filePath))
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{
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try
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{
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string json = File.ReadAllText(filePath);
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var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
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// Get the method via Reflection to bypass "Inaccessible" errors
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MethodInfo addWordMethod = typeof(Localization).GetMethod("AddWord",
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BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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if (addWordMethod != null)
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{
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foreach (var entry in dict)
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{
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// Parameters: (instance to run on, array of arguments)
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addWordMethod.Invoke(Localization.instance, new object[] { entry.Key, entry.Value });
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}
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Debug.Log($"[MxValheim] Successfully injected {dict.Count} strings for {lang}.");
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}
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else
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{
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Debug.LogError("[MxValheim] Critical Error: Could not find AddWord method in game code.");
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"[MxValheim] Error loading JSON: {e.Message}");
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}
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}
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}
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private bool LoadJsonConfig()
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private bool LoadJsonConfig()
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{
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{
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try
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try
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@@ -35,11 +35,11 @@
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp-publicized">
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<Reference Include="assembly_guiutils_publicized">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="assembly_valheim-publicized">
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<Reference Include="assembly_valheim_publicized">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="BepInEx">
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<Reference Include="BepInEx">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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@@ -48,6 +48,7 @@
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<Reference Include="Newtonsoft.Json">
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<Reference Include="Newtonsoft.Json">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="PresentationFramework" />
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<Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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@@ -62,6 +63,10 @@
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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@@ -97,10 +102,12 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>
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<PostBuildEvent>
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copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\"
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copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
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copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\"
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copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
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copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\"
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copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
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copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\"</PostBuildEvent>
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copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
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if exist "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" del "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip"
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"C:\Program Files\7-Zip\7z.exe" a -tzip "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\*"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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@@ -1,9 +1,11 @@
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## MxValheim
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## MxValheim
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Official Mx Valheim Mod.
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Official **MxValheim Server** Mod.
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**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
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## Features
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## Features
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- Use your client language with built-in localization.
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- Kill Feed with custom UI showing player kill and death.
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- Kill Feed with custom UI showing player kill and death.
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- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
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- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
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- Ore drop multiplier. (Value available in the generated config.)
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- Ore drop multiplier. (Value available in the generated config.)
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Reference in New Issue
Block a user