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5 Commits
1.1.0
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4aaeed7abc
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4aaeed7abc | ||
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a50d7df8d5 | ||
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e8b579db54 | ||
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766c3f7608 | ||
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3db032a530 |
@@ -9,18 +9,22 @@ public class MxValheimMod : BaseUnityPlugin
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{
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.1.0";
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private const string ModVersion = "1.2.1";
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public static ConfigEntry<int> OreMultiplier;
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public static ConfigEntry<float> rangeMultiplier;
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// Set your multiplier here
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public static int Multiplier = 3;
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<int> Config_OreMultiplier;
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public static ConfigEntry<float> Config_rangeMultiplier;
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public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
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public static ConfigEntry<bool> Config_rainDamage;
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public static ConfigEntry<float> Config_boatSpeed;
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void Awake()
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{
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OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
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rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
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Config_OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
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Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
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Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
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Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
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Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
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Harmony harmony = new Harmony(ModGUID);
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harmony.PatchAll();
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@@ -10,6 +10,7 @@
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<RootNamespace>MxValheim</RootNamespace>
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<AssemblyName>MxValheim</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<LangVersion>12.0</LangVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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@@ -34,8 +35,11 @@
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<Reference Include="0Harmony">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="assembly_valheim">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
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<Reference Include="Assembly-CSharp-publicized">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
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</Reference>
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<Reference Include="assembly_valheim-publicized">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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@@ -61,9 +65,14 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MxValheim.cs" />
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<Compile Include="Patch\Bow.cs" />
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<Compile Include="Patch\CraftingStation.cs" />
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<Compile Include="Patch\Ores.cs" />
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<Compile Include="Patch\WearNTear.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ILRepack.targets" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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25
MxValheim/Patch/Bow.cs
Normal file
25
MxValheim/Patch/Bow.cs
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@@ -0,0 +1,25 @@
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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using BepInEx.Logging;
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using HarmonyLib.Tools;
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namespace MxValheim.Patch
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{
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public class Bow_Patch
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{
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// We patch Start because that's when the Attack object initializes its timers
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[HarmonyPatch(typeof(Player), "UpdateAttackBowDraw")]
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public static class Patch_AttackStart
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{
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static void Prefix(ItemDrop.ItemData weapon, ref float ___m_attackDrawTime, bool ___m_attackHold)
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{
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if (___m_attackDrawTime >= 0f && ___m_attackHold)
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{
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int quality = weapon.m_quality;
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___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.Config_bowDrawSpeedBonusPerLevel.Value*quality);
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}
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}
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace MxValheim.Patch
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if (rangeField.FieldExists())
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{
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float currentRange = rangeField.GetValue<float>();
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rangeField.SetValue(currentRange * MxValheimMod.rangeMultiplier.Value);
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rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
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}
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}
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}
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@@ -14,7 +14,7 @@ namespace MxValheim.Patch
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{
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if (__result == null || __result.Count == 0) return;
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int countToAdd = MxValheimMod.OreMultiplier.Value - 1;
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int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
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if (countToAdd <= 0) return;
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List<GameObject> extraDrops = new List<GameObject>();
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19
MxValheim/Patch/WearNTear.cs
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19
MxValheim/Patch/WearNTear.cs
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@@ -0,0 +1,19 @@
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using BepInEx;
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using HarmonyLib;
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namespace MxValheim.Patch
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{
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public class WearNTear_Patch
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{
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[HarmonyPatch(typeof(WearNTear), "HaveRoof")]
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class WearNTear_HaveRoof_Patch
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{
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static void Postfix(WearNTear __instance, ref bool __result)
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{
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if (!MxValheimMod.Config_rainDamage.Value) return;
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__result = true;
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}
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}
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}
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}
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@@ -4,8 +4,11 @@
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Official Mx Valheim Mod.
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## Features
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- **NEW** Now using ServerSync when on a server for configurations syncing.
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- Ore drop multiplier. (Value available in the generated config.)
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- Workbench crafting range multiplier. (Value available in the generated config.)
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- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
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- Disable rain damage. (Enable/Disable in the generated config.)
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## How-To Install
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1. Download the latest dll.
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