3 Commits

Author SHA1 Message Date
mikx
e8b579db54 (1.3.0) readme update 2026-01-28 20:07:46 -05:00
mikx
766c3f7608 (1.3.0) Added ServerSync compatibility 2026-01-28 20:05:17 -05:00
mikx
3db032a530 (1.2.0) Bow Draw Speed + Rain Damage 2026-01-27 05:33:36 -05:00
7 changed files with 93 additions and 11 deletions

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@@ -1,6 +1,7 @@
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ServerSync;
using System.Collections.Generic;
using UnityEngine;
@@ -9,20 +10,46 @@ public class MxValheimMod : BaseUnityPlugin
{
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.1.0";
private const string ModVersion = "1.3.0";
public static ConfigEntry<int> OreMultiplier;
public static ConfigEntry<float> rangeMultiplier;
private static readonly ConfigSync configSync = new ConfigSync(ModGUID)
{
DisplayName = ModName,
CurrentVersion = ModVersion,
MinimumRequiredVersion = ModVersion
};
// Set your multiplier here
public static int Multiplier = 3;
public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier;
public static ConfigEntry<float> Config_rangeMultiplier;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
public static ConfigEntry<bool> Config_rainDamage;
public static ConfigEntry<float> Config_boatSpeed;
void Awake()
{
OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
Config_Locked = BindSyncConfig("General", "Lock Configuration", true, "If obsession is on, only admins can change settings.");
configSync.AddLockingConfigEntry(Config_Locked);
Config_OreMultiplier = BindSyncConfig("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
Config_rangeMultiplier = BindSyncConfig("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
Config_bowDrawSpeedBonusPerLevel = BindSyncConfig("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
Config_rainDamage = BindSyncConfig("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
Config_boatSpeed = BindSyncConfig("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
Harmony harmony = new Harmony(ModGUID);
harmony.PatchAll();
}
/// <summary>
/// Helper method to bind a config and register it for server syncing.
/// </summary>
private ConfigEntry<T> BindSyncConfig<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
ConfigEntry<T> configEntry = this.Config.Bind(group, name, value, description);
SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry(configEntry);
syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
return configEntry;
}
}

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@@ -34,12 +34,18 @@
<Reference Include="0Harmony">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
<Reference Include="Assembly-CSharp-publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim-publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ServerSync">
<HintPath>C:\Users\blood\Downloads\ServerSync.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@@ -61,8 +67,10 @@
</ItemGroup>
<ItemGroup>
<Compile Include="MxValheim.cs" />
<Compile Include="Patch\Bow.cs" />
<Compile Include="Patch\CraftingStation.cs" />
<Compile Include="Patch\Ores.cs" />
<Compile Include="Patch\WearNTear.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

25
MxValheim/Patch/Bow.cs Normal file
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@@ -0,0 +1,25 @@
using BepInEx;
using HarmonyLib;
using UnityEngine;
using BepInEx.Logging;
using HarmonyLib.Tools;
namespace MxValheim.Patch
{
public class Bow_Patch
{
// We patch Start because that's when the Attack object initializes its timers
[HarmonyPatch(typeof(Player), "UpdateAttackBowDraw")]
public static class Patch_AttackStart
{
static void Prefix(ItemDrop.ItemData weapon, ref float ___m_attackDrawTime, bool ___m_attackHold)
{
if (___m_attackDrawTime >= 0f && ___m_attackHold)
{
int quality = weapon.m_quality;
___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.Config_bowDrawSpeedBonusPerLevel.Value*quality);
}
}
}
}
}

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@@ -17,7 +17,7 @@ namespace MxValheim.Patch
if (rangeField.FieldExists())
{
float currentRange = rangeField.GetValue<float>();
rangeField.SetValue(currentRange * MxValheimMod.rangeMultiplier.Value);
rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
}
}
}

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@@ -14,7 +14,7 @@ namespace MxValheim.Patch
{
if (__result == null || __result.Count == 0) return;
int countToAdd = MxValheimMod.OreMultiplier.Value - 1;
int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
if (countToAdd <= 0) return;
List<GameObject> extraDrops = new List<GameObject>();

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@@ -0,0 +1,19 @@
using BepInEx;
using HarmonyLib;
namespace MxValheim.Patch
{
public class WearNTear_Patch
{
[HarmonyPatch(typeof(WearNTear), "HaveRoof")]
class WearNTear_HaveRoof_Patch
{
static void Postfix(WearNTear __instance, ref bool __result)
{
if (!MxValheimMod.Config_rainDamage.Value) return;
__result = true;
}
}
}
}

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@@ -4,8 +4,11 @@
Official Mx Valheim Mod.
## Features
- **NEW** Now using ServerSync when on a server for configurations syncing.
- Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
- Disable rain damage. (Enable/Disable in the generated config.)
## How-To Install
1. Download the latest dll.