2 Commits

Author SHA1 Message Date
mikx
e8b579db54 (1.3.0) readme update 2026-01-28 20:07:46 -05:00
mikx
766c3f7608 (1.3.0) Added ServerSync compatibility 2026-01-28 20:05:17 -05:00
7 changed files with 44 additions and 17 deletions

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@@ -1,6 +1,7 @@
using BepInEx; using BepInEx;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using ServerSync;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -9,24 +10,46 @@ public class MxValheimMod : BaseUnityPlugin
{ {
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.2.0"; private const string ModVersion = "1.3.0";
public static ConfigEntry<int> OreMultiplier; private static readonly ConfigSync configSync = new ConfigSync(ModGUID)
public static ConfigEntry<float> rangeMultiplier; {
public static ConfigEntry<float> bowDrawSpeedBonusPerLevel; DisplayName = ModName,
public static ConfigEntry<bool> rainDamage; CurrentVersion = ModVersion,
MinimumRequiredVersion = ModVersion
};
// Set your multiplier here public static ConfigEntry<bool> Config_Locked;
public static int Multiplier = 3; public static ConfigEntry<int> Config_OreMultiplier;
public static ConfigEntry<float> Config_rangeMultiplier;
public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
public static ConfigEntry<bool> Config_rainDamage;
public static ConfigEntry<float> Config_boatSpeed;
void Awake() void Awake()
{ {
OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found."); Config_Locked = BindSyncConfig("General", "Lock Configuration", true, "If obsession is on, only admins can change settings.");
rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x."); configSync.AddLockingConfigEntry(Config_Locked);
bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 0.20f, "Shorten the bow draw speed by this percent for every bow upgrade level."); Config_OreMultiplier = BindSyncConfig("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior."); Config_rangeMultiplier = BindSyncConfig("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
Config_bowDrawSpeedBonusPerLevel = BindSyncConfig("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
Config_rainDamage = BindSyncConfig("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
Config_boatSpeed = BindSyncConfig("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
Harmony harmony = new Harmony(ModGUID); Harmony harmony = new Harmony(ModGUID);
harmony.PatchAll(); harmony.PatchAll();
} }
/// <summary>
/// Helper method to bind a config and register it for server syncing.
/// </summary>
private ConfigEntry<T> BindSyncConfig<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
ConfigEntry<T> configEntry = this.Config.Bind(group, name, value, description);
SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry(configEntry);
syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
return configEntry;
}
} }

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@@ -37,12 +37,15 @@
<Reference Include="Assembly-CSharp-publicized"> <Reference Include="Assembly-CSharp-publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
</Reference> </Reference>
<Reference Include="assembly_valheim"> <Reference Include="assembly_valheim-publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="ServerSync">
<HintPath>C:\Users\blood\Downloads\ServerSync.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />

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@@ -17,7 +17,7 @@ namespace MxValheim.Patch
if (___m_attackDrawTime >= 0f && ___m_attackHold) if (___m_attackDrawTime >= 0f && ___m_attackHold)
{ {
int quality = weapon.m_quality; int quality = weapon.m_quality;
___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.bowDrawSpeedBonusPerLevel.Value*quality); ___m_attackDrawTime += UnityEngine.Time.fixedDeltaTime * (MxValheimMod.Config_bowDrawSpeedBonusPerLevel.Value*quality);
} }
} }
} }

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@@ -17,7 +17,7 @@ namespace MxValheim.Patch
if (rangeField.FieldExists()) if (rangeField.FieldExists())
{ {
float currentRange = rangeField.GetValue<float>(); float currentRange = rangeField.GetValue<float>();
rangeField.SetValue(currentRange * MxValheimMod.rangeMultiplier.Value); rangeField.SetValue(currentRange * MxValheimMod.Config_rangeMultiplier.Value);
} }
} }
} }

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@@ -14,7 +14,7 @@ namespace MxValheim.Patch
{ {
if (__result == null || __result.Count == 0) return; if (__result == null || __result.Count == 0) return;
int countToAdd = MxValheimMod.OreMultiplier.Value - 1; int countToAdd = MxValheimMod.Config_OreMultiplier.Value - 1;
if (countToAdd <= 0) return; if (countToAdd <= 0) return;
List<GameObject> extraDrops = new List<GameObject>(); List<GameObject> extraDrops = new List<GameObject>();

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@@ -10,7 +10,7 @@ namespace MxValheim.Patch
{ {
static void Postfix(WearNTear __instance, ref bool __result) static void Postfix(WearNTear __instance, ref bool __result)
{ {
if (!MxValheimMod.rainDamage.Value) return; if (!MxValheimMod.Config_rainDamage.Value) return;
__result = true; __result = true;
} }

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@@ -4,6 +4,7 @@
Official Mx Valheim Mod. Official Mx Valheim Mod.
## Features ## Features
- **NEW** Now using ServerSync when on a server for configurations syncing.
- Ore drop multiplier. (Value available in the generated config.) - Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.) - Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.) - Reduce Bow draw time for each upgrade level. (Value available in the generated config.)