Compare commits
5 Commits
| Author | SHA1 | Date | |
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c724674b5a | ||
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ee50214043 | ||
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11f6384db6 | ||
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4dcd7504da | ||
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48445db561 |
@@ -1,47 +0,0 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace MxValheim.KillFeed
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{
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internal class Chat_Patch
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{
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[HarmonyPatch(typeof(Chat), nameof(Chat.Awake))]
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class ChatLimitPatch
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{
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static void Postfix(Chat __instance)
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{
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// 1. Update the UI component (The most important part for typing)
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if (__instance.m_input != null)
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{
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__instance.m_input.characterLimit = 1000;
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}
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// 2. Try to find the internal length field (it might be m_maxLength or m_maxMessageLength)
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try
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{
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var field = AccessTools.Field(typeof(Chat), "m_maxMessageLength")
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?? AccessTools.Field(typeof(Chat), "m_maxLength");
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if (field != null)
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{
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field.SetValue(__instance, 1000);
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UnityEngine.Debug.Log($"KillFeed: Set {field.Name} to 1000.");
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}
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else
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{
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UnityEngine.Debug.LogWarning("KillFeed: Could not find a length field in Chat. Logic might use InputField limit only.");
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}
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogWarning($"KillFeed: Non-critical error setting chat limit: {e.Message}");
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}
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}
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}
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}
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}
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65
MxValheim/KillFeed/NPCIcon.cs
Normal file
65
MxValheim/KillFeed/NPCIcon.cs
Normal file
@@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MxValheim.KillFeed
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{
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internal class NPCIcon
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{
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Dictionary<string, string> valheimTrophies = new Dictionary<string, string>
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{
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// Meadows
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{ "Boar", "TrophyBoar" },
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{ "Deer", "TrophyDeer" },
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{ "Neck", "TrophyNeck" },
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{ "Eikthyr", "TrophyEikthyr" },
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// Black Forest
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{ "Greydwarf", "TrophyGreydwarf" },
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{ "Greydwarf_Shaman", "TrophyGreydwarfShaman" },
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{ "Greydwarf_Elite", "TrophyGreydwarfBrute" },
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{ "Skeleton", "TrophySkeleton" },
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{ "Skeleton_Poison", "TrophySkeletonPoison" },
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{ "Ghost", "TrophyGhost" },
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{ "Troll", "TrophyTroll" },
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{ "gd_king", "TrophyTheElder" },
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// Swamp
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{ "Blob", "TrophyBlob" },
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{ "Draugr", "TrophyDraugr" },
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{ "Draugr_Elite", "TrophyDraugrElite" },
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{ "Leech", "TrophyLeech" },
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{ "Surtling", "TrophySurtling" },
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{ "Wraith", "TrophyWraith" },
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{ "Abomination", "TrophyAbomination" },
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{ "Bonemass", "TrophyBonemass" },
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// Mountains
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{ "Wolf", "TrophyWolf" },
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{ "Fenring", "TrophyFenring" },
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{ "StoneGolem", "TrophyStoneGolem" },
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{ "Drake", "TrophyDrake" },
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{ "Ulv", "TrophyUlv" },
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{ "Cultist", "TrophyCultist" },
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{ "Dragon", "TrophyModer" },
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// Plains
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{ "Lox", "TrophyLox" },
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{ "Deathsquito", "TrophyDeathsquito" },
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{ "Goblin", "TrophyGoblin" },
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{ "GoblinBrute", "TrophyGoblinBrute" },
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{ "GoblinShaman", "TrophyGoblinShaman" },
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{ "Growth", "TrophyGrowth" },
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{ "GoblinKing", "TrophyGoblinKing" },
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// Mistlands
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{ "Seeker", "TrophySeeker" },
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{ "SeekerBrute", "TrophySeekerBrute" },
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{ "Gjall", "TrophyGjall" },
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{ "Tick", "TrophyTick" },
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{ "SeekerQueen", "TrophySeekerQueen" }
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};
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}
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}
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@@ -2,8 +2,12 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Threading;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Diagnostics;
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using UnityEngine.UI;
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using static MxValheimMod;
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@@ -11,28 +15,84 @@ namespace MxValheim.KillFeed
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{
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public class KillFeed_Patch
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{
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public static void SendKillToAll(string attacker, string victim, string weaponPrefab, int type)
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public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
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{
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if (ZRoutedRpc.instance != null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", attacker, victim, weaponPrefab, type);
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", attacker, victim, victimInternalName, weaponPrefab, encodedType);
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}
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}
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public void OnReceiveKillMsg(long sender, string attacker, string victim, string weaponPrefab, int type)
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public void OnReceiveKillMsg(long sender, string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
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{
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ZNet zn = new ZNet();
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if (zn.IsDedicated()) return;
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if (attacker == "The World") return;
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string finalMsg = (type == 1) ? $"<color=#FF3333>☠</color> {victim} a été tué par {attacker}" :
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(type == 2) ? $"{attacker} a tué {victim}" :
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$"{attacker} a tué {victim}";
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float distance = (encodedType / 1000) / 10.0f;
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int remainder = encodedType % 1000;
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bool isBoss = (remainder >= 100);
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int level = (remainder % 100) / 10;
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int type = remainder % 10;
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Sprite victimIcon = GetCreatureIcon(victimInternalName);
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GameObject prefab = ZNetScene.instance.GetPrefab(victimInternalName);
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string localizedVictim = victimInternalName;
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if (prefab != null)
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{
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Character c = prefab.GetComponent<Character>();
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if (c != null) localizedVictim = c.m_name;
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}
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// Message Format Variables
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string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
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string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
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string finalMsg = "";
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string attackerFormat = "";
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string victimFormat = "";
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string distanceFormat = "";
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string starFormat = "";
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string crossFormat = "";
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// Format Message in Divided Section
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starFormat = "<color=#fffb00>★</color>";
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crossFormat = "<color=#a0a3a1>✝</color>";
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attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
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if (type == 1)
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{
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victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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} else if(type == 2)
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{
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switch (level)
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{
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case 1:
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victimFormat = $"<color=#00ff06>{victim.ToUpper()}</color>";
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break;
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case 2:
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victimFormat = $"{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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break;
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case 3:
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victimFormat = $"{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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break;
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case 4:
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victimFormat = $"{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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break;
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case 5:
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victimFormat = $"{starFormat}{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
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break;
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}
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}
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distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}";
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finalMsg =
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(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
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(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}": // Player Killed Something
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$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
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Sprite weaponIcon = null;
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// Only check ObjectDB if we are actually in a world
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if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
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{
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GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
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@@ -43,88 +103,38 @@ namespace MxValheim.KillFeed
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{
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weaponIcon = itemDrop.m_itemData.m_shared.m_icons[0];
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}
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} else
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{
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}
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}
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if (type == 1)
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{ // Player
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borderColor = new Color(0.545f, 0f, 0f);
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}
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else if (isBoss)
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{ // Boss
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borderColor = new Color(0.545f, 0.361f, 0f);
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}
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else if (level >= 2)
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{ // 1-Star +
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borderColor = new Color(0.525f, 0.545f, 0f);
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}
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else if (level < 2)
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{
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borderColor = new Color(0.141f, 0.141f, 0.153f);
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}
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lock (_msgQueue)
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{
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_msgQueue.Enqueue(finalMsg);
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_borderColQueue.Enqueue(borderColor);
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_iconQueue.Enqueue(weaponIcon);
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_victimIconQueue.Enqueue(victimIcon);
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}
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}
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[HarmonyPatch(typeof(Character), nameof(Character.Damage))]
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public static class DamageTracker
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{
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static void Prefix(Character __instance, HitData hit)
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{
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if (__instance == null || hit == null) return;
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Character attacker = hit.GetAttacker();
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if (attacker != null)
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{
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string weaponName = "Unknown";
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// If the attacker is a player, get their current weapon
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if (attacker.IsPlayer())
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{
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Player player = attacker as Player;
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if (player != null && player.GetCurrentWeapon() != null)
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{
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weaponName = player.GetCurrentWeapon().m_dropPrefab?.name ?? "Hands";
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}
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}
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else
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{
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// If it's a monster, we just use their hover name (e.g., "Troll")
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weaponName = attacker.GetHoverName();
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}
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// Store the data for the Postfix to use
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_activeTrackers[__instance] = new KillData
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{
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attackerName = attacker.GetHoverName(),
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weaponPrefabName = weaponName
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};
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}
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}
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}
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[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
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public static class DeathNotifier
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{
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// The parameter names MUST match the game's: hit, showDamageText, triggerEffects, mod
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static void Postfix(Character __instance, HitData hit, bool showDamageText, bool triggerEffects, HitData.DamageModifier mod)
|
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{
|
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
|
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
|
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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_activeTrackers.TryGetValue(__instance, out KillData data);
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|
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string attackerName = data?.attackerName ?? hit.GetAttacker()?.GetHoverName() ?? "The World";
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string weaponName = data?.weaponPrefabName ?? "";
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string victimName = __instance.GetHoverName();
|
||||
|
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int type = 0;
|
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if (__instance.IsPlayer()) type = 1;
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else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
|
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|
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if (ZRoutedRpc.instance != null)
|
||||
{
|
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg",
|
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attackerName, victimName, weaponName, type);
|
||||
}
|
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|
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_activeTrackers.Remove(__instance);
|
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}
|
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}
|
||||
}
|
||||
|
||||
public void ShowNextMessage(string msg, Sprite icon)
|
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public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
|
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{
|
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if (_hudRoot == null) CreateCustomHud();
|
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|
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@@ -142,13 +152,146 @@ namespace MxValheim.KillFeed
|
||||
}
|
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|
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_killText.text = msg;
|
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_weaponIconSlot.sprite = icon;
|
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_weaponIconSlot.gameObject.SetActive(icon != null);
|
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_border.effectColor = borderColor;
|
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_border.enabled = true;
|
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// Weapon icon (Left)
|
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_weaponIconSlot.sprite = weaponIcon;
|
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_weaponIconSlot.enabled = (weaponIcon != null);
|
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// Victim icon (Right)
|
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if (_victimIconSlot != null)
|
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{
|
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_victimIconSlot.sprite = victimIcon;
|
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_victimIconSlot.enabled = (victimIcon != null);
|
||||
}
|
||||
_weaponIconSlot.gameObject.SetActive(weaponIcon != null);
|
||||
_victimIconSlot.gameObject.SetActive(victimIcon != null);
|
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_panelImage.rectTransform.localScale = (borderColor != Color.white) ? new Vector3(1.1f, 1.1f, 1.1f) : Vector3.one;
|
||||
_hudRoot.SetActive(true);
|
||||
_canvasGroup.alpha = 1f;
|
||||
_displayTimer = 5.0f;
|
||||
}
|
||||
|
||||
private Sprite GetCreatureIcon(string creatureName)
|
||||
{
|
||||
if (ObjectDB.instance == null) return null;
|
||||
|
||||
// Clean the name (remove "(Clone)" if it somehow slipped through)
|
||||
string cleanName = creatureName.Replace("(Clone)", "").Trim();
|
||||
|
||||
// List of common trophies that don't follow the exact pattern if needed
|
||||
// But for most (Boar, Greyling, Neck, Deer), this works:
|
||||
string replace = cleanName.Replace("_","");
|
||||
string trophyName = "Trophy" + replace;
|
||||
|
||||
GameObject trophyObj = ObjectDB.instance.GetItemPrefab(trophyName);
|
||||
if (trophyObj != null)
|
||||
{
|
||||
ItemDrop item = trophyObj.GetComponent<ItemDrop>();
|
||||
return item?.m_itemData?.m_shared?.m_icons[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Character), nameof(Character.Damage))]
|
||||
public static class DamageTracker
|
||||
{
|
||||
static void Prefix(Character __instance, HitData hit)
|
||||
{
|
||||
if (__instance == null || hit == null) return;
|
||||
|
||||
Character attacker = hit.GetAttacker();
|
||||
if (attacker != null)
|
||||
{
|
||||
string weaponId = "";
|
||||
if (attacker is Player p)
|
||||
{
|
||||
// IMPORTANT: Use .m_dropPrefab.name to get "AxeStone"
|
||||
// Do NOT use .m_shared.m_name which returns "$item_axe_stone"
|
||||
ItemDrop.ItemData currentWeapon = p.GetCurrentWeapon();
|
||||
if (currentWeapon != null && currentWeapon.m_dropPrefab != null)
|
||||
{
|
||||
weaponId = currentWeapon.m_dropPrefab.name;
|
||||
}
|
||||
}
|
||||
_activeTrackers[__instance] = new KillData
|
||||
{
|
||||
attackerName = attacker.GetHoverName(),
|
||||
weaponPrefabName = weaponId
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
|
||||
public static class DeathNotifier
|
||||
{
|
||||
// The parameter names MUST match the game's: hit, showDamageText, triggerEffects, mod
|
||||
static void Postfix(Character __instance, HitData hit, bool showDamageText, bool triggerEffects, HitData.DamageModifier mod)
|
||||
{
|
||||
// Check if the character is dead or just died
|
||||
if (__instance.GetHealth() <= 0f)
|
||||
{
|
||||
ZNetView nview = __instance.GetComponent<ZNetView>();
|
||||
|
||||
// Prevent inter-npc kill
|
||||
if (!__instance.IsPlayer() && !hit.GetAttacker().IsPlayer()) return;
|
||||
|
||||
// This check should now pass because ApplyDamage happens before the object is invalidated
|
||||
if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
|
||||
|
||||
float distance = 0f;
|
||||
Character attacker = hit.GetAttacker();
|
||||
if (attacker != null)
|
||||
{
|
||||
Debug.Log($"KillFeed:ApplyDamage Attacker is {attacker} {attacker.transform.position}/{__instance.transform.position}");
|
||||
distance = Vector3.Distance(attacker.transform.position, __instance.transform.position);
|
||||
}
|
||||
|
||||
// Use Utils.GetPrefabName to get "Boar" instead of "Sanglier" or "Boar(Clone)"
|
||||
string internalName = __instance.gameObject.name;
|
||||
int cloneIndex = internalName.IndexOf("(Clone)");
|
||||
if (cloneIndex != -1)
|
||||
{
|
||||
internalName = internalName.Substring(0, cloneIndex);
|
||||
}
|
||||
|
||||
_activeTrackers.TryGetValue(__instance, out KillData data);
|
||||
|
||||
string attackerName = data?.attackerName ?? hit.GetAttacker()?.GetHoverName() ?? "The World";
|
||||
string weaponName = "";
|
||||
if (data != null && !string.IsNullOrEmpty(data.weaponPrefabName))
|
||||
{
|
||||
weaponName = data.weaponPrefabName;
|
||||
}
|
||||
else if (hit.GetAttacker() is Player p)
|
||||
{
|
||||
// Fallback: If tracker missed it, get current player's weapon
|
||||
weaponName = p.GetCurrentWeapon()?.m_dropPrefab?.name ?? "";
|
||||
}
|
||||
string victimName = __instance.GetHoverName();
|
||||
|
||||
int type = 0;
|
||||
if (__instance.IsPlayer()) type = 1;
|
||||
else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
|
||||
|
||||
int level = __instance.GetLevel();
|
||||
bool isBoss = __instance.IsBoss();
|
||||
|
||||
int distInt = (int)(Math.Min(distance, 999f) * 10);
|
||||
int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
|
||||
|
||||
if (ZRoutedRpc.instance != null)
|
||||
{
|
||||
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg",
|
||||
attackerName, victimName, internalName, weaponName, encodedType);
|
||||
}
|
||||
|
||||
_activeTrackers.Remove(__instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateCustomHud()
|
||||
{
|
||||
GameObject oldRoot = GameObject.Find("MxKillFeed_Root");
|
||||
@@ -174,6 +317,21 @@ namespace MxValheim.KillFeed
|
||||
_panelImage = panel.GetComponent<Image>();
|
||||
_panelImage.color = new Color(0, 0, 0, 0.6f); // More transparent/sleek
|
||||
|
||||
// 1. Add Layout Group to handle the horizontal row
|
||||
HorizontalLayoutGroup layout = panel.AddComponent<HorizontalLayoutGroup>();
|
||||
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||
layout.spacing = 10f;
|
||||
layout.padding = new RectOffset(15, 15, 5, 5); // Internal margins
|
||||
layout.childControlWidth = true; // Let the layout control widths
|
||||
layout.childControlHeight = true;
|
||||
layout.childForceExpandWidth = false;
|
||||
|
||||
// 2. Add the Content Size Fitter (The "Stretcher")
|
||||
ContentSizeFitter fitter = panel.AddComponent<ContentSizeFitter>();
|
||||
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
|
||||
// Try to find the "sunken" wood panel style if shout_field isn't your vibe
|
||||
foreach (Sprite s in Resources.FindObjectsOfTypeAll<Sprite>())
|
||||
{
|
||||
@@ -196,6 +354,9 @@ namespace MxValheim.KillFeed
|
||||
iconObj.transform.SetParent(panel.transform, false);
|
||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||
_weaponIconSlot.preserveAspect = true;
|
||||
LayoutElement weaponLayout = iconObj.AddComponent<LayoutElement>();
|
||||
weaponLayout.preferredWidth = 24;
|
||||
weaponLayout.preferredHeight = 24;
|
||||
|
||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||
@@ -206,6 +367,8 @@ namespace MxValheim.KillFeed
|
||||
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||
textObj.transform.SetParent(panel.transform, false);
|
||||
_killText = textObj.GetComponent<Text>();
|
||||
// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
|
||||
_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
// Attempt to find Valheim's specific font, fallback to Arial if not found
|
||||
Font valheimFont = null;
|
||||
@@ -225,85 +388,37 @@ namespace MxValheim.KillFeed
|
||||
}
|
||||
|
||||
_killText.font = valheimFont;
|
||||
_killText.fontSize = 18;
|
||||
_killText.fontSize = 12;
|
||||
_killText.alignment = TextAnchor.MiddleLeft;
|
||||
_killText.supportRichText = true;
|
||||
_killText.color = Color.white;
|
||||
|
||||
|
||||
// 4. Victim Portrait Slot
|
||||
GameObject victimObj = new GameObject("VictimIcon", typeof(RectTransform), typeof(Image));
|
||||
victimObj.transform.SetParent(panel.transform, false);
|
||||
_victimIconSlot = victimObj.GetComponent<Image>();
|
||||
_victimIconSlot.preserveAspect = true;
|
||||
LayoutElement victimLayout = victimObj.AddComponent<LayoutElement>();
|
||||
victimLayout.preferredWidth = 24;
|
||||
victimLayout.preferredHeight = 24;
|
||||
|
||||
RectTransform vRect = victimObj.GetComponent<RectTransform>();
|
||||
vRect.anchorMin = vRect.anchorMax = vRect.pivot = new Vector2(1, 0.5f);
|
||||
vRect.anchoredPosition = new Vector2(-8, 0);
|
||||
vRect.sizeDelta = new Vector2(30, 30);
|
||||
|
||||
RectTransform tRect = textObj.GetComponent<RectTransform>();
|
||||
tRect.anchorMin = Vector2.zero;
|
||||
tRect.anchorMax = Vector2.one;
|
||||
tRect.offsetMin = new Vector2(40, 0);
|
||||
tRect.offsetMax = new Vector2(-10, 0);
|
||||
tRect.offsetMax = new Vector2(-40, 0);
|
||||
|
||||
_border = panel.AddComponent<Outline>();
|
||||
_border.effectDistance = new Vector2(2, 2);
|
||||
_border.enabled = false; // Off by default
|
||||
|
||||
_hudRoot.SetActive(false);
|
||||
}
|
||||
|
||||
/*
|
||||
public void CreateCustomHud()
|
||||
{
|
||||
_hudRoot = new GameObject("MxKillFeed_Root");
|
||||
UnityEngine.Object.DontDestroyOnLoad(_hudRoot);
|
||||
|
||||
Canvas c = _hudRoot.AddComponent<Canvas>();
|
||||
c.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
c.sortingOrder = 10000;
|
||||
|
||||
// Add a Scaler to ensure it looks right on all resolutions
|
||||
CanvasScaler scaler = _hudRoot.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
|
||||
_canvasGroup = _hudRoot.AddComponent<CanvasGroup>();
|
||||
|
||||
GameObject panel = new GameObject("Background", typeof(RectTransform), typeof(Image));
|
||||
panel.transform.SetParent(_hudRoot.transform, false);
|
||||
_panelImage = panel.GetComponent<Image>();
|
||||
|
||||
// Fallback: Set a solid color first in case the sprite search fails
|
||||
_panelImage.color = new Color(0, 0, 0, 0.8f);
|
||||
|
||||
foreach (Sprite s in Resources.FindObjectsOfTypeAll<Sprite>())
|
||||
{
|
||||
if (s.name == "shout_field")
|
||||
{
|
||||
_panelImage.sprite = s;
|
||||
_panelImage.type = Image.Type.Sliced;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RectTransform pRect = panel.GetComponent<RectTransform>();
|
||||
pRect.anchorMin = pRect.anchorMax = pRect.pivot = new Vector2(0.5f, 0.95f);
|
||||
pRect.anchoredPosition = Vector2.zero; // Center top
|
||||
pRect.sizeDelta = new Vector2(550, 40);
|
||||
pRect.localScale = Vector3.one; // FORCE SCALE TO 1
|
||||
|
||||
// Icon
|
||||
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
||||
iconObj.transform.SetParent(panel.transform, false);
|
||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
||||
_weaponIconSlot.preserveAspect = true;
|
||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
||||
iRect.anchoredPosition = new Vector2(10, 0);
|
||||
iRect.sizeDelta = new Vector2(30, 30);
|
||||
|
||||
// Text
|
||||
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||
textObj.transform.SetParent(panel.transform, false);
|
||||
_killText = textObj.GetComponent<Text>();
|
||||
_killText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
_killText.fontSize = 18;
|
||||
_killText.alignment = TextAnchor.MiddleLeft;
|
||||
_killText.supportRichText = true;
|
||||
textObj.AddComponent<Outline>().effectColor = Color.black;
|
||||
|
||||
RectTransform tRect = textObj.GetComponent<RectTransform>();
|
||||
tRect.anchorMin = Vector2.zero; tRect.anchorMax = Vector2.one;
|
||||
tRect.offsetMin = new Vector2(50, 0); tRect.offsetMax = new Vector2(-10, 0);
|
||||
|
||||
_hudRoot.SetActive(false);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,11 @@ using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -19,7 +22,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||
private const string ModName = "MxValheim";
|
||||
private const string ModVersion = "1.5.1";
|
||||
private const string ModVersion = "1.5.5";
|
||||
|
||||
public static ConfigEntry<bool> Config_Locked;
|
||||
public static ConfigEntry<int> Config_OreMultiplier;
|
||||
@@ -30,7 +33,9 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
|
||||
public static ConfigEntry<float> Config_autoDoorClose;
|
||||
|
||||
private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json");
|
||||
public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
|
||||
private static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
|
||||
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
|
||||
|
||||
// Data structures
|
||||
@@ -38,17 +43,25 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
public string attackerName;
|
||||
public string weaponPrefabName;
|
||||
public int victimLevel;
|
||||
public bool isBoss;
|
||||
}
|
||||
|
||||
public static GameObject _hudRoot;
|
||||
public static Text _killText;
|
||||
public static Image _weaponIconSlot;
|
||||
public static Image _victimIconSlot;
|
||||
public static Image _panelImage;
|
||||
public static Outline _border;
|
||||
public static Color borderColor = Color.white;
|
||||
public static CanvasGroup _canvasGroup;
|
||||
public static float _fadeDuration = 0.5f;
|
||||
public static float _displayTimer;
|
||||
|
||||
public static readonly Queue<string> _msgQueue = new Queue<string>();
|
||||
public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
|
||||
public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
|
||||
public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
|
||||
public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
|
||||
|
||||
void Awake()
|
||||
@@ -63,12 +76,46 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
|
||||
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
|
||||
|
||||
LoadLocalization();
|
||||
LoadJsonConfig();
|
||||
|
||||
Harmony harmony = new Harmony(ModGUID);
|
||||
harmony.PatchAll();
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||
public static class Localization_SetupLanguage_Patch
|
||||
{
|
||||
public static void Postfix()
|
||||
{
|
||||
LoadLocalization();
|
||||
}
|
||||
}
|
||||
|
||||
// --- TEST COMMAND: Type 'testkill' in F5 console ---
|
||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||
public static class ConsoleInputPatch
|
||||
{
|
||||
static void Postfix(Terminal __instance)
|
||||
{
|
||||
string text = __instance.m_input.text;
|
||||
if (text.ToLower() == "listicons")
|
||||
{
|
||||
var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "icons"); ;
|
||||
|
||||
if (spriteAsset != null)
|
||||
{
|
||||
Debug.Log($"--- Listing all sprites in {spriteAsset.name} ---");
|
||||
for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++)
|
||||
{
|
||||
var sprite = spriteAsset.spriteCharacterTable[i];
|
||||
Debug.Log($"Index: {i} | Name: {sprite.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Game), nameof(Game.Start))]
|
||||
public static class GameStartPatch
|
||||
{
|
||||
@@ -77,8 +124,8 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
if (ZRoutedRpc.instance != null && kfp != null)
|
||||
{
|
||||
// We use the explicit 'Method' delegate to avoid the ArgumentException
|
||||
ZRoutedRpc.instance.Register<string, string, string, int>("RPC_MxKillMsg",
|
||||
new RoutedMethod<string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||
|
||||
Debug.Log("MxValheimMod: RPC Registered successfully with explicit delegate.");
|
||||
}
|
||||
@@ -90,12 +137,14 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
// Use the game's native check for dedicated servers
|
||||
ZNet zn = new ZNet();
|
||||
if (zn.IsDedicated() || Player.m_localPlayer == null) return;
|
||||
|
||||
if (_msgQueue == null || _msgQueue.Count == 0 && _displayTimer <= 0) return;
|
||||
|
||||
// Logic to trigger next message
|
||||
if (_msgQueue.Count > 0 && _displayTimer <= 0)
|
||||
{
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue());
|
||||
borderColor = new Color(0.141f, 0.141f, 0.153f);
|
||||
kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
|
||||
}
|
||||
|
||||
if (_displayTimer > 0)
|
||||
@@ -110,7 +159,6 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
if (_displayTimer > 4.5f)
|
||||
{ // Fading in (first 0.5s)
|
||||
_canvasGroup.alpha = (5f - _displayTimer) * 2;
|
||||
pRect.anchoredPosition = new Vector2(0, -20 - ((5f - _displayTimer) * 20)); // Slide down
|
||||
}
|
||||
else if (_displayTimer < 1f)
|
||||
{ // Fading out (last 1s)
|
||||
@@ -125,23 +173,51 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||
public static class ConsoleInputPatch
|
||||
}
|
||||
|
||||
public static void LoadLocalization()
|
||||
{
|
||||
static void Postfix(Terminal __instance)
|
||||
{
|
||||
// 2. Get the text safely. Valheim often uses m_input.text
|
||||
string text = __instance.m_input?.text;
|
||||
Debug.Log($"MxKillFeed: {text}");
|
||||
if (string.IsNullOrEmpty(text)) return;
|
||||
if (Localization.instance == null) return;
|
||||
|
||||
if (text.ToLower().Trim() == "testkill")
|
||||
string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
|
||||
string translationsPath = Path.Combine(modPath, "Translations");
|
||||
string lang = Localization.instance.GetSelectedLanguage();
|
||||
string filePath = Path.Combine(translationsPath, $"{lang}.json");
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
filePath = Path.Combine(translationsPath, "English.json");
|
||||
}
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
// Trigger the message directly on the local client
|
||||
KillFeed_Patch kfp = new KillFeed_Patch();
|
||||
kfp.OnReceiveKillMsg(0, "Developer", "Testing Dummy", "AxeFlint", 2);
|
||||
string json = File.ReadAllText(filePath);
|
||||
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||
|
||||
// Get the method via Reflection to bypass "Inaccessible" errors
|
||||
MethodInfo addWordMethod = typeof(Localization).GetMethod("AddWord",
|
||||
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
|
||||
if (addWordMethod != null)
|
||||
{
|
||||
foreach (var entry in dict)
|
||||
{
|
||||
// Parameters: (instance to run on, array of arguments)
|
||||
addWordMethod.Invoke(Localization.instance, new object[] { entry.Key, entry.Value });
|
||||
}
|
||||
Debug.Log($"[MxValheim] Successfully injected {dict.Count} strings for {lang}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[MxValheim] Critical Error: Could not find AddWord method in game code.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"[MxValheim] Error loading JSON: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,11 +35,11 @@
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-publicized">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath>
|
||||
<Reference Include="assembly_guiutils_publicized">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="assembly_valheim-publicized">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath>
|
||||
<Reference Include="assembly_valheim_publicized">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
|
||||
@@ -48,9 +48,11 @@
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
@@ -61,6 +63,10 @@
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -79,7 +85,7 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="KillFeed\Chat.cs" />
|
||||
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||
<Compile Include="KillFeed\Patch.cs" />
|
||||
<Compile Include="MxValheim.cs" />
|
||||
<Compile Include="Patch\Bow.cs" />
|
||||
@@ -96,10 +102,12 @@
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\"
|
||||
copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\"
|
||||
copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
|
||||
copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
|
||||
|
||||
copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\"
|
||||
copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\"</PostBuildEvent>
|
||||
copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
|
||||
copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
|
||||
if exist "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" del "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip"
|
||||
"C:\Program Files\7-Zip\7z.exe" a -tzip "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\*"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,9 +1,11 @@
|
||||

|
||||
|
||||
## MxValheim
|
||||
Official Mx Valheim Mod.
|
||||
Official **MxValheim Server** Mod.
|
||||
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
|
||||
|
||||
## Features
|
||||
- Use your client language with built-in localization.
|
||||
- Kill Feed with custom UI showing player kill and death.
|
||||
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
|
||||
- Ore drop multiplier. (Value available in the generated config.)
|
||||
|
||||
Reference in New Issue
Block a user