4 Commits
1.5.2 ... 1.5.5

Author SHA1 Message Date
mikx
c724674b5a (1.5.5) readme fix 2026-02-07 03:09:31 -05:00
mikx
ee50214043 (1.5.5) Localization 2026-02-07 03:08:08 -05:00
mikx
11f6384db6 (1.5.4) KillFeed death icon + Tweaks 2026-02-06 20:36:53 -05:00
mikx
4dcd7504da (1.5.3) Major KillFeed Tweaks/Fix 2026-02-05 22:34:52 -05:00
4 changed files with 155 additions and 83 deletions

View File

@@ -2,8 +2,10 @@
using HarmonyLib; using HarmonyLib;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit; using System.Reflection.Emit;
using System.Threading; using System.Threading;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Diagnostics; using UnityEngine.Diagnostics;
using UnityEngine.UI; using UnityEngine.UI;
@@ -25,6 +27,7 @@ namespace MxValheim.KillFeed
{ {
ZNet zn = new ZNet(); ZNet zn = new ZNet();
if (zn.IsDedicated()) return; if (zn.IsDedicated()) return;
if (attacker == "The World") return;
float distance = (encodedType / 1000) / 10.0f; float distance = (encodedType / 1000) / 10.0f;
int remainder = encodedType % 1000; int remainder = encodedType % 1000;
@@ -42,11 +45,51 @@ namespace MxValheim.KillFeed
if (c != null) localizedVictim = c.m_name; if (c != null) localizedVictim = c.m_name;
} }
if (attacker == "The World") return; // Message Format Variables
string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
string finalMsg = "";
string attackerFormat = "";
string victimFormat = "";
string distanceFormat = "";
string starFormat = "";
string crossFormat = "";
// Format Message in Divided Section
starFormat = "<color=#fffb00>★</color>";
crossFormat = "<color=#a0a3a1>✝</color>";
attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
string finalMsg = (type == 1) ? $"<color=#FF3333>☠</color> <color=#00ff06>{victim.ToUpper()}</color> a été tué par <color=#ff0000>{attacker.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance." : if (type == 1)
(type == 2) ? $"<color=#00ff06>{attacker.ToUpper()}</color> a tué <color=#00c0ff>{victim.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance." : {
$"<color=#00ff06>{attacker.ToUpper()}</color> a tué <color=#00c0ff>{victim.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance."; victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
} else if(type == 2)
{
switch (level)
{
case 1:
victimFormat = $"<color=#00ff06>{victim.ToUpper()}</color>";
break;
case 2:
victimFormat = $"{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
break;
case 3:
victimFormat = $"{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
break;
case 4:
victimFormat = $"{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
break;
case 5:
victimFormat = $"{starFormat}{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
break;
}
}
distanceFormat = $"{Localization.instance.Localize("$killfeed_format_distance_before")}<color=#9402f5>{distance:F1}m</color>{Localization.instance.Localize("$killfeed_format_distance_after")}";
finalMsg =
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}": // Player Killed Something
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
Sprite weaponIcon = null; Sprite weaponIcon = null;
@@ -137,7 +180,8 @@ namespace MxValheim.KillFeed
// List of common trophies that don't follow the exact pattern if needed // List of common trophies that don't follow the exact pattern if needed
// But for most (Boar, Greyling, Neck, Deer), this works: // But for most (Boar, Greyling, Neck, Deer), this works:
string trophyName = "Trophy" + cleanName; string replace = cleanName.Replace("_","");
string trophyName = "Trophy" + replace;
GameObject trophyObj = ObjectDB.instance.GetItemPrefab(trophyName); GameObject trophyObj = ObjectDB.instance.GetItemPrefab(trophyName);
if (trophyObj != null) if (trophyObj != null)
@@ -349,6 +393,7 @@ namespace MxValheim.KillFeed
_killText.supportRichText = true; _killText.supportRichText = true;
_killText.color = Color.white; _killText.color = Color.white;
// 4. Victim Portrait Slot // 4. Victim Portrait Slot
GameObject victimObj = new GameObject("VictimIcon", typeof(RectTransform), typeof(Image)); GameObject victimObj = new GameObject("VictimIcon", typeof(RectTransform), typeof(Image));
victimObj.transform.SetParent(panel.transform, false); victimObj.transform.SetParent(panel.transform, false);
@@ -375,72 +420,5 @@ namespace MxValheim.KillFeed
_hudRoot.SetActive(false); _hudRoot.SetActive(false);
} }
/*
public void CreateCustomHud()
{
_hudRoot = new GameObject("MxKillFeed_Root");
UnityEngine.Object.DontDestroyOnLoad(_hudRoot);
Canvas c = _hudRoot.AddComponent<Canvas>();
c.renderMode = RenderMode.ScreenSpaceOverlay;
c.sortingOrder = 10000;
// Add a Scaler to ensure it looks right on all resolutions
CanvasScaler scaler = _hudRoot.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
_canvasGroup = _hudRoot.AddComponent<CanvasGroup>();
GameObject panel = new GameObject("Background", typeof(RectTransform), typeof(Image));
panel.transform.SetParent(_hudRoot.transform, false);
_panelImage = panel.GetComponent<Image>();
// Fallback: Set a solid color first in case the sprite search fails
_panelImage.color = new Color(0, 0, 0, 0.8f);
foreach (Sprite s in Resources.FindObjectsOfTypeAll<Sprite>())
{
if (s.name == "shout_field")
{
_panelImage.sprite = s;
_panelImage.type = Image.Type.Sliced;
break;
}
}
RectTransform pRect = panel.GetComponent<RectTransform>();
pRect.anchorMin = pRect.anchorMax = pRect.pivot = new Vector2(0.5f, 0.95f);
pRect.anchoredPosition = Vector2.zero; // Center top
pRect.sizeDelta = new Vector2(550, 40);
pRect.localScale = Vector3.one; // FORCE SCALE TO 1
// Icon
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
iconObj.transform.SetParent(panel.transform, false);
_weaponIconSlot = iconObj.GetComponent<Image>();
_weaponIconSlot.preserveAspect = true;
RectTransform iRect = iconObj.GetComponent<RectTransform>();
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
iRect.anchoredPosition = new Vector2(10, 0);
iRect.sizeDelta = new Vector2(30, 30);
// Text
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
textObj.transform.SetParent(panel.transform, false);
_killText = textObj.GetComponent<Text>();
_killText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
_killText.fontSize = 18;
_killText.alignment = TextAnchor.MiddleLeft;
_killText.supportRichText = true;
textObj.AddComponent<Outline>().effectColor = Color.black;
RectTransform tRect = textObj.GetComponent<RectTransform>();
tRect.anchorMin = Vector2.zero; tRect.anchorMax = Vector2.one;
tRect.offsetMin = new Vector2(50, 0); tRect.offsetMax = new Vector2(-10, 0);
_hudRoot.SetActive(false);
}*/
} }
} }

View File

@@ -6,8 +6,11 @@ using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading; using System.Threading;
using System.Xml; using System.Xml;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@@ -19,7 +22,7 @@ public class MxValheimMod : BaseUnityPlugin
private const string ModGUID = "ovh.mxdev.mxvalheim"; private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim"; private const string ModName = "MxValheim";
private const string ModVersion = "1.5.2"; private const string ModVersion = "1.5.5";
public static ConfigEntry<bool> Config_Locked; public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier; public static ConfigEntry<int> Config_OreMultiplier;
@@ -30,7 +33,9 @@ public class MxValheimMod : BaseUnityPlugin
public static ConfigEntry<bool> Config_autoDoorCloseEnabled; public static ConfigEntry<bool> Config_autoDoorCloseEnabled;
public static ConfigEntry<float> Config_autoDoorClose; public static ConfigEntry<float> Config_autoDoorClose;
private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json"); public static string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
public static string internalConfigsPath = Path.Combine(modPath, "Configs");
private static string WeightConfigPath => Path.Combine(internalConfigsPath, "items_weight.json");
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>(); public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
// Data structures // Data structures
@@ -71,12 +76,46 @@ public class MxValheimMod : BaseUnityPlugin
Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time."); Config_autoDoorCloseEnabled = Config.Bind("General", "AutoDoorCloseEnabled", true, "Your doors will auto close if enabled. See AutoDoorCloseTimer for the desired time.");
Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration."); Config_autoDoorClose = Config.Bind("General", "AutoDoorCloseTimer", 5.0f, "Your doors will auto close after the specified timer duration.");
LoadLocalization();
LoadJsonConfig(); LoadJsonConfig();
Harmony harmony = new Harmony(ModGUID); Harmony harmony = new Harmony(ModGUID);
harmony.PatchAll(); harmony.PatchAll();
} }
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
public static class Localization_SetupLanguage_Patch
{
public static void Postfix()
{
LoadLocalization();
}
}
// --- TEST COMMAND: Type 'testkill' in F5 console ---
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
public static class ConsoleInputPatch
{
static void Postfix(Terminal __instance)
{
string text = __instance.m_input.text;
if (text.ToLower() == "listicons")
{
var spriteAsset = Resources.FindObjectsOfTypeAll<TMP_SpriteAsset>().FirstOrDefault(x => x.name == "icons"); ;
if (spriteAsset != null)
{
Debug.Log($"--- Listing all sprites in {spriteAsset.name} ---");
for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++)
{
var sprite = spriteAsset.spriteCharacterTable[i];
Debug.Log($"Index: {i} | Name: {sprite.name}");
}
}
}
}
}
[HarmonyPatch(typeof(Game), nameof(Game.Start))] [HarmonyPatch(typeof(Game), nameof(Game.Start))]
public static class GameStartPatch public static class GameStartPatch
{ {
@@ -135,6 +174,52 @@ public class MxValheimMod : BaseUnityPlugin
if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false); if (_displayTimer <= 0 && _hudRoot != null) _hudRoot.SetActive(false);
} }
}
public static void LoadLocalization()
{
if (Localization.instance == null) return;
string modPath = Path.Combine(Paths.PluginPath, "MxValheim");
string translationsPath = Path.Combine(modPath, "Translations");
string lang = Localization.instance.GetSelectedLanguage();
string filePath = Path.Combine(translationsPath, $"{lang}.json");
if (!File.Exists(filePath))
{
filePath = Path.Combine(translationsPath, "English.json");
}
if (File.Exists(filePath))
{
try
{
string json = File.ReadAllText(filePath);
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
// Get the method via Reflection to bypass "Inaccessible" errors
MethodInfo addWordMethod = typeof(Localization).GetMethod("AddWord",
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (addWordMethod != null)
{
foreach (var entry in dict)
{
// Parameters: (instance to run on, array of arguments)
addWordMethod.Invoke(Localization.instance, new object[] { entry.Key, entry.Value });
}
Debug.Log($"[MxValheim] Successfully injected {dict.Count} strings for {lang}.");
}
else
{
Debug.LogError("[MxValheim] Critical Error: Could not find AddWord method in game code.");
}
}
catch (Exception e)
{
Debug.LogError($"[MxValheim] Error loading JSON: {e.Message}");
}
}
} }
private bool LoadJsonConfig() private bool LoadJsonConfig()

View File

@@ -35,11 +35,11 @@
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp-publicized"> <Reference Include="assembly_guiutils_publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\Assembly-CSharp-publicized.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_guiutils_publicized.dll</HintPath>
</Reference> </Reference>
<Reference Include="assembly_valheim-publicized"> <Reference Include="assembly_valheim_publicized">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim-publicized.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
@@ -48,6 +48,7 @@
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="PresentationFramework" />
<Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" /> <Reference Include="Splatform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@@ -62,6 +63,10 @@
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
@@ -97,10 +102,12 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent> <PostBuildEvent>
copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\" copy /Y "$(TargetDir)$(TargetName).dll" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\" copy /Y "$(TargetDir)$(TargetName).pdb" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\"
copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\" copy /Y "$(TargetDir)$(TargetName).dll" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\"</PostBuildEvent> copy /Y "$(TargetDir)$(TargetName).pdb" "R:\Server\valdev\BepInEx\plugins\MxValheim\"
if exist "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" del "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip"
"C:\Program Files\7-Zip\7z.exe" a -tzip "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim.zip" "E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\MxValheim\*"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@@ -1,9 +1,11 @@
![logo](https://mxdev.ovh/wp-content/uploads/2025/09/mxdev-1.png) ![logo](https://mxdev.ovh/wp-content/uploads/2025/09/mxdev-1.png)
## MxValheim ## MxValheim
Official Mx Valheim Mod. Official **MxValheim Server** Mod.
**This mod is created to be used Client/Server side. A lot of features are not working in solo mode.**
## Features ## Features
- Use your client language with built-in localization.
- Kill Feed with custom UI showing player kill and death. - Kill Feed with custom UI showing player kill and death.
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json". - Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
- Ore drop multiplier. (Value available in the generated config.) - Ore drop multiplier. (Value available in the generated config.)