105 lines
3.2 KiB
Lua
105 lines
3.2 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local _G = _G
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local format, tonumber = format, tonumber
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local type, ipairs, unpack = type, ipairs, unpack
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local BreakUpLargeNumbers = BreakUpLargeNumbers
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local GetMoney = GetMoney
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local C_CurrencyInfo_GetBackpackCurrencyInfo = C_CurrencyInfo.GetBackpackCurrencyInfo
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local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
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local BONUS_ROLL_REWARD_MONEY = BONUS_ROLL_REWARD_MONEY
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local iconString = '|T%s:16:16:0:0:64:64:4:60:4:60|t'
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DT.CurrencyList = { GOLD = BONUS_ROLL_REWARD_MONEY, BACKPACK = 'Backpack' }
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local function OnClick()
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_G.ToggleCharacter('TokenFrame')
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end
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local function GetInfo(id)
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local info = C_CurrencyInfo_GetCurrencyInfo(id)
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if info then
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return info.name, info.quantity, (info.iconFileID and format(iconString, info.iconFileID)) or '136012'
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else
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return '', '', '136012'
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end
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end
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local function AddInfo(id)
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local name, num, icon = GetInfo(id)
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if name then
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DT.tooltip:AddDoubleLine(format('%s %s', icon, name), BreakUpLargeNumbers(num), 1, 1, 1, 1, 1, 1)
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end
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end
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local goldText
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local function OnEvent(self)
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goldText = E:FormatMoney(GetMoney(), E.global.datatexts.settings.Currencies.goldFormat or 'BLIZZARD', not E.global.datatexts.settings.Currencies.goldCoins)
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local displayed = E.global.datatexts.settings.Currencies.displayedCurrency
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if displayed == 'BACKPACK' then
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local displayString = ''
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for i = 1, 3 do
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local info = C_CurrencyInfo_GetBackpackCurrencyInfo(i)
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if info and info.quantity then
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displayString = (i > 1 and displayString..' ' or displayString)..format('%s %s', format(iconString, info.iconFileID), E:ShortValue(info.quantity))
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end
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end
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self.text:SetText(displayString == '' and goldText or displayString)
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elseif displayed == 'GOLD' then
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self.text:SetText(goldText)
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else
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local id = tonumber(displayed)
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if not id then return end
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local name, num, icon = GetInfo(id)
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if not name then return end
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local style = E.global.datatexts.settings.Currencies.displayStyle
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if style == 'ICON' then
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self.text:SetFormattedText('%s %s', icon, E:ShortValue(num))
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elseif style == 'ICON_TEXT' then
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self.text:SetFormattedText('%s %s %s', icon, name, E:ShortValue(num))
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else --ICON_TEXT_ABBR
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self.text:SetFormattedText('%s %s %s', icon, E:AbbreviateString(name), E:ShortValue(num))
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end
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end
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end
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local function OnEnter()
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DT.tooltip:ClearLines()
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local addLine, goldSpace
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for _, info in ipairs(E.global.datatexts.settings.Currencies.tooltipData) do
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local name, id, _, enabled = unpack(info)
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if id and enabled then
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if type(id) == 'number' then
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AddInfo(id)
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end
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goldSpace = true
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elseif enabled then
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if addLine then
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DT.tooltip:AddLine(' ')
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else
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addLine = true
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end
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DT.tooltip:AddLine(name)
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goldSpace = true
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end
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end
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if goldSpace then
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DT.tooltip:AddLine(' ')
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end
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DT.tooltip:AddDoubleLine(L["Gold"]..':', goldText, nil, nil, nil, 1, 1, 1)
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DT.tooltip:Show()
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end
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DT:RegisterDatatext('Currencies', nil, {'PLAYER_MONEY', 'SEND_MAIL_MONEY_CHANGED', 'SEND_MAIL_COD_CHANGED', 'PLAYER_TRADE_MONEY', 'TRADE_MONEY_CHANGED', 'CHAT_MSG_CURRENCY', 'CURRENCY_DISPLAY_UPDATE'}, OnEvent, nil, OnClick, OnEnter, nil, _G.CURRENCY)
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