83 lines
2.3 KiB
Lua
83 lines
2.3 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule('DataTexts')
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local time, max, strjoin = time, max, strjoin
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local UnitGUID = UnitGUID
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local lastSegment, petGUID = 0
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local timeStamp, combatTime, DMGTotal, lastDMGAmount = 0, 0, 0, 0
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local displayString, lastPanel = ''
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local events = {
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SWING_DAMAGE = true,
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RANGE_DAMAGE = true,
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SPELL_DAMAGE = true,
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SPELL_PERIODIC_DAMAGE = true,
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DAMAGE_SHIELD = true,
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DAMAGE_SPLIT = true,
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SPELL_EXTRA_ATTACKS = true
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}
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local function Reset()
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timeStamp, combatTime, DMGTotal, lastDMGAmount = 0, 0, 0, 0
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end
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local function GetDPS(self)
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local DPS
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if DMGTotal == 0 or combatTime == 0 then
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DPS = 0
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else
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DPS = DMGTotal / combatTime
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end
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self.text:SetFormattedText(displayString, L["DPS"], E:ShortValue(DPS))
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end
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local function OnEvent(self, event)
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lastPanel = self
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if event == 'UNIT_PET' then
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petGUID = UnitGUID('pet')
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elseif event == 'PLAYER_REGEN_DISABLED' or event == 'PLAYER_LEAVE_COMBAT' then
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local now = time()
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if now - lastSegment > 20 then --time since the last segment
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Reset()
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end
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lastSegment = now
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elseif event == 'COMBAT_LOG_EVENT_UNFILTERED' then
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local timestamp, Event, _, sourceGUID, _, _, _, _, _, _, _, arg12, _, _, arg15, arg16 = CombatLogGetCurrentEventInfo()
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if not events[Event] then return end
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-- only use events from the player
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local overKill
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if sourceGUID == E.myguid or sourceGUID == petGUID then
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if timeStamp == 0 then timeStamp = timestamp end
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lastSegment = timeStamp
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combatTime = timestamp - timeStamp
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if Event == 'SWING_DAMAGE' then
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lastDMGAmount = arg12
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else
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lastDMGAmount = arg15
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end
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if arg16 == nil then overKill = 0 else overKill = arg16 end
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DMGTotal = DMGTotal + max(0, lastDMGAmount - overKill)
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end
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end
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GetDPS(self)
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end
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local function OnClick(self)
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Reset()
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GetDPS(self)
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', '%s: ', hex, '%s')
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if lastPanel then OnEvent(lastPanel) end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('DPS', nil, {'UNIT_PET', 'COMBAT_LOG_EVENT_UNFILTERED', 'PLAYER_LEAVE_COMBAT', 'PLAYER_REGEN_DISABLED'}, OnEvent, nil, OnClick, nil, nil, _G.STAT_DPS_SHORT, nil, ValueColorUpdate)
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