740 lines
25 KiB
Lua
740 lines
25 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local unpack, pairs, ipairs, select = unpack, pairs, ipairs, select
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local CreateFrame = CreateFrame
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local hooksecurefunc = hooksecurefunc
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local function showFollower(s)
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S:HandleFollowerAbilities(s)
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end
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local function UpdateFollowerColorOnBoard(self, _, info)
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if self.Portrait.backdrop then
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local color = E.QualityColors[info.quality or 1]
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self.Portrait.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
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end
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end
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local function ResetFollowerColorOnBoard(self)
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if self.Portrait.backdrop then
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self.Portrait.backdrop:SetBackdropBorderColor(0, 0, 0)
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end
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end
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local function SkinFollowerBoard(self, group)
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for socketTexture in self[group..'SocketFramePool']:EnumerateActive() do
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socketTexture:DisableDrawLayer('BACKGROUND')
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end
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for frame in self[group..'FramePool']:EnumerateActive() do
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if not frame.IsSkinned then
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S:HandleGarrisonPortrait(frame)
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frame.PuckShadow:SetAlpha(0)
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if frame.SetFollowerGUID then
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hooksecurefunc(frame, 'SetFollowerGUID', UpdateFollowerColorOnBoard)
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end
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if frame.SetEmpty then
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hooksecurefunc(frame, 'SetEmpty', ResetFollowerColorOnBoard)
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end
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frame.IsSkinned = true
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end
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end
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end
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local function SkinMissionBoards(board)
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SkinFollowerBoard(board, 'enemy')
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SkinFollowerBoard(board, 'follower')
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end
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local function UpdateSpellAbilities(spell, followerInfo)
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local autoSpellInfo = followerInfo.autoSpellAbilities
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for _ in ipairs(autoSpellInfo) do
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local abilityFrame = spell.autoSpellPool:Acquire()
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if not abilityFrame.IsSkinned then
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S:HandleIcon(abilityFrame.Icon, true)
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if abilityFrame.SpellBorder then
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abilityFrame.SpellBorder:Hide()
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end
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abilityFrame.IsSkinned = true
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end
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end
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end
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local function ReskinMissionComplete(frame)
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local missionComplete = frame.MissionComplete
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local bonusRewards = missionComplete.BonusRewards
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if bonusRewards then
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select(11, bonusRewards:GetRegions()):SetTextColor(1, .8, 0)
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bonusRewards.Saturated:StripTextures()
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for i = 1, 9 do
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select(i, bonusRewards:GetRegions()):SetAlpha(0)
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end
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bonusRewards:CreateBackdrop()
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end
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if missionComplete.NextMissionButton then
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S:HandleButton(missionComplete.NextMissionButton)
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end
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if missionComplete.CompleteFrame then
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if E.private.skins.parchmentRemoverEnable then
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missionComplete:StripTextures()
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end
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missionComplete:CreateBackdrop('Transparent')
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missionComplete.backdrop:SetPoint("TOPLEFT", 3, 2)
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missionComplete.backdrop:SetPoint("BOTTOMRIGHT", -3, -10)
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if E.private.skins.parchmentRemoverEnable then
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missionComplete.CompleteFrame:StripTextures()
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end
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S:HandleButton(missionComplete.CompleteFrame.ContinueButton)
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S:HandleButton(missionComplete.CompleteFrame.SpeedButton)
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S:HandleButton(missionComplete.RewardsScreen.FinalRewardsPanel.ContinueButton)
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end
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end
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-- TO DO: Extend this function
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local function SkinMissionFrame(frame, strip)
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if strip then
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frame:StripTextures()
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end
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if not frame.backdrop then
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frame:CreateBackdrop('Transparent')
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end
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frame.CloseButton:StripTextures()
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S:HandleCloseButton(frame.CloseButton)
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if frame.GarrCorners then frame.GarrCorners:Hide() end
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if frame.OverlayElements then frame.OverlayElements:SetAlpha(0) end
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for i = 1, 3 do
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local tab = _G[frame:GetName()..'Tab'..i]
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if tab then S:HandleTab(tab) end
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end
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if frame.MapTab then
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frame.MapTab.ScrollContainer.Child.TiledBackground:Hide()
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end
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ReskinMissionComplete(frame)
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hooksecurefunc(frame.FollowerTab, 'UpdateCombatantStats', UpdateSpellAbilities)
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for _, item in pairs({frame.FollowerTab.ItemWeapon, frame.FollowerTab.ItemArmor}) do
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if item then
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local icon = item.Icon
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item.Border:Hide()
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S:HandleIcon(icon)
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end
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end
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end
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function S:Blizzard_GarrisonUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.garrison) then return end
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--These hooks affect both Garrison and OrderHall, so make sure they are set even if Garrison skin is disabled
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hooksecurefunc('GarrisonMissionButton_SetRewards', function(s)
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--Set border color according to rarity of item
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local firstRegion, r, g, b
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local index = 0
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for _, reward in pairs(s.Rewards) do
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firstRegion = reward.GetRegions and reward:GetRegions()
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if firstRegion then firstRegion:Hide() end
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if reward.IconBorder then
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reward.IconBorder:SetTexture()
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end
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if reward.IconBorder and reward.IconBorder:IsShown() then
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r, g, b = reward.IconBorder:GetVertexColor()
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else
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r, g, b = unpack(E.media.bordercolor)
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end
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if not reward.Icon.backdrop then
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S:HandleIcon(reward.Icon, true)
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end
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reward.Icon.backdrop:SetBackdropBorderColor(r, g, b)
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index = index + 1
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end
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end)
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hooksecurefunc('GarrisonMissionPage_SetReward', function(frame)
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frame.BG:SetTexture()
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if not frame.backdrop then
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S:HandleIcon(frame.Icon)
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end
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if frame.IconBorder then
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frame.IconBorder:SetTexture()
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end
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frame.Icon:SetDrawLayer('BORDER', 0)
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end)
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hooksecurefunc('GarrisonMissionPortrait_SetFollowerPortrait', function(portraitFrame, followerInfo)
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if not portraitFrame.IsSkinned then
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S:HandleGarrisonPortrait(portraitFrame)
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portraitFrame.IsSkinned = true
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end
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local color = _G.ITEM_QUALITY_COLORS[followerInfo.quality]
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portraitFrame.Portrait.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
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portraitFrame.Portrait.backdrop:Show()
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end)
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-- Building frame
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local GarrisonBuildingFrame = _G.GarrisonBuildingFrame
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GarrisonBuildingFrame:StripTextures(true)
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GarrisonBuildingFrame.TitleText:Show()
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GarrisonBuildingFrame:CreateBackdrop('Transparent')
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S:HandleCloseButton(GarrisonBuildingFrame.CloseButton, GarrisonBuildingFrame.backdrop)
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if E.private.skins.blizzard.tooltip then
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GarrisonBuildingFrame.BuildingLevelTooltip:StripTextures()
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GarrisonBuildingFrame.BuildingLevelTooltip:CreateBackdrop('Transparent')
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end
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-- Follower List
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local FollowerList = GarrisonBuildingFrame.FollowerList
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S:HandleScrollBar(FollowerList.listScroll.scrollBar)
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FollowerList:ClearAllPoints()
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FollowerList:Point('BOTTOMLEFT', 24, 34)
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local scrollFrame = FollowerList.listScroll
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S:HandleScrollBar(scrollFrame.scrollBar)
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-- Capacitive display frame
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local GarrisonCapacitiveDisplayFrame = _G.GarrisonCapacitiveDisplayFrame
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S:HandlePortraitFrame(GarrisonCapacitiveDisplayFrame)
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S:HandleButton(GarrisonCapacitiveDisplayFrame.StartWorkOrderButton)
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S:HandleButton(GarrisonCapacitiveDisplayFrame.CreateAllWorkOrdersButton)
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GarrisonCapacitiveDisplayFrame.Count:StripTextures()
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S:HandleEditBox(GarrisonCapacitiveDisplayFrame.Count)
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S:HandleNextPrevButton(GarrisonCapacitiveDisplayFrame.DecrementButton)
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S:HandleNextPrevButton(GarrisonCapacitiveDisplayFrame.IncrementButton)
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local CapacitiveDisplay = GarrisonCapacitiveDisplayFrame.CapacitiveDisplay
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CapacitiveDisplay.IconBG:SetTexture()
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CapacitiveDisplay.ShipmentIconFrame.Icon:SetTexCoord(unpack(E.TexCoords))
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CapacitiveDisplay.ShipmentIconFrame.Icon:SetInside()
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--Fix unitframes appearing above work orders
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GarrisonCapacitiveDisplayFrame:SetFrameStrata('MEDIUM')
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GarrisonCapacitiveDisplayFrame:SetFrameLevel(45)
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hooksecurefunc('GarrisonCapacitiveDisplayFrame_Update', function(s)
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for _, Reagent in ipairs(s.CapacitiveDisplay.Reagents) do
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if not Reagent.backdrop then
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Reagent.NameFrame:SetTexture()
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S:HandleIcon(Reagent.Icon, true)
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Reagent:CreateBackdrop()
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end
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end
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end)
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-- Recruiter frame
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S:HandlePortraitFrame(_G.GarrisonRecruiterFrame)
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-- Recruiter Unavailable frame
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local UnavailableFrame = _G.GarrisonRecruiterFrame.UnavailableFrame
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S:HandleButton(UnavailableFrame:GetChildren())
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-- Mission UI
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local GarrisonMissionFrame = _G.GarrisonMissionFrame
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GarrisonMissionFrame:StripTextures(true)
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GarrisonMissionFrame.TitleText:Show()
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GarrisonMissionFrame:CreateBackdrop('Transparent')
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S:HandleCloseButton(GarrisonMissionFrame.CloseButton, GarrisonMissionFrame.backdrop)
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for i = 1,2 do
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S:HandleTab(_G['GarrisonMissionFrameTab'..i])
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end
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_G.GarrisonMissionFrameTab1:ClearAllPoints()
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_G.GarrisonMissionFrameTab1:Point('BOTTOMLEFT', 11, -40)
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GarrisonMissionFrame.GarrCorners:Hide()
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-- Follower list
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FollowerList = GarrisonMissionFrame.FollowerList
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FollowerList:DisableDrawLayer('BORDER')
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FollowerList.MaterialFrame:StripTextures()
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S:HandleEditBox(FollowerList.SearchBox)
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S:HandleScrollBar(FollowerList.listScroll.scrollBar)
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hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
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-- Mission list
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local MissionTab = GarrisonMissionFrame.MissionTab
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local MissionList = MissionTab.MissionList
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local MissionPage = GarrisonMissionFrame.MissionTab.MissionPage
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MissionList:DisableDrawLayer('BORDER')
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S:HandleScrollBar(MissionList.listScroll.scrollBar)
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S:HandleCloseButton(MissionPage.CloseButton)
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MissionPage.CloseButton:SetFrameLevel(MissionPage:GetFrameLevel() + 2)
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S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
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MissionList.CompleteDialog.BorderFrame.ViewButton.backdrop:SetFrameLevel(MissionList.CompleteDialog.BorderFrame.ViewButton:GetFrameLevel())
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S:HandleButton(MissionPage.StartMissionButton)
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S:HandleButton(GarrisonMissionFrame.MissionComplete.NextMissionButton)
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MissionPage.StartMissionButton.Flash:Hide()
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MissionPage.StartMissionButton.Flash.Show = E.noop
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MissionPage.StartMissionButton.FlashAnim:Stop()
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MissionPage.StartMissionButton.FlashAnim.Play = E.noop
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-- Landing page
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local GarrisonLandingPage = _G.GarrisonLandingPage
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local Report = GarrisonLandingPage.Report
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GarrisonLandingPage:CreateBackdrop('Transparent')
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S:HandleCloseButton(GarrisonLandingPage.CloseButton, GarrisonLandingPage.backdrop)
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S:HandleTab(_G.GarrisonLandingPageTab1)
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S:HandleTab(_G.GarrisonLandingPageTab2)
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S:HandleTab(_G.GarrisonLandingPageTab3)
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_G.GarrisonLandingPageTab1:ClearAllPoints()
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_G.GarrisonLandingPageTab1:Point('TOPLEFT', GarrisonLandingPage, 'BOTTOMLEFT', 70, 2)
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if E.private.skins.parchmentRemoverEnable then
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for i = 1, 10 do
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select(i, GarrisonLandingPage:GetRegions()):Hide()
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end
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for _, tab in pairs({Report.InProgress, Report.Available}) do
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tab:SetHighlightTexture('')
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tab.Text:ClearAllPoints()
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tab.Text:Point('CENTER')
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local bg = CreateFrame('Frame', nil, tab)
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bg:SetFrameLevel(tab:GetFrameLevel() - 1)
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bg:CreateBackdrop('Transparent')
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local selectedTex = bg:CreateTexture(nil, 'BACKGROUND')
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selectedTex:SetAllPoints()
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selectedTex:SetColorTexture(unpack(E.media.rgbvaluecolor))
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selectedTex:SetAlpha(0.25)
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selectedTex:Hide()
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tab.selectedTex = selectedTex
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if tab == Report.InProgress then
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bg:Point('TOPLEFT', 5, 0)
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bg:Point('BOTTOMRIGHT')
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else
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bg:Point('TOPLEFT')
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bg:Point('BOTTOMRIGHT', -7, 0)
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end
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end
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hooksecurefunc('GarrisonLandingPageReport_SetTab', function(s)
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local unselectedTab = Report.unselectedTab
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unselectedTab:Height(36)
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unselectedTab:SetNormalTexture('')
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unselectedTab.selectedTex:Hide()
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s:SetNormalTexture('')
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s.selectedTex:Show()
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end)
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end
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-- Landing page: Report
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Report = GarrisonLandingPage.Report -- reassigned
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Report.List:StripTextures(true)
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scrollFrame = Report.List.listScroll
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S:HandleScrollBar(scrollFrame.scrollBar)
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local buttons = scrollFrame.buttons
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for i = 1, #buttons do
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local button = buttons[i]
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for _, reward in pairs(button.Rewards) do
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reward.Icon:SetTexCoord(unpack(E.TexCoords))
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if not reward.border then
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reward.border = CreateFrame('Frame', nil, reward)
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S:HandleIcon(reward.Icon, reward.border)
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reward.Quantity:SetParent(reward.border)
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reward.IconBorder:Kill()
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-- For some reason, this fix icon border in 8.1
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reward:ClearAllPoints()
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reward:Point('TOPRIGHT', -5, -5)
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if E.private.skins.parchmentRemoverEnable then
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button.BG:Hide()
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local bg = CreateFrame('Frame', nil, button)
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bg:Point('TOPLEFT')
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bg:Point('BOTTOMRIGHT', 0, 1)
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bg:SetFrameLevel(button:GetFrameLevel() - 1)
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bg:CreateBackdrop('Transparent')
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end
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end
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end
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end
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-- Landing page: Follower list
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FollowerList = GarrisonLandingPage.FollowerList
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FollowerList.FollowerHeaderBar:Hide()
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FollowerList.FollowerScrollFrame:Hide()
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S:HandleEditBox(FollowerList.SearchBox)
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scrollFrame = FollowerList.listScroll
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S:HandleScrollBar(scrollFrame.scrollBar)
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hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
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hooksecurefunc('GarrisonFollowerButton_AddAbility', function(s, index)
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local ability = s.Abilities[index]
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if not ability.styled then
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S:HandleIcon(ability.Icon, ability)
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ability.styled = true
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end
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end)
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-- Garrison Portraits
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S:HandleFollowerListOnUpdateData('GarrisonMissionFrameFollowers')
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S:HandleFollowerListOnUpdateData('GarrisonLandingPageFollowerList') -- this also applies to orderhall landing page
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local FollowerTab = GarrisonLandingPage.FollowerTab
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hooksecurefunc(FollowerTab, 'UpdateCombatantStats', UpdateSpellAbilities)
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-- Landing page: Fleet
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local ShipFollowerList = GarrisonLandingPage.ShipFollowerList
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ShipFollowerList.FollowerHeaderBar:Hide()
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S:HandleEditBox(ShipFollowerList.SearchBox)
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scrollFrame = ShipFollowerList.listScroll
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S:HandleScrollBar(scrollFrame.scrollBar)
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-- HandleShipFollowerPage(ShipFollowerList.followerTab)
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-- ShipYard
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local GarrisonShipyardFrame = _G.GarrisonShipyardFrame
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GarrisonShipyardFrame:StripTextures(true)
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GarrisonShipyardFrame.BorderFrame:StripTextures(true)
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GarrisonShipyardFrame:CreateBackdrop('Transparent')
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GarrisonShipyardFrame.backdrop:SetOutside(GarrisonShipyardFrame.BorderFrame)
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GarrisonShipyardFrame.BorderFrame.GarrCorners:Hide()
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S:HandleCloseButton(GarrisonShipyardFrame.BorderFrame.CloseButton2)
|
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|
S:HandleTab(_G.GarrisonShipyardFrameTab1)
|
||
|
S:HandleTab(_G.GarrisonShipyardFrameTab2)
|
||
|
|
||
|
-- ShipYard: Naval Map
|
||
|
MissionTab = GarrisonShipyardFrame.MissionTab
|
||
|
MissionList = MissionTab.MissionList
|
||
|
MissionList:CreateBackdrop('Transparent')
|
||
|
MissionList.backdrop:SetOutside(MissionList.MapTexture)
|
||
|
MissionList.CompleteDialog.BorderFrame:StripTextures()
|
||
|
MissionList.CompleteDialog.BorderFrame:CreateBackdrop('Transparent')
|
||
|
|
||
|
-- ShipYard: Mission
|
||
|
MissionPage = MissionTab.MissionPage
|
||
|
S:HandleCloseButton(MissionPage.CloseButton)
|
||
|
MissionPage.CloseButton:SetFrameLevel(MissionPage.CloseButton:GetFrameLevel() + 2)
|
||
|
S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
|
||
|
MissionList.CompleteDialog.BorderFrame.ViewButton.backdrop:SetFrameLevel(MissionList.CompleteDialog.BorderFrame.ViewButton:GetFrameLevel())
|
||
|
S:HandleButton(GarrisonShipyardFrame.MissionComplete.NextMissionButton)
|
||
|
MissionList.CompleteDialog:SetAllPoints(MissionList.MapTexture)
|
||
|
GarrisonShipyardFrame.MissionCompleteBackground:SetAllPoints(MissionList.MapTexture)
|
||
|
S:HandleButton(MissionPage.StartMissionButton)
|
||
|
MissionPage.StartMissionButton.Flash:Hide()
|
||
|
MissionPage.StartMissionButton.Flash.Show = E.noop
|
||
|
MissionPage.StartMissionButton.FlashAnim:Stop()
|
||
|
MissionPage.StartMissionButton.FlashAnim.Play = E.noop
|
||
|
|
||
|
-- ShipYard: Follower List
|
||
|
FollowerList = GarrisonShipyardFrame.FollowerList
|
||
|
scrollFrame = FollowerList.listScroll
|
||
|
FollowerList:StripTextures()
|
||
|
S:HandleScrollBar(scrollFrame.scrollBar)
|
||
|
S:HandleEditBox(FollowerList.SearchBox)
|
||
|
FollowerList.MaterialFrame:StripTextures()
|
||
|
FollowerList.MaterialFrame.Icon:SetAtlas('ShipMission_CurrencyIcon-Oil', false) --Re-add the material icon
|
||
|
-- HandleShipFollowerPage(FollowerList.followerTab)
|
||
|
|
||
|
if E.private.skins.blizzard.tooltip ~= true then return end
|
||
|
|
||
|
-- ShipYard: Mission Tooltip
|
||
|
local tooltip = _G.GarrisonShipyardMapMissionTooltip
|
||
|
tooltip:CreateBackdrop('Transparent')
|
||
|
local reward = tooltip.ItemTooltip
|
||
|
local icon = reward.Icon
|
||
|
if icon then
|
||
|
S:HandleIcon(icon)
|
||
|
reward.IconBorder:SetTexture()
|
||
|
end
|
||
|
|
||
|
local bonusIcon = tooltip.BonusReward and tooltip.BonusReward.Icon
|
||
|
if bonusIcon then S:HandleIcon(bonusIcon) end
|
||
|
|
||
|
-- Threat Counter Tooltips
|
||
|
_G.GarrisonMissionMechanicFollowerCounterTooltip:CreateBackdrop('Transparent')
|
||
|
_G.GarrisonMissionMechanicTooltip:CreateBackdrop('Transparent')
|
||
|
|
||
|
-- MissionFrame
|
||
|
local OrderHallMissionFrame = _G.OrderHallMissionFrame
|
||
|
OrderHallMissionFrame:StripTextures()
|
||
|
OrderHallMissionFrame.ClassHallIcon:Kill()
|
||
|
OrderHallMissionFrame:StripTextures()
|
||
|
OrderHallMissionFrame.GarrCorners:Hide()
|
||
|
OrderHallMissionFrame:CreateBackdrop('Transparent')
|
||
|
OrderHallMissionFrame.backdrop:SetOutside(OrderHallMissionFrame.BorderFrame)
|
||
|
S:HandleCloseButton(OrderHallMissionFrame.CloseButton)
|
||
|
|
||
|
for i = 1, 3 do
|
||
|
S:HandleTab(_G['OrderHallMissionFrameTab' .. i])
|
||
|
end
|
||
|
|
||
|
for _, Button in pairs(OrderHallMissionFrame.MissionTab.MissionList.listScroll.buttons) do
|
||
|
if not Button.backdrop then -- added in S:HandleButton
|
||
|
S:HandleButton(Button, true)
|
||
|
Button.backdrop:SetFrameLevel(Button:GetFrameLevel())
|
||
|
Button.LocBG:SetDrawLayer('BACKGROUND', 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Followers
|
||
|
local Follower = _G.OrderHallMissionFrameFollowers
|
||
|
FollowerList = OrderHallMissionFrame.FollowerList -- swap
|
||
|
local FollowerTab = OrderHallMissionFrame.FollowerTab
|
||
|
Follower:StripTextures()
|
||
|
Follower:CreateBackdrop('Transparent')
|
||
|
FollowerList:StripTextures()
|
||
|
FollowerList.MaterialFrame:StripTextures()
|
||
|
S:HandleEditBox(FollowerList.SearchBox)
|
||
|
S:HandleScrollBar(OrderHallMissionFrame.FollowerList.listScroll.scrollBar)
|
||
|
hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
|
||
|
FollowerTab:StripTextures()
|
||
|
FollowerTab.Class:Size(50, 43)
|
||
|
FollowerTab.XPBar:StripTextures()
|
||
|
FollowerTab.XPBar:SetStatusBarTexture(E.media.normTex)
|
||
|
FollowerTab.XPBar:CreateBackdrop()
|
||
|
|
||
|
-- Orderhall Portraits
|
||
|
S:HandleFollowerListOnUpdateData('OrderHallMissionFrameFollowers')
|
||
|
S:HandleFollowerListOnUpdateData('GarrisonLandingPageFollowerList') -- this also applies to garrison landing page
|
||
|
|
||
|
-- Missions
|
||
|
MissionTab = OrderHallMissionFrame.MissionTab -- swap
|
||
|
local MissionComplete = OrderHallMissionFrame.MissionComplete
|
||
|
MissionList = MissionTab.MissionList -- swap
|
||
|
MissionPage = MissionTab.MissionPage -- swap
|
||
|
local ZoneSupportMissionPage = MissionTab.ZoneSupportMissionPage
|
||
|
S:HandleScrollBar(MissionList.listScroll.scrollBar)
|
||
|
MissionList.CompleteDialog:StripTextures()
|
||
|
MissionList.CompleteDialog:CreateBackdrop('Transparent')
|
||
|
S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
|
||
|
MissionList.CompleteDialog.BorderFrame.ViewButton.backdrop:SetFrameLevel(MissionList.CompleteDialog.BorderFrame.ViewButton:GetFrameLevel())
|
||
|
MissionList:StripTextures()
|
||
|
MissionList.listScroll:StripTextures()
|
||
|
S:HandleButton(_G.OrderHallMissionFrameMissions.CombatAllyUI.InProgress.Unassign)
|
||
|
S:HandleCloseButton(MissionPage.CloseButton)
|
||
|
S:HandleButton(MissionPage.StartMissionButton)
|
||
|
S:HandleCloseButton(ZoneSupportMissionPage.CloseButton)
|
||
|
S:HandleButton(ZoneSupportMissionPage.StartMissionButton)
|
||
|
S:HandleButton(MissionComplete.NextMissionButton)
|
||
|
|
||
|
-- BFA Mission
|
||
|
local MissionFrame = _G.BFAMissionFrame
|
||
|
MissionFrame.OverlayElements:Hide()
|
||
|
MissionFrame.TopBorder:Hide()
|
||
|
MissionFrame.TopLeftCorner:Hide()
|
||
|
MissionFrame.TopRightCorner:Hide()
|
||
|
MissionFrame.RightBorder:Hide()
|
||
|
MissionFrame.LeftBorder:Hide()
|
||
|
MissionFrame.BotLeftCorner:Hide()
|
||
|
MissionFrame.BotRightCorner:Hide()
|
||
|
MissionFrame.BottomBorder:Hide()
|
||
|
MissionFrame.GarrCorners:Hide()
|
||
|
MissionFrame.TitleScroll:Hide()
|
||
|
MissionFrame.BackgroundTile:Kill()
|
||
|
MissionFrame.Left:Hide()
|
||
|
MissionFrame.Bottom:Hide()
|
||
|
MissionFrame.Top:Hide()
|
||
|
MissionFrame.Right:Hide()
|
||
|
|
||
|
MissionFrame:CreateBackdrop('Transparent')
|
||
|
|
||
|
S:HandleCloseButton(MissionFrame.CloseButton)
|
||
|
S:HandleButton(MissionFrame.MissionComplete.NextMissionButton)
|
||
|
for i = 1, 3 do
|
||
|
S:HandleTab(_G['BFAMissionFrameTab'..i])
|
||
|
end
|
||
|
|
||
|
-- Missions
|
||
|
S:HandleButton(_G.BFAMissionFrameMissions.CompleteDialog.BorderFrame.ViewButton)
|
||
|
|
||
|
-- Mission Tab
|
||
|
MissionTab = MissionFrame.MissionTab -- swap
|
||
|
|
||
|
S:HandleCloseButton(MissionTab.MissionPage.CloseButton)
|
||
|
S:HandleButton(MissionTab.MissionPage.StartMissionButton)
|
||
|
S:HandleScrollBar(_G.BFAMissionFrameMissionsListScrollFrameScrollBar)
|
||
|
|
||
|
-- Follower Tab
|
||
|
Follower = _G.BFAMissionFrameFollowers -- swap
|
||
|
local XPBar = MissionFrame.FollowerTab.XPBar
|
||
|
local Class = MissionFrame.FollowerTab.Class
|
||
|
Follower:StripTextures()
|
||
|
Follower:CreateBackdrop('Transparent')
|
||
|
S:HandleEditBox(Follower.SearchBox)
|
||
|
hooksecurefunc(Follower, 'ShowFollower', showFollower)
|
||
|
S:HandleScrollBar(_G.BFAMissionFrameFollowersListScrollFrameScrollBar)
|
||
|
|
||
|
S:HandleFollowerListOnUpdateData('BFAMissionFrameFollowers') -- The function needs to be updated for BFA
|
||
|
|
||
|
XPBar:StripTextures()
|
||
|
XPBar:SetStatusBarTexture(E.media.normTex)
|
||
|
XPBar:CreateBackdrop()
|
||
|
|
||
|
Class:Size(50, 43)
|
||
|
|
||
|
-- Shadowlands Mission
|
||
|
local CovenantMissionFrame = _G.CovenantMissionFrame
|
||
|
SkinMissionFrame(CovenantMissionFrame) -- currently dont use StripTextures here, cause it seems blizzard fucks this up /shurg
|
||
|
_G.CovenantMissionFrameMissions.RaisedFrameEdges:SetAlpha(0)
|
||
|
|
||
|
S:HandleIcon(_G.CovenantMissionFrameMissions.MaterialFrame.Icon)
|
||
|
--S:HandleScrollBar(_G.CovenantMissionFrameMissionsListScrollFrameScrollBar) -- Dont skin it, the "NEW" default ones looks amazing
|
||
|
|
||
|
-- Complete Missions
|
||
|
_G.CombatLog.CombatLogMessageFrame:StripTextures()
|
||
|
_G.CombatLog.ElevatedFrame:SetAlpha(0)
|
||
|
_G.CombatLog.CombatLogMessageFrame:CreateBackdrop('Transparent')
|
||
|
|
||
|
-- Adventures / Follower Tab
|
||
|
Follower = _G.CovenantMissionFrameFollowers -- swap
|
||
|
FollowerTab = CovenantMissionFrame.FollowerTab
|
||
|
|
||
|
hooksecurefunc(Follower, 'ShowFollower', showFollower)
|
||
|
Follower:StripTextures()
|
||
|
Follower:CreateBackdrop('Transparent')
|
||
|
|
||
|
FollowerTab:StripTextures()
|
||
|
FollowerTab.RaisedFrameEdges:SetAlpha(0)
|
||
|
S:HandleIcon(CovenantMissionFrame.FollowerTab.HealFollowerFrame.CostFrame.CostIcon)
|
||
|
|
||
|
S:HandleFollowerListOnUpdateData('CovenantMissionFrameFollowers')
|
||
|
|
||
|
if Follower.HealAllButton then
|
||
|
S:HandleButton(Follower.HealAllButton)
|
||
|
end
|
||
|
if _G.HealFollowerButtonTemplate then
|
||
|
S:HandleButton(_G.HealFollowerButtonTemplate)
|
||
|
end
|
||
|
|
||
|
-- Mission Tab
|
||
|
S:HandleButton(CovenantMissionFrame.MissionTab.MissionPage.StartMissionButton)
|
||
|
S:HandleCloseButton(CovenantMissionFrame.MissionTab.MissionPage.CloseButton)
|
||
|
S:HandleIcon(CovenantMissionFrame.MissionTab.MissionPage.CostFrame.CostIcon)
|
||
|
|
||
|
CovenantMissionFrame.MissionTab.MissionPage.Board:HookScript('OnShow', SkinMissionBoards)
|
||
|
CovenantMissionFrame.MissionComplete.Board:HookScript('OnShow', SkinMissionBoards)
|
||
|
end
|
||
|
|
||
|
local function SkinFollowerTooltip(frame)
|
||
|
if not frame then return end
|
||
|
|
||
|
S:HandleTooltipBorderedFrame(frame)
|
||
|
end
|
||
|
|
||
|
local function SkinAbilityTooltip(frame)
|
||
|
if not frame then return end
|
||
|
|
||
|
for i = 1, 9 do
|
||
|
select(i, frame:GetRegions()):Hide()
|
||
|
end
|
||
|
|
||
|
local icon = frame.Icon
|
||
|
icon:SetTexCoord(unpack(E.TexCoords))
|
||
|
if not frame.border then
|
||
|
frame.border = CreateFrame('Frame', nil, frame)
|
||
|
S:HandleIcon(frame.Icon, frame.border)
|
||
|
end
|
||
|
|
||
|
frame:CreateBackdrop('Transparent')
|
||
|
end
|
||
|
|
||
|
function S:GarrisonTooltips()
|
||
|
if not (E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.garrison and E.private.skins.blizzard.tooltip) then return end
|
||
|
|
||
|
SkinFollowerTooltip(_G.GarrisonFollowerTooltip)
|
||
|
SkinFollowerTooltip(_G.FloatingGarrisonFollowerTooltip)
|
||
|
SkinFollowerTooltip(_G.FloatingGarrisonMissionTooltip)
|
||
|
SkinFollowerTooltip(_G.FloatingGarrisonShipyardFollowerTooltip)
|
||
|
SkinFollowerTooltip(_G.GarrisonShipyardFollowerTooltip)
|
||
|
|
||
|
SkinAbilityTooltip(_G.GarrisonFollowerAbilityTooltip)
|
||
|
SkinAbilityTooltip(_G.FloatingGarrisonFollowerAbilityTooltip)
|
||
|
SkinAbilityTooltip(_G.GarrisonFollowerMissionAbilityWithoutCountersTooltip)
|
||
|
SkinAbilityTooltip(_G.GarrisonFollowerAbilityWithoutCountersTooltip)
|
||
|
|
||
|
S:HandleCloseButton(_G.FloatingGarrisonFollowerTooltip.CloseButton)
|
||
|
S:HandleCloseButton(_G.FloatingGarrisonFollowerAbilityTooltip.CloseButton)
|
||
|
S:HandleCloseButton(_G.FloatingGarrisonMissionTooltip.CloseButton)
|
||
|
S:HandleCloseButton(_G.FloatingGarrisonShipyardFollowerTooltip.CloseButton)
|
||
|
|
||
|
hooksecurefunc('GarrisonFollowerTooltipTemplate_SetGarrisonFollower', function(tooltipFrame)
|
||
|
-- Abilities
|
||
|
if tooltipFrame.numAbilitiesStyled == nil then
|
||
|
tooltipFrame.numAbilitiesStyled = 1
|
||
|
end
|
||
|
local numAbilitiesStyled = tooltipFrame.numAbilitiesStyled
|
||
|
local abilities = tooltipFrame.Abilities
|
||
|
local ability = abilities[numAbilitiesStyled]
|
||
|
while ability do
|
||
|
local icon = ability.Icon
|
||
|
icon:SetTexCoord(unpack(E.TexCoords))
|
||
|
if not ability.border then
|
||
|
ability.border = CreateFrame('Frame', nil, ability)
|
||
|
S:HandleIcon(ability.Icon, ability.border)
|
||
|
end
|
||
|
|
||
|
numAbilitiesStyled = numAbilitiesStyled + 1
|
||
|
ability = abilities[numAbilitiesStyled]
|
||
|
end
|
||
|
tooltipFrame.numAbilitiesStyled = numAbilitiesStyled
|
||
|
|
||
|
-- Traits
|
||
|
if tooltipFrame.numTraitsStyled == nil then
|
||
|
tooltipFrame.numTraitsStyled = 1
|
||
|
end
|
||
|
local numTraitsStyled = tooltipFrame.numTraitsStyled
|
||
|
local traits = tooltipFrame.Traits
|
||
|
local trait = traits[numTraitsStyled]
|
||
|
while trait do
|
||
|
local icon = trait.Icon
|
||
|
icon:SetTexCoord(unpack(E.TexCoords))
|
||
|
if not trait.border then
|
||
|
trait.border = CreateFrame('Frame', nil, trait)
|
||
|
S:HandleIcon(trait.Icon, trait.border)
|
||
|
end
|
||
|
|
||
|
numTraitsStyled = numTraitsStyled + 1
|
||
|
trait = traits[numTraitsStyled]
|
||
|
end
|
||
|
tooltipFrame.numTraitsStyled = numTraitsStyled
|
||
|
end)
|
||
|
|
||
|
hooksecurefunc('GarrisonFollowerTooltipTemplate_SetShipyardFollower', function(tooltipFrame)
|
||
|
-- Properties
|
||
|
if tooltipFrame.numPropertiesStyled == nil then
|
||
|
tooltipFrame.numPropertiesStyled = 1
|
||
|
end
|
||
|
local numPropertiesStyled = tooltipFrame.numPropertiesStyled
|
||
|
local properties = tooltipFrame.Properties
|
||
|
local property = properties[numPropertiesStyled]
|
||
|
while property do
|
||
|
local icon = property.Icon
|
||
|
icon:SetTexCoord(unpack(E.TexCoords))
|
||
|
if not property.border then
|
||
|
property.border = CreateFrame('Frame', nil, property)
|
||
|
S:HandleIcon(property.Icon, property.border)
|
||
|
end
|
||
|
|
||
|
numPropertiesStyled = numPropertiesStyled + 1
|
||
|
property = properties[numPropertiesStyled]
|
||
|
end
|
||
|
tooltipFrame.numPropertiesStyled = numPropertiesStyled
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
S:AddCallbackForAddon('Blizzard_GarrisonUI')
|
||
|
S:AddCallback('GarrisonTooltips')
|