ElvUI/Modules/Skins/Blizzard/Stable.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
local _G = _G
local unpack = unpack
local CreateFrame = CreateFrame
local function PetButtons(btn, p)
local button = _G[btn]
local icon = _G[btn..'IconTexture']
local highlight = button:GetHighlightTexture()
button:StripTextures()
if button.Checked then
button.Checked:SetColorTexture(unpack(E.media.rgbvaluecolor))
button.Checked:SetAllPoints(icon)
button.Checked:SetAlpha(0.3)
end
if highlight then
highlight:SetColorTexture(1, 1, 1, 0.3)
highlight:SetAllPoints(icon)
end
if icon then
icon:SetTexCoord(unpack(E.TexCoords))
icon:ClearAllPoints()
icon:Point('TOPLEFT', p, -p)
icon:Point('BOTTOMRIGHT', -p, p)
button:SetFrameLevel(button:GetFrameLevel() + 2)
if not button.backdrop then
button:CreateBackdrop(nil, true)
button.backdrop:SetAllPoints()
end
end
end
function S:PetStableFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.stable) then return end
local PetStableFrame = _G.PetStableFrame
S:HandlePortraitFrame(PetStableFrame)
_G.PetStableLeftInset:StripTextures()
_G.PetStableBottomInset:StripTextures()
_G.PetStableFrameInset:CreateBackdrop('Transparent')
S:HandleButton(_G.PetStablePrevPageButton) -- Required to remove graphical glitch from Prev page button
S:HandleButton(_G.PetStableNextPageButton) -- Required to remove graphical glitch from Next page button
S:HandleRotateButton(_G.PetStableModelRotateRightButton)
S:HandleRotateButton(_G.PetStableModelRotateLeftButton)
local p = E.PixelMode and 1 or 2
local PetStableSelectedPetIcon = _G.PetStableSelectedPetIcon
if PetStableSelectedPetIcon then
PetStableSelectedPetIcon:SetTexCoord(unpack(E.TexCoords))
local b = CreateFrame('Frame', nil, PetStableSelectedPetIcon:GetParent(), 'BackdropTemplate')
b:Point('TOPLEFT', PetStableSelectedPetIcon, -p, p)
b:Point('BOTTOMRIGHT', PetStableSelectedPetIcon, p, -p)
PetStableSelectedPetIcon:Size(37,37)
PetStableSelectedPetIcon:SetParent(b)
b:SetTemplate()
end
for i = 1, _G.NUM_PET_ACTIVE_SLOTS do
PetButtons('PetStableActivePet' .. i, p)
end
for i = 1, _G.NUM_PET_STABLE_SLOTS do
PetButtons('PetStableStabledPet' .. i, p)
end
end
S:AddCallback('PetStableFrame')