ElvUI/Modules/UnitFrames/Groups/Boss.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames')
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, 'ElvUI was unable to locate oUF.')
local _G = _G
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local MAX_BOSS_FRAMES = MAX_BOSS_FRAMES
-- GLOBALS: BossHeaderMover
local BossHeader = CreateFrame('Frame', 'BossHeader', E.UIParent)
function UF:Construct_BossFrames(frame)
frame.RaisedElementParent = CreateFrame('Frame', nil, frame)
frame.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, frame.RaisedElementParent)
frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100)
frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
frame.Power.displayAltPower = true
frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
frame.Name = UF:Construct_NameText(frame)
frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
frame.InfoPanel = UF:Construct_InfoPanel(frame)
frame.Buffs = UF:Construct_Buffs(frame)
frame.Debuffs = UF:Construct_Debuffs(frame)
frame.AuraHighlight = UF:Construct_AuraHighlight(frame)
frame.Castbar = UF:Construct_Castbar(frame)
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
frame.Fader = UF:Construct_Fader()
frame.Cutaway = UF:Construct_Cutaway(frame)
frame.MouseGlow = UF:Construct_MouseGlow(frame)
frame.TargetGlow = UF:Construct_TargetGlow(frame)
frame.FocusGlow = UF:Construct_FocusGlow(frame)
frame:SetAttribute('type2', 'focus')
frame.customTexts = {}
BossHeader:Point('BOTTOMRIGHT', E.UIParent, 'RIGHT', -105, -165)
E:CreateMover(BossHeader, BossHeader:GetName()..'Mover', L["Boss Frames"], nil, nil, nil, 'ALL,PARTY,RAID', nil, 'unitframe,groupUnits,boss,generalGroup')
frame.mover = BossHeader.mover
frame.unitframeType = 'boss'
end
function UF:Update_BossFrames(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
end
if not IsAddOnLoaded('Clique') then
if db.middleClickFocus then
frame:SetAttribute('type3', 'focus')
elseif frame:GetAttribute('type3') == 'focus' then
frame:SetAttribute('type3', nil)
end
end
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_PowerPrediction(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_AllAuras(frame)
UF:Configure_Castbar(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_AuraHighlight(frame)
UF:Configure_CustomTexts(frame)
UF:Configure_Fader(frame)
UF:Configure_Cutaway(frame)
frame:ClearAllPoints()
if frame.index == 1 then
if db.growthDirection == 'UP' then
frame:Point('BOTTOMRIGHT', BossHeaderMover, 'BOTTOMRIGHT')
elseif db.growthDirection == 'RIGHT' then
frame:Point('LEFT', BossHeaderMover, 'LEFT')
elseif db.growthDirection == 'LEFT' then
frame:Point('RIGHT', BossHeaderMover, 'RIGHT')
else --Down
frame:Point('TOPRIGHT', BossHeaderMover, 'TOPRIGHT')
end
else
if db.growthDirection == 'UP' then
frame:Point('BOTTOMRIGHT', _G['ElvUF_Boss'..frame.index-1], 'TOPRIGHT', 0, db.spacing)
elseif db.growthDirection == 'RIGHT' then
frame:Point('LEFT', _G['ElvUF_Boss'..frame.index-1], 'RIGHT', db.spacing, 0)
elseif db.growthDirection == 'LEFT' then
frame:Point('RIGHT', _G['ElvUF_Boss'..frame.index-1], 'LEFT', -db.spacing, 0)
else --Down
frame:Point('TOPRIGHT', _G['ElvUF_Boss'..frame.index-1], 'BOTTOMRIGHT', 0, -db.spacing)
end
end
if db.growthDirection == 'UP' or db.growthDirection == 'DOWN' then
BossHeader:Width(frame.UNIT_WIDTH)
BossHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * (MAX_BOSS_FRAMES -1)))
elseif db.growthDirection == 'LEFT' or db.growthDirection == 'RIGHT' then
BossHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * (MAX_BOSS_FRAMES -1)))
BossHeader:Height(frame.UNIT_HEIGHT)
end
frame:UpdateAllElements('ElvUI_UpdateAllElements')
end
UF.unitgroupstoload.boss = {MAX_BOSS_FRAMES}