516 lines
16 KiB
Lua
516 lines
16 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local tinsert, tremove, next, wipe, ipairs = tinsert, tremove, next, wipe, ipairs
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local select, tonumber, type, unpack, strmatch = select, tonumber, type, unpack, strmatch
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local modf, atan2, ceil, floor, abs, sqrt, mod = math.modf, atan2, ceil, floor, abs, sqrt, mod
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local format, strsub, strupper, gsub, gmatch = format, strsub, strupper, gsub, gmatch
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local tostring, pairs, utf8sub, utf8len = tostring, pairs, string.utf8sub, string.utf8len
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local CreateFrame = CreateFrame
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local UnitPosition = UnitPosition
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local GetPlayerFacing = GetPlayerFacing
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local BreakUpLargeNumbers = BreakUpLargeNumbers
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local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
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local C_Timer_After = C_Timer.After
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E.ShortPrefixValues = {}
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E.ShortPrefixStyles = {
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TCHINESE = {{1e8,'億'}, {1e4,'萬'}},
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CHINESE = {{1e8,'亿'}, {1e4,'万'}},
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ENGLISH = {{1e12,'T'}, {1e9,'B'}, {1e6,'M'}, {1e3,'K'}},
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GERMAN = {{1e12,'Bio'}, {1e9,'Mrd'}, {1e6,'Mio'}, {1e3,'Tsd'}},
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KOREAN = {{1e8,'억'}, {1e4,'만'}, {1e3,'천'}},
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METRIC = {{1e12,'T'}, {1e9,'G'}, {1e6,'M'}, {1e3,'k'}}
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}
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E.GetFormattedTextStyles = {
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CURRENT = '%s',
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CURRENT_MAX = '%s - %s',
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CURRENT_PERCENT = '%s - %.1f%%',
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CURRENT_MAX_PERCENT = '%s - %s | %.1f%%',
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PERCENT = '%.1f%%',
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DEFICIT = '-%s',
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}
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function E:BuildPrefixValues()
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if next(E.ShortPrefixValues) then wipe(E.ShortPrefixValues) end
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E.ShortPrefixValues = E:CopyTable(E.ShortPrefixValues, E.ShortPrefixStyles[E.db.general.numberPrefixStyle])
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E.ShortValueDec = format('%%.%df', E.db.general.decimalLength or 1)
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for _, style in ipairs(E.ShortPrefixValues) do
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style[3] = E.ShortValueDec..style[2]
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end
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local dec = tostring(E.db.general.decimalLength or 1)
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for style, str in pairs(E.GetFormattedTextStyles) do
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E.GetFormattedTextStyles[style] = gsub(str, '%d', dec)
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end
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end
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--Return short value of a number
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function E:ShortValue(value, dec)
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local abs_value = value<0 and -value or value
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local decimal = dec and format('%%.%df', tonumber(dec) or 0)
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for i = 1, #E.ShortPrefixValues do
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if abs_value >= E.ShortPrefixValues[i][1] then
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if decimal then
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return format(decimal..E.ShortPrefixValues[i][2], value / E.ShortPrefixValues[i][1])
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else
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return format(E.ShortPrefixValues[i][3], value / E.ShortPrefixValues[i][1])
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end
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end
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end
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return format('%.0f', value)
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end
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function E:IsEvenNumber(num)
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return num % 2 == 0
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end
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-- http://www.wowwiki.com/ColorGradient
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function E:ColorGradient(perc, ...)
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if perc >= 1 then
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return select(select('#', ...) - 2, ...)
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elseif perc <= 0 then
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return ...
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end
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local num = select('#', ...) / 3
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local segment, relperc = modf(perc*(num-1))
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local r1, g1, b1, r2, g2, b2 = select((segment*3)+1, ...)
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return r1+(r2-r1)*relperc, g1+(g2-g1)*relperc, b1+(b2-b1)*relperc
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end
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-- Text Gradient by Simpy
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function E:TextGradient(text, ...)
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local msg, len, idx = '', utf8len(text), 0
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for i = 1, len do
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local x = utf8sub(text, i, i)
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if strmatch(x, '%s') then
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msg = msg .. x
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idx = idx + 1
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else
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local num = select('#', ...) / 3
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local segment, relperc = modf((idx/len)*num)
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local r1, g1, b1, r2, g2, b2 = select((segment*3)+1, ...)
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if not r2 then
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msg = msg .. E:RGBToHex(r1, g1, b1, nil, x..'|r')
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else
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msg = msg .. E:RGBToHex(r1+(r2-r1)*relperc, g1+(g2-g1)*relperc, b1+(b2-b1)*relperc, nil, x..'|r')
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idx = idx + 1
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end
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end
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end
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return msg
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end
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-- quick convert function: (nil or table to populate, 'ff0000', '00ff00', '0000ff', ...) to get (1,0,0, 0,1,0, 0,0,1, ...)
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function E:HexsToRGBs(rgb, ...)
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if not rgb then rgb = {} end
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for i = 1, select('#', ...) do
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local x, r, g, b = #rgb, E:HexToRGB(select(i, ...))
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rgb[x+1], rgb[x+2], rgb[x+3] = r/255, g/255, b/255
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end
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return unpack(rgb)
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end
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--Return rounded number
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function E:Round(num, idp)
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if type(num) ~= 'number' then
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return num, idp
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end
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if idp and idp > 0 then
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local mult = 10 ^ idp
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return floor(num * mult + 0.5) / mult
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end
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return floor(num + 0.5)
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end
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--Truncate a number off to n places
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function E:Truncate(v, decimals)
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return v - (v % (0.1 ^ (decimals or 0)))
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end
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--RGB to Hex
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function E:RGBToHex(r, g, b, header, ending)
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r = r <= 1 and r >= 0 and r or 1
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g = g <= 1 and g >= 0 and g or 1
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b = b <= 1 and b >= 0 and b or 1
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return format('%s%02x%02x%02x%s', header or '|cff', r*255, g*255, b*255, ending or '')
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end
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--Hex to RGB
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function E:HexToRGB(hex)
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local a, r, g, b = strmatch(hex, '^|?c?(%x%x)(%x%x)(%x%x)(%x?%x?)|?r?$')
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if not a then return 0, 0, 0, 0 end
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if b == '' then r, g, b, a = a, r, g, 'ff' end
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return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16)
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end
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--From http://wow.gamepedia.com/UI_coordinates
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function E:FramesOverlap(frameA, frameB)
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if not frameA or not frameB then return end
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local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
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if not sA or not sB then return end
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local frameALeft, frameARight, frameABottom, frameATop = frameA:GetLeft(), frameA:GetRight(), frameA:GetBottom(), frameA:GetTop()
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local frameBLeft, frameBRight, frameBBottom, frameBTop = frameB:GetLeft(), frameB:GetRight(), frameB:GetBottom(), frameB:GetTop()
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if not (frameALeft and frameARight and frameABottom and frameATop) then return end
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if not (frameBLeft and frameBRight and frameBBottom and frameBTop) then return end
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return ((frameALeft*sA) < (frameBRight*sB)) and ((frameBLeft*sB) < (frameARight*sA)) and ((frameABottom*sA) < (frameBTop*sB)) and ((frameBBottom*sB) < (frameATop*sA))
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end
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function E:GetScreenQuadrant(frame)
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local x, y = frame:GetCenter()
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local screenWidth = GetScreenWidth()
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local screenHeight = GetScreenHeight()
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if not (x and y) then
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return 'UNKNOWN', frame:GetName()
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end
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local point
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if (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y > (screenHeight / 3)*2 then
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point = 'TOP'
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elseif x < (screenWidth / 3) and y > (screenHeight / 3)*2 then
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point = 'TOPLEFT'
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elseif x > (screenWidth / 3)*2 and y > (screenHeight / 3)*2 then
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point = 'TOPRIGHT'
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elseif (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y < (screenHeight / 3) then
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point = 'BOTTOM'
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elseif x < (screenWidth / 3) and y < (screenHeight / 3) then
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point = 'BOTTOMLEFT'
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elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3) then
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point = 'BOTTOMRIGHT'
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elseif x < (screenWidth / 3) and (y > (screenHeight / 3) and y < (screenHeight / 3)*2) then
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point = 'LEFT'
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elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3)*2 and y > (screenHeight / 3) then
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point = 'RIGHT'
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else
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point = 'CENTER'
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end
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return point
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end
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function E:GetXYOffset(position, forcedX, forcedY)
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local default = E.Spacing
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local x, y = forcedX or default, forcedY or forcedX or default
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if position == 'TOP' then
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return 0, y
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elseif position == 'TOPLEFT' then
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return x, y
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elseif position == 'TOPRIGHT' then
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return -x, y
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elseif position == 'BOTTOM' then
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return 0, -y
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elseif position == 'BOTTOMLEFT' then
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return x, -y
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elseif position == 'BOTTOMRIGHT' then
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return -x, -y
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elseif position == 'LEFT' then
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return -x, 0
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elseif position == 'RIGHT' then
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return x, 0
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elseif position == 'CENTER' then
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return 0, 0
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end
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end
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function E:GetFormattedText(style, min, max, dec)
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if max == 0 then max = 1 end
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if style == 'CURRENT' or ((style == 'CURRENT_MAX' or style == 'CURRENT_MAX_PERCENT' or style == 'CURRENT_PERCENT') and min == max) then
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return format(E.GetFormattedTextStyles.CURRENT, E:ShortValue(min, dec))
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else
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local useStyle = E.GetFormattedTextStyles[style]
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if not useStyle then return end
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if style == 'DEFICIT' then
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local deficit = max - min
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return (deficit > 0 and format(useStyle, E:ShortValue(deficit, dec))) or ''
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elseif style == 'CURRENT_MAX' then
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return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec))
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elseif style == 'PERCENT' or style == 'CURRENT_PERCENT' or style == 'CURRENT_MAX_PERCENT' then
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if dec then useStyle = gsub(useStyle, '%d', tonumber(dec) or 0) end
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local perc = min / max * 100
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if style == 'PERCENT' then
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return format(useStyle, perc)
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elseif style == 'CURRENT_PERCENT' then
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return format(useStyle, E:ShortValue(min, dec), perc)
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elseif style == 'CURRENT_MAX_PERCENT' then
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return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec), perc)
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end
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end
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end
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end
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function E:ShortenString(str, numChars, dots)
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local bytes = #str
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if bytes <= numChars then
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return str
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else
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local len, pos = 0, 1
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while pos <= bytes do
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len = len + 1
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local c = str:byte(pos)
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if c > 0 and c <= 127 then
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pos = pos + 1
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elseif c >= 192 and c <= 223 then
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pos = pos + 2
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elseif c >= 224 and c <= 239 then
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pos = pos + 3
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elseif c >= 240 and c <= 247 then
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pos = pos + 4
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end
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if len == numChars then
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break
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end
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end
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if len == numChars and pos <= bytes then
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return strsub(str, 1, pos - 1)..(dots and '...' or '')
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else
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return str
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end
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end
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end
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function E:AbbreviateString(str, allUpper)
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local newString = ''
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for word in gmatch(str, '[^%s]+') do
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word = utf8sub(word, 1, 1) --get only first letter of each word
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if allUpper then word = strupper(word) end
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newString = newString..word
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end
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return newString
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end
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function E:WaitFunc(elapse)
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local i = 1
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while i <= #E.WaitTable do
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local data = E.WaitTable[i]
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if data[1] > elapse then
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data[1], i = data[1] - elapse, i + 1
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else
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tremove(E.WaitTable, i)
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data[2](unpack(data[3]))
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if #E.WaitTable == 0 then
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E.WaitFrame:Hide()
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end
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end
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end
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end
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E.WaitTable = {}
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E.WaitFrame = CreateFrame('Frame', 'ElvUI_WaitFrame', _G.UIParent)
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E.WaitFrame:SetScript('OnUpdate', E.WaitFunc)
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--Add time before calling a function
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function E:Delay(delay, func, ...)
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if type(delay) ~= 'number' or type(func) ~= 'function' then
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return false
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end
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-- Restrict to the lowest time that the C_Timer API allows us
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if delay < 0.01 then delay = 0.01 end
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if select('#', ...) <= 0 then
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C_Timer_After(delay, func)
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else
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tinsert(E.WaitTable,{delay,func,{...}})
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E.WaitFrame:Show()
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end
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return true
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end
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function E:StringTitle(str)
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return gsub(str, '(.)', strupper, 1)
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end
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E.TimeThreshold = 3
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E.TimeColors = { --aura time colors
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[0] = '|cffeeeeee', --days
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[1] = '|cffeeeeee', --hours
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[2] = '|cffeeeeee', --minutes
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[3] = '|cffeeeeee', --seconds
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[4] = '|cfffe0000', --expire (fade timer)
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[5] = '|cff909090', --mmss
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[6] = '|cff707070', --hhmm
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}
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E.TimeFormats = { -- short / indicator color
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[0] = {'%dd', '%d%sd|r'},
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[1] = {'%dh', '%d%sh|r'},
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[2] = {'%dm', '%d%sm|r'},
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[3] = {'%ds', '%d%ss|r'},
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[4] = {'%.1fs', '%.1f%ss|r'},
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[5] = {'%d:%02d', '%d%s:|r%02d'}, --mmss
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[6] = {'%d:%02d', '%d%s:|r%02d'}, --hhmm
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}
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for _, x in pairs(E.TimeFormats) do
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x[3] = gsub(x[1], 's$', '') -- 1 without seconds
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x[4] = gsub(x[2], '%%ss', '%%s') -- 2 without seconds
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end
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E.TimeIndicatorColors = {
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[0] = '|cff00b3ff',
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[1] = '|cff00b3ff',
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[2] = '|cff00b3ff',
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[3] = '|cff00b3ff',
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[4] = '|cff00b3ff',
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[5] = '|cff00b3ff',
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[6] = '|cff00b3ff',
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}
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local DAY, HOUR, MINUTE = 86400, 3600, 60 --used for calculating aura time text
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local DAYISH, HOURISH, MINUTEISH = HOUR * 23.5, MINUTE * 59.5, 59.5 --used for caclculating aura time at transition points
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local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5 --used for calculating next update times
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-- will return the the value to display, the formatter id to use and calculates the next update for the Aura
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function E:GetTimeInfo(s, threshhold, hhmm, mmss)
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if s < MINUTE then
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if s >= threshhold then
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return floor(s), 3, 0.51
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else
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return s, 4, 0.051
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||
|
end
|
||
|
elseif s < HOUR then
|
||
|
if mmss and s < mmss then
|
||
|
return s/MINUTE, 5, 0.51, s%MINUTE
|
||
|
else
|
||
|
local minutes = floor((s/MINUTE)+.5)
|
||
|
if hhmm and s < (hhmm * MINUTE) then
|
||
|
return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE
|
||
|
else
|
||
|
return ceil(s / MINUTE), 2, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH)
|
||
|
end
|
||
|
end
|
||
|
elseif s < DAY then
|
||
|
if mmss and s < mmss then
|
||
|
return s/MINUTE, 5, 0.51, s%MINUTE
|
||
|
elseif hhmm and s < (hhmm * MINUTE) then
|
||
|
local minutes = floor((s/MINUTE)+.5)
|
||
|
return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE
|
||
|
else
|
||
|
local hours = floor((s/HOUR)+.5)
|
||
|
return ceil(s / HOUR), 1, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH)
|
||
|
end
|
||
|
else
|
||
|
local days = floor((s/DAY)+.5)
|
||
|
return ceil(s / DAY), 0, days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function E:GetDistance(unit1, unit2)
|
||
|
local x1, y1, _, map1 = UnitPosition(unit1)
|
||
|
if not x1 then return end
|
||
|
|
||
|
local x2, y2, _, map2 = UnitPosition(unit2)
|
||
|
if not x2 then return end
|
||
|
|
||
|
if map1 ~= map2 then return end
|
||
|
|
||
|
local dX = x2 - x1
|
||
|
local dY = y2 - y1
|
||
|
local distance = sqrt(dX * dX + dY * dY)
|
||
|
return distance, atan2(dY, dX) - GetPlayerFacing()
|
||
|
end
|
||
|
|
||
|
--Money text formatting, code taken from Scrooge by thelibrarian ( http://www.wowace.com/addons/scrooge/ )
|
||
|
local COLOR_COPPER, COLOR_SILVER, COLOR_GOLD = '|cffeda55f', '|cffc7c7cf', '|cffffd700'
|
||
|
local ICON_COPPER = [[|TInterface\MoneyFrame\UI-CopperIcon:12:12|t]]
|
||
|
local ICON_SILVER = [[|TInterface\MoneyFrame\UI-SilverIcon:12:12|t]]
|
||
|
local ICON_GOLD = [[|TInterface\MoneyFrame\UI-GoldIcon:12:12|t]]
|
||
|
function E:FormatMoney(amount, style, textonly)
|
||
|
local coppername = textonly and L["copperabbrev"] or ICON_COPPER
|
||
|
local silvername = textonly and L["silverabbrev"] or ICON_SILVER
|
||
|
local goldname = textonly and L["goldabbrev"] or ICON_GOLD
|
||
|
|
||
|
local value = abs(amount)
|
||
|
local gold = floor(value / 10000)
|
||
|
local silver = floor(mod(value / 100, 100))
|
||
|
local copper = floor(mod(value, 100))
|
||
|
|
||
|
if not style or style == 'SMART' then
|
||
|
local str = ''
|
||
|
if gold > 0 then str = format('%d%s%s', gold, goldname, (silver > 0 or copper > 0) and ' ' or '') end
|
||
|
if silver > 0 then str = format('%s%d%s%s', str, silver, silvername, copper > 0 and ' ' or '') end
|
||
|
if copper > 0 or value == 0 then str = format('%s%d%s', str, copper, coppername) end
|
||
|
return str
|
||
|
end
|
||
|
|
||
|
if style == 'FULL' then
|
||
|
if gold > 0 then
|
||
|
return format('%d%s %d%s %d%s', gold, goldname, silver, silvername, copper, coppername)
|
||
|
elseif silver > 0 then
|
||
|
return format('%d%s %d%s', silver, silvername, copper, coppername)
|
||
|
else
|
||
|
return format('%d%s', copper, coppername)
|
||
|
end
|
||
|
elseif style == 'SHORT' then
|
||
|
if gold > 0 then
|
||
|
return format('%.1f%s', amount / 10000, goldname)
|
||
|
elseif silver > 0 then
|
||
|
return format('%.1f%s', amount / 100, silvername)
|
||
|
else
|
||
|
return format('%d%s', amount, coppername)
|
||
|
end
|
||
|
elseif style == 'SHORTINT' then
|
||
|
if gold > 0 then
|
||
|
return format('%d%s', gold, goldname)
|
||
|
elseif silver > 0 then
|
||
|
return format('%d%s', silver, silvername)
|
||
|
else
|
||
|
return format('%d%s', copper, coppername)
|
||
|
end
|
||
|
elseif style == 'CONDENSED' then
|
||
|
if gold > 0 then
|
||
|
return format('%s%d|r.%s%02d|r.%s%02d|r', COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
|
||
|
elseif silver > 0 then
|
||
|
return format('%s%d|r.%s%02d|r', COLOR_SILVER, silver, COLOR_COPPER, copper)
|
||
|
else
|
||
|
return format('%s%d|r', COLOR_COPPER, copper)
|
||
|
end
|
||
|
elseif style == 'BLIZZARD' then
|
||
|
if gold > 0 then
|
||
|
return format('%s%s %d%s %d%s', BreakUpLargeNumbers(gold), goldname, silver, silvername, copper, coppername)
|
||
|
elseif silver > 0 then
|
||
|
return format('%d%s %d%s', silver, silvername, copper, coppername)
|
||
|
else
|
||
|
return format('%d%s', copper, coppername)
|
||
|
end
|
||
|
elseif style == 'BLIZZARD2' then
|
||
|
if gold > 0 then
|
||
|
return format('%s%s %02d%s %02d%s', BreakUpLargeNumbers(gold), goldname, silver, silvername, copper, coppername)
|
||
|
elseif silver > 0 then
|
||
|
return format('%d%s %02d%s', silver, silvername, copper, coppername)
|
||
|
else
|
||
|
return format('%d%s', copper, coppername)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Shouldn't be here; punt
|
||
|
return self:FormatMoney(amount, 'SMART')
|
||
|
end
|