ElvUI/Core/Toolkit.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames')
local NP = E:GetModule('NamePlates')
local _G = _G
local pairs, pcall = pairs, pcall
local unpack, type, select, getmetatable = unpack, type, select, getmetatable
local EnumerateFrames = EnumerateFrames
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
local backdropr, backdropg, backdropb, backdropa = 0, 0, 0, 1
local borderr, borderg, borderb, bordera = 0, 0, 0, 1
-- 8.2 restricted frame check
function E:SetPointsRestricted(frame)
if frame and not pcall(frame.GetPoint, frame) then
return true
end
end
function E:SafeGetPoint(frame)
if frame and frame.GetPoint and not E:SetPointsRestricted(frame) then
return frame:GetPoint()
end
end
local function WatchPixelSnap(frame, snap)
if (frame and not frame:IsForbidden()) and frame.PixelSnapDisabled and snap then
frame.PixelSnapDisabled = nil
end
end
local function DisablePixelSnap(frame)
if (frame and not frame:IsForbidden()) and not frame.PixelSnapDisabled then
if frame.SetSnapToPixelGrid then
frame:SetSnapToPixelGrid(false)
frame:SetTexelSnappingBias(0)
elseif frame.GetStatusBarTexture then
local texture = frame:GetStatusBarTexture()
if texture and texture.SetSnapToPixelGrid then
texture:SetSnapToPixelGrid(false)
texture:SetTexelSnappingBias(0)
end
end
frame.PixelSnapDisabled = true
end
end
local function GetTemplate(template, isUnitFrameElement)
backdropa, bordera = 1, 1
if template == 'ClassColor' then
local color = E:ClassColor(E.myclass)
borderr, borderg, borderb = color.r, color.g, color.b
backdropr, backdropg, backdropb = unpack(E.media.backdropcolor)
elseif template == 'Transparent' then
borderr, borderg, borderb = unpack(isUnitFrameElement and E.media.unitframeBorderColor or E.media.bordercolor)
backdropr, backdropg, backdropb, backdropa = unpack(E.media.backdropfadecolor)
else
borderr, borderg, borderb = unpack(isUnitFrameElement and E.media.unitframeBorderColor or E.media.bordercolor)
backdropr, backdropg, backdropb = unpack(E.media.backdropcolor)
end
end
local function Size(frame, width, height, ...)
local w = E:Scale(width)
frame:SetSize(w, (height and E:Scale(height)) or w, ...)
end
local function Width(frame, width, ...)
frame:SetWidth(E:Scale(width), ...)
end
local function Height(frame, height, ...)
frame:SetHeight(E:Scale(height), ...)
end
local function Point(obj, arg1, arg2, arg3, arg4, arg5, ...)
if not arg2 then arg2 = obj:GetParent() end
if type(arg2)=='number' then arg2 = E:Scale(arg2) end
if type(arg3)=='number' then arg3 = E:Scale(arg3) end
if type(arg4)=='number' then arg4 = E:Scale(arg4) end
if type(arg5)=='number' then arg5 = E:Scale(arg5) end
obj:SetPoint(arg1, arg2, arg3, arg4, arg5, ...)
end
local function SetOutside(obj, anchor, xOffset, yOffset, anchor2, noScale)
if not anchor then anchor = obj:GetParent() end
if not xOffset then xOffset = E.Border end
if not yOffset then yOffset = E.Border end
local x = (noScale and xOffset) or E:Scale(xOffset)
local y = (noScale and yOffset) or E:Scale(yOffset)
if E:SetPointsRestricted(obj) or obj:GetPoint() then
obj:ClearAllPoints()
end
DisablePixelSnap(obj)
obj:SetPoint('TOPLEFT', anchor, 'TOPLEFT', -x, y)
obj:SetPoint('BOTTOMRIGHT', anchor2 or anchor, 'BOTTOMRIGHT', x, -y)
end
local function SetInside(obj, anchor, xOffset, yOffset, anchor2, noScale)
if not anchor then anchor = obj:GetParent() end
if not xOffset then xOffset = E.Border end
if not yOffset then yOffset = E.Border end
local x = (noScale and xOffset) or E:Scale(xOffset)
local y = (noScale and yOffset) or E:Scale(yOffset)
if E:SetPointsRestricted(obj) or obj:GetPoint() then
obj:ClearAllPoints()
end
DisablePixelSnap(obj)
obj:SetPoint('TOPLEFT', anchor, 'TOPLEFT', x, -y)
obj:SetPoint('BOTTOMRIGHT', anchor2 or anchor, 'BOTTOMRIGHT', -x, y)
end
local function SetTemplate(frame, template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
GetTemplate(template, isUnitFrameElement)
frame.template = template or 'Default'
frame.glossTex = glossTex
frame.ignoreUpdates = ignoreUpdates
frame.forcePixelMode = forcePixelMode
frame.isUnitFrameElement = isUnitFrameElement
frame.isNamePlateElement = isNamePlateElement
if template == 'NoBackdrop' then
frame:SetBackdrop()
else
frame:SetBackdrop({
edgeFile = E.media.blankTex,
bgFile = glossTex and (type(glossTex) == 'string' and glossTex or E.media.glossTex) or E.media.blankTex,
edgeSize = E:Scale(E.twoPixelsPlease and 2 or 1)
})
if frame.callbackBackdropColor then
frame:callbackBackdropColor()
else
frame:SetBackdropColor(backdropr, backdropg, backdropb, frame.customBackdropAlpha or (template == 'Transparent' and backdropa) or 1)
end
local notPixelMode = not isUnitFrameElement and not isNamePlateElement and not E.PixelMode
local notThinBorders = (isUnitFrameElement and not UF.thinBorders) or (isNamePlateElement and not NP.thinBorders)
if (notPixelMode or notThinBorders) and not forcePixelMode then
local backdrop = {
edgeFile = E.media.blankTex,
edgeSize = E:Scale(1)
}
if not frame.iborder then
local border = CreateFrame('Frame', nil, frame, 'BackdropTemplate')
border:SetBackdrop(backdrop)
border:SetBackdropBorderColor(0, 0, 0, 1)
border:SetInside(frame, 1, 1)
frame.iborder = border
end
if not frame.oborder then
local border = CreateFrame('Frame', nil, frame, 'BackdropTemplate')
border:SetBackdrop(backdrop)
border:SetBackdropBorderColor(0, 0, 0, 1)
border:SetOutside(frame, 1, 1)
frame.oborder = border
end
end
end
if frame.forcedBorderColors then
borderr, borderg, borderb, bordera = unpack(frame.forcedBorderColors)
end
frame:SetBackdropBorderColor(borderr, borderg, borderb, bordera)
if not frame.ignoreUpdates then
if frame.isUnitFrameElement then
E.unitFrameElements[frame] = true
else
E.frames[frame] = true
end
end
end
local function CreateBackdrop(frame, template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
local parent = (frame.IsObjectType and frame:IsObjectType('Texture') and frame:GetParent()) or frame
local backdrop = frame.backdrop or CreateFrame('Frame', nil, parent, 'BackdropTemplate')
if not frame.backdrop then frame.backdrop = backdrop end
if forcePixelMode then
backdrop:SetOutside(frame, E.twoPixelsPlease and 2 or 1, E.twoPixelsPlease and 2 or 1)
else
local border = (isUnitFrameElement and UF.BORDER) or (isNamePlateElement and NP.BORDER)
backdrop:SetOutside(frame, border, border)
end
backdrop:SetTemplate(template, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement, isNamePlateElement)
local frameLevel = parent.GetFrameLevel and parent:GetFrameLevel()
local frameLevelMinusOne = frameLevel and (frameLevel - 1)
if frameLevelMinusOne and (frameLevelMinusOne >= 0) then
backdrop:SetFrameLevel(frameLevelMinusOne)
else
backdrop:SetFrameLevel(0)
end
end
local function CreateShadow(frame, size, pass)
if not pass and frame.shadow then return end
if not size then size = 3 end
backdropr, backdropg, backdropb, borderr, borderg, borderb = 0, 0, 0, 0, 0, 0
local offset = (E.PixelMode and size) or (size + 1)
local shadow = CreateFrame('Frame', nil, frame, 'BackdropTemplate')
shadow:SetFrameLevel(1)
shadow:SetFrameStrata(frame:GetFrameStrata())
shadow:SetOutside(frame, offset, offset, nil, true)
shadow:SetBackdrop({edgeFile = E.Media.Textures.GlowTex, edgeSize = size})
shadow:SetBackdropColor(backdropr, backdropg, backdropb, 0)
shadow:SetBackdropBorderColor(borderr, borderg, borderb, 0.9)
if pass then
return shadow
else
frame.shadow = shadow
end
end
local function Kill(object)
if object.UnregisterAllEvents then
object:UnregisterAllEvents()
object:SetParent(E.HiddenFrame)
else
object.Show = object.Hide
end
object:Hide()
end
local StripTexturesBlizzFrames = {
'Inset',
'inset',
'InsetFrame',
'LeftInset',
'RightInset',
'NineSlice',
'BG',
'border',
'Border',
'BorderFrame',
'bottomInset',
'BottomInset',
'bgLeft',
'bgRight',
'FilligreeOverlay',
'PortraitOverlay',
'ArtOverlayFrame',
'Portrait',
'portrait',
'ScrollFrameBorder',
}
local STRIP_TEX = 'Texture'
local STRIP_FONT = 'FontString'
local function StripRegion(which, object, kill, alpha)
if kill then
object:Kill()
elseif which == STRIP_TEX then
object:SetTexture('')
object:SetAtlas('')
elseif which == STRIP_FONT then
object:SetText('')
end
if alpha then
object:SetAlpha(0)
end
end
local function StripType(which, object, kill, alpha)
if object:IsObjectType(which) then
StripRegion(which, object, kill, alpha)
else
if which == STRIP_TEX then
local FrameName = object.GetName and object:GetName()
for _, Blizzard in pairs(StripTexturesBlizzFrames) do
local BlizzFrame = object[Blizzard] or (FrameName and _G[FrameName..Blizzard])
if BlizzFrame and BlizzFrame.StripTextures then
BlizzFrame:StripTextures(kill, alpha)
end
end
end
if object.GetNumRegions then
for i = 1, object:GetNumRegions() do
local region = select(i, object:GetRegions())
if region and region.IsObjectType and region:IsObjectType(which) then
StripRegion(which, region, kill, alpha)
end
end
end
end
end
local function StripTextures(object, kill, alpha)
StripType(STRIP_TEX, object, kill, alpha)
end
local function StripTexts(object, kill, alpha)
StripType(STRIP_FONT, object, kill, alpha)
end
local function FontTemplate(fs, font, size, style, skip)
if not skip then -- ignore updates from UpdateFontTemplates
fs.font, fs.fontSize, fs.fontStyle = font, size, style
end
fs:SetFont(font or E.media.normFont, size or E.db.general.fontSize, style or E.db.general.fontStyle)
if style == 'NONE' then
fs:SetShadowOffset(1, -0.5)
fs:SetShadowColor(0, 0, 0, 1)
else
fs:SetShadowOffset(0, 0)
fs:SetShadowColor(0, 0, 0, 0)
end
E.texts[fs] = true
end
local function StyleButton(button, noHover, noPushed, noChecked)
if button.SetHighlightTexture and not button.hover and not noHover then
local hover = button:CreateTexture()
hover:SetInside()
hover:SetBlendMode('ADD')
hover:SetColorTexture(1, 1, 1, 0.3)
button:SetHighlightTexture(hover)
button.hover = hover
end
if button.SetPushedTexture and not button.pushed and not noPushed then
local pushed = button:CreateTexture()
pushed:SetInside()
pushed:SetBlendMode('ADD')
pushed:SetColorTexture(0.9, 0.8, 0.1, 0.3)
button:SetPushedTexture(pushed)
button.pushed = pushed
end
if button.SetCheckedTexture and not button.checked and not noChecked then
local checked = button:CreateTexture()
checked:SetInside()
checked:SetBlendMode('ADD')
checked:SetColorTexture(1, 1, 1, 0.3)
button:SetCheckedTexture(checked)
button.checked = checked
end
local name = button.GetName and button:GetName()
local cooldown = name and _G[name..'Cooldown']
if cooldown then
cooldown:ClearAllPoints()
cooldown:SetInside()
cooldown:SetDrawEdge(false)
cooldown:SetSwipeColor(0, 0, 0, 1)
end
end
local CreateCloseButton
do
local CloseButtonOnClick = function(btn) btn:GetParent():Hide() end
local CloseButtonOnEnter = function(btn) if btn.Texture then btn.Texture:SetVertexColor(unpack(E.media.rgbvaluecolor)) end end
local CloseButtonOnLeave = function(btn) if btn.Texture then btn.Texture:SetVertexColor(1, 1, 1) end end
CreateCloseButton = function(frame, size, offset, texture, backdrop)
if frame.CloseButton then return end
local CloseButton = CreateFrame('Button', nil, frame)
CloseButton:Size(size or 16)
CloseButton:Point('TOPRIGHT', offset or -6, offset or -6)
if backdrop then
CloseButton:CreateBackdrop(nil, true)
end
CloseButton.Texture = CloseButton:CreateTexture(nil, 'OVERLAY')
CloseButton.Texture:SetAllPoints()
CloseButton.Texture:SetTexture(texture or E.Media.Textures.Close)
CloseButton:SetScript('OnClick', CloseButtonOnClick)
CloseButton:SetScript('OnEnter', CloseButtonOnEnter)
CloseButton:SetScript('OnLeave', CloseButtonOnLeave)
frame.CloseButton = CloseButton
end
end
local function GetNamedChild(frame, childName, index)
local name = frame and frame.GetName and frame:GetName()
if not name or not childName then return nil end
return _G[name..childName..(index or '')]
end
local function addapi(object)
local mt = getmetatable(object).__index
if not object.Size then mt.Size = Size end
if not object.Point then mt.Point = Point end
if not object.SetOutside then mt.SetOutside = SetOutside end
if not object.SetInside then mt.SetInside = SetInside end
if not object.SetTemplate then mt.SetTemplate = SetTemplate end
if not object.CreateBackdrop then mt.CreateBackdrop = CreateBackdrop end
if not object.CreateShadow then mt.CreateShadow = CreateShadow end
if not object.Kill then mt.Kill = Kill end
if not object.Width then mt.Width = Width end
if not object.Height then mt.Height = Height end
if not object.FontTemplate then mt.FontTemplate = FontTemplate end
if not object.StripTextures then mt.StripTextures = StripTextures end
if not object.StripTexts then mt.StripTexts = StripTexts end
if not object.StyleButton then mt.StyleButton = StyleButton end
if not object.CreateCloseButton then mt.CreateCloseButton = CreateCloseButton end
if not object.GetNamedChild then mt.GetNamedChild = GetNamedChild end
if not object.DisabledPixelSnap and (mt.SetSnapToPixelGrid or mt.SetStatusBarTexture or mt.SetColorTexture or mt.SetVertexColor or mt.CreateTexture or mt.SetTexCoord or mt.SetTexture) then
if mt.SetSnapToPixelGrid then hooksecurefunc(mt, 'SetSnapToPixelGrid', WatchPixelSnap) end
if mt.SetStatusBarTexture then hooksecurefunc(mt, 'SetStatusBarTexture', DisablePixelSnap) end
if mt.SetColorTexture then hooksecurefunc(mt, 'SetColorTexture', DisablePixelSnap) end
if mt.SetVertexColor then hooksecurefunc(mt, 'SetVertexColor', DisablePixelSnap) end
if mt.CreateTexture then hooksecurefunc(mt, 'CreateTexture', DisablePixelSnap) end
if mt.SetTexCoord then hooksecurefunc(mt, 'SetTexCoord', DisablePixelSnap) end
if mt.SetTexture then hooksecurefunc(mt, 'SetTexture', DisablePixelSnap) end
mt.DisabledPixelSnap = true
end
end
local handled = {Frame = true}
local object = CreateFrame('Frame')
addapi(object)
addapi(object:CreateTexture())
addapi(object:CreateFontString())
addapi(object:CreateMaskTexture())
object = EnumerateFrames()
while object do
if not object:IsForbidden() and not handled[object:GetObjectType()] then
addapi(object)
handled[object:GetObjectType()] = true
end
object = EnumerateFrames(object)
end
addapi(_G.GameFontNormal) --Add API to `CreateFont` objects without actually creating one
addapi(CreateFrame('ScrollFrame')) --Hacky fix for issue on 7.1 PTR where scroll frames no longer seem to inherit the methods from the 'Frame' widget