ElvUI/Modules/Bags/BagBar.lua

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Lua
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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local B = E:GetModule('Bags')
local _G = _G
local ipairs = ipairs
local unpack = unpack
local tinsert = tinsert
local CreateFrame = CreateFrame
local GetBagSlotFlag = GetBagSlotFlag
local RegisterStateDriver = RegisterStateDriver
local NUM_BAG_FRAMES = NUM_BAG_FRAMES
local LE_BAG_FILTER_FLAG_EQUIPMENT = LE_BAG_FILTER_FLAG_EQUIPMENT
local NUM_LE_BAG_FILTER_FLAGS = NUM_LE_BAG_FILTER_FLAGS
local function OnEnter()
if not E.db.bags.bagBar.mouseover then return; end
E:UIFrameFadeIn(B.BagBar, 0.2, B.BagBar:GetAlpha(), 1)
end
local function OnLeave()
if not E.db.bags.bagBar.mouseover then return; end
E:UIFrameFadeOut(B.BagBar, 0.2, B.BagBar:GetAlpha(), 0)
end
function B:SkinBag(bag)
local icon = _G[bag:GetName()..'IconTexture']
bag.oldTex = icon:GetTexture()
bag:StripTextures()
bag:CreateBackdrop()
bag:StyleButton(true)
bag.IconBorder:Kill()
bag.backdrop:SetAllPoints()
icon:SetInside()
icon:SetTexture(bag.oldTex)
icon:SetTexCoord(unpack(E.TexCoords))
end
function B:SizeAndPositionBagBar()
if not B.BagBar then return; end
local buttonSpacing = E.db.bags.bagBar.spacing
local backdropSpacing = E.db.bags.bagBar.backdropSpacing
local bagBarSize = E.db.bags.bagBar.size
local showBackdrop = E.db.bags.bagBar.showBackdrop
local growthDirection = E.db.bags.bagBar.growthDirection
local sortDirection = E.db.bags.bagBar.sortDirection
local visibility = E.db.bags.bagBar.visibility
if visibility and visibility:match('[\n\r]') then
visibility = visibility:gsub('[\n\r]','')
end
RegisterStateDriver(B.BagBar, 'visibility', visibility)
B.BagBar:SetAlpha(E.db.bags.bagBar.mouseover and 0 or 1)
B.BagBar.backdrop:SetShown(showBackdrop)
local bdpSpacing = (showBackdrop and backdropSpacing + E.Border) or 0
local btnSpacing = (buttonSpacing + E.Border)
for i, button in ipairs(B.BagBar.buttons) do
local prevButton = B.BagBar.buttons[i-1]
button:Size(bagBarSize, bagBarSize)
button:ClearAllPoints()
if growthDirection == 'HORIZONTAL' and sortDirection == 'ASCENDING' then
if i == 1 then
button:Point('LEFT', B.BagBar, 'LEFT', bdpSpacing, 0)
elseif prevButton then
button:Point('LEFT', prevButton, 'RIGHT', btnSpacing, 0)
end
elseif growthDirection == 'VERTICAL' and sortDirection == 'ASCENDING' then
if i == 1 then
button:Point('TOP', B.BagBar, 'TOP', 0, -bdpSpacing)
elseif prevButton then
button:Point('TOP', prevButton, 'BOTTOM', 0, -btnSpacing)
end
elseif growthDirection == 'HORIZONTAL' and sortDirection == 'DESCENDING' then
if i == 1 then
button:Point('RIGHT', B.BagBar, 'RIGHT', -bdpSpacing, 0)
elseif prevButton then
button:Point('RIGHT', prevButton, 'LEFT', -btnSpacing, 0)
end
else
if i == 1 then
button:Point('BOTTOM', B.BagBar, 'BOTTOM', 0, bdpSpacing)
elseif prevButton then
button:Point('BOTTOM', prevButton, 'TOP', 0, btnSpacing)
end
end
for j = LE_BAG_FILTER_FLAG_EQUIPMENT, NUM_LE_BAG_FILTER_FLAGS do
local active = GetBagSlotFlag(i - 1, j)
if active then
button.ElvUIFilterIcon:SetTexture(B.BAG_FILTER_ICONS[j])
button.ElvUIFilterIcon:SetShown(E.db.bags.showAssignedIcon)
local r, g, b, a = unpack(B.AssignmentColors[j])
button.forcedBorderColors = {r, g, b, a}
button.backdrop:SetBackdropBorderColor(r, g, b, a)
break -- this loop
else
button.ElvUIFilterIcon:SetShown(false)
button.forcedBorderColors = nil
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end
local btnSize = bagBarSize * (NUM_BAG_FRAMES + 1)
local btnSpace = btnSpacing * NUM_BAG_FRAMES
local bdpDoubled = bdpSpacing * 2
if growthDirection == 'HORIZONTAL' then
B.BagBar:Width(btnSize + btnSpace + bdpDoubled)
B.BagBar:Height(bagBarSize + bdpDoubled)
else
B.BagBar:Height(btnSize + btnSpace + bdpDoubled)
B.BagBar:Width(bagBarSize + bdpDoubled)
end
end
function B:LoadBagBar()
if not E.private.bags.bagBar then return end
B.BagBar = CreateFrame('Frame', 'ElvUIBags', E.UIParent)
B.BagBar:Point('TOPRIGHT', _G.RightChatPanel, 'TOPLEFT', -4, 0)
B.BagBar.buttons = {}
B.BagBar:CreateBackdrop(E.db.bags.transparent and 'Transparent')
B.BagBar.backdrop:SetAllPoints()
B.BagBar:EnableMouse(true)
B.BagBar:SetScript('OnEnter', OnEnter)
B.BagBar:SetScript('OnLeave', OnLeave)
_G.MainMenuBarBackpackButton:SetParent(B.BagBar)
_G.MainMenuBarBackpackButton:ClearAllPoints()
_G.MainMenuBarBackpackButtonCount:FontTemplate(nil, 10)
_G.MainMenuBarBackpackButtonCount:ClearAllPoints()
_G.MainMenuBarBackpackButtonCount:Point('BOTTOMRIGHT', _G.MainMenuBarBackpackButton, 'BOTTOMRIGHT', -1, 4)
_G.MainMenuBarBackpackButton:HookScript('OnEnter', OnEnter)
_G.MainMenuBarBackpackButton:HookScript('OnLeave', OnLeave)
tinsert(B.BagBar.buttons, _G.MainMenuBarBackpackButton)
B:SkinBag(_G.MainMenuBarBackpackButton)
for i = 0, NUM_BAG_FRAMES-1 do
local b = _G['CharacterBag'..i..'Slot']
b:SetParent(B.BagBar)
b:HookScript('OnEnter', OnEnter)
b:HookScript('OnLeave', OnLeave)
B:SkinBag(b)
tinsert(B.BagBar.buttons, b)
end
--Item assignment
for i, bagButton in ipairs(B.BagBar.buttons) do
B:CreateFilterIcon(bagButton)
bagButton.id = (i - 1)
bagButton:SetScript('OnClick', function(holder, button)
if button == 'RightButton' then
B.AssignBagDropdown.holder = holder
_G.ToggleDropDownMenu(1, nil, B.AssignBagDropdown, 'cursor')
else
if holder.id == 0 then
_G.MainMenuBarBackpackButton_OnClick(holder)
else
_G.BagSlotButton_OnClick(holder)
end
end
end)
end
B:SizeAndPositionBagBar()
E:CreateMover(B.BagBar, 'BagsMover', L["Bags"], nil, nil, nil, nil, nil, 'bags,general')
B:RegisterEvent('BAG_SLOT_FLAGS_UPDATED', 'SizeAndPositionBagBar')
end