ElvUI/Modules/DataTexts/Currencies.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')
local _G = _G
local format, tonumber = format, tonumber
local type, ipairs, unpack = type, ipairs, unpack
local BreakUpLargeNumbers = BreakUpLargeNumbers
local GetMoney = GetMoney
local C_CurrencyInfo_GetBackpackCurrencyInfo = C_CurrencyInfo.GetBackpackCurrencyInfo
local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
local BONUS_ROLL_REWARD_MONEY = BONUS_ROLL_REWARD_MONEY
local iconString = '|T%s:16:16:0:0:64:64:4:60:4:60|t'
DT.CurrencyList = { GOLD = BONUS_ROLL_REWARD_MONEY, BACKPACK = 'Backpack' }
local function OnClick()
_G.ToggleCharacter('TokenFrame')
end
local function GetInfo(id)
local info = C_CurrencyInfo_GetCurrencyInfo(id)
if info then
return info.name, info.quantity, (info.iconFileID and format(iconString, info.iconFileID)) or '136012'
else
return '', '', '136012'
end
end
local function AddInfo(id)
local name, num, icon = GetInfo(id)
if name then
DT.tooltip:AddDoubleLine(format('%s %s', icon, name), BreakUpLargeNumbers(num), 1, 1, 1, 1, 1, 1)
end
end
local goldText
local function OnEvent(self)
goldText = E:FormatMoney(GetMoney(), E.global.datatexts.settings.Currencies.goldFormat or 'BLIZZARD', not E.global.datatexts.settings.Currencies.goldCoins)
local displayed = E.global.datatexts.settings.Currencies.displayedCurrency
if displayed == 'BACKPACK' then
local displayString = ''
for i = 1, 3 do
local info = C_CurrencyInfo_GetBackpackCurrencyInfo(i)
if info and info.quantity then
displayString = (i > 1 and displayString..' ' or displayString)..format('%s %s', format(iconString, info.iconFileID), E:ShortValue(info.quantity))
end
end
self.text:SetText(displayString == '' and goldText or displayString)
elseif displayed == 'GOLD' then
self.text:SetText(goldText)
else
local id = tonumber(displayed)
if not id then return end
local name, num, icon = GetInfo(id)
if not name then return end
local style = E.global.datatexts.settings.Currencies.displayStyle
if style == 'ICON' then
self.text:SetFormattedText('%s %s', icon, E:ShortValue(num))
elseif style == 'ICON_TEXT' then
self.text:SetFormattedText('%s %s %s', icon, name, E:ShortValue(num))
else --ICON_TEXT_ABBR
self.text:SetFormattedText('%s %s %s', icon, E:AbbreviateString(name), E:ShortValue(num))
end
end
end
local function OnEnter()
DT.tooltip:ClearLines()
local addLine, goldSpace
for _, info in ipairs(E.global.datatexts.settings.Currencies.tooltipData) do
local name, id, _, enabled = unpack(info)
if id and enabled then
if type(id) == 'number' then
AddInfo(id)
end
goldSpace = true
elseif enabled then
if addLine then
DT.tooltip:AddLine(' ')
else
addLine = true
end
DT.tooltip:AddLine(name)
goldSpace = true
end
end
if goldSpace then
DT.tooltip:AddLine(' ')
end
DT.tooltip:AddDoubleLine(L["Gold"]..':', goldText, nil, nil, nil, 1, 1, 1)
DT.tooltip:Show()
end
DT:RegisterDatatext('Currencies', nil, {'PLAYER_MONEY', 'SEND_MAIL_MONEY_CHANGED', 'SEND_MAIL_COD_CHANGED', 'PLAYER_TRADE_MONEY', 'TRADE_MONEY_CHANGED', 'CHAT_MSG_CURRENCY', 'CURRENCY_DISPLAY_UPDATE'}, OnEvent, nil, OnClick, OnEnter, nil, _G.CURRENCY)