ElvUI/Modules/DataTexts/CustomCurrency.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')
local _G = _G
local ipairs, pairs, format = ipairs, pairs, format
local tinsert, tremove, next = tinsert, tremove, next
local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
local C_CurrencyInfo_GetCurrencyListInfo = C_CurrencyInfo.GetCurrencyListInfo
local C_CurrencyInfo_GetCurrencyListSize = C_CurrencyInfo.GetCurrencyListSize
local CustomCurrencies = {}
local CurrencyListNameToIndex = {}
local function OnEvent(self)
local currency = CustomCurrencies[self.name]
if currency then
local info = C_CurrencyInfo_GetCurrencyInfo(currency.ID)
if not info then return end
if currency.DISPLAY_STYLE == 'ICON' then
if currency.SHOW_MAX then
self.text:SetFormattedText('%s %d / %d', currency.ICON, info.quantity, info.maxQuantity)
else
self.text:SetFormattedText('%s %d', currency.ICON, info.quantity)
end
elseif currency.DISPLAY_STYLE == 'ICON_TEXT' then
if currency.SHOW_MAX then
self.text:SetFormattedText('%s %s %d / %d', currency.ICON, currency.NAME, info.quantity, info.maxQuantity)
else
self.text:SetFormattedText('%s %s %d', currency.ICON, currency.NAME, info.quantity)
end
else --ICON_TEXT_ABBR
if currency.SHOW_MAX then
self.text:SetFormattedText('%s %s %d / %d', currency.ICON, E:AbbreviateString(currency.NAME), info.quantity, info.maxQuantity)
else
self.text:SetFormattedText('%s %s %d', currency.ICON, E:AbbreviateString(currency.NAME), info.quantity)
end
end
end
end
local function OnEnter(self)
DT.tooltip:ClearLines()
local currency = CustomCurrencies[self.name]
if not currency or not currency.USE_TOOLTIP then return end
local index = CurrencyListNameToIndex[self.name]
if not index then return end
DT.tooltip:SetCurrencyToken(index)
DT.tooltip:Show()
end
local function AddCurrencyNameToIndex(name)
for index = 1, C_CurrencyInfo_GetCurrencyListSize() do
local info = C_CurrencyInfo_GetCurrencyListInfo(index)
if info.name == name then
CurrencyListNameToIndex[name] = index
break
end
end
end
local function RegisterNewDT(currencyID)
local info = C_CurrencyInfo_GetCurrencyInfo(currencyID)
if info.discovered then
local name = info.name
--Add to internal storage, stored with name as key
CustomCurrencies[name] = {NAME = name, ID = currencyID, ICON = format('|T%s:16:16:0:0:64:64:4:60:4:60|t', info.iconFileID), DISPLAY_STYLE = 'ICON', USE_TOOLTIP = true, SHOW_MAX = false, DISPLAY_IN_MAIN_TOOLTIP = true}
--Register datatext
DT:RegisterDatatext(name, _G.CURRENCY, {'CHAT_MSG_CURRENCY', 'CURRENCY_DISPLAY_UPDATE'}, OnEvent, nil, nil, OnEnter, nil, name)
--Save info to persistent storage, stored with ID as key
E.global.datatexts.customCurrencies[currencyID] = CustomCurrencies[name]
--Get the currency index for this currency, so we can use it for a tooltip
AddCurrencyNameToIndex(name)
--Set the HyperDT
local menuIndex = DT:GetMenuListCategory(_G.CURRENCY)
local hyperList = DT.HyperList[menuIndex]
if hyperList then
local menuList = hyperList.menuList
tinsert(menuList, {
text = name,
checked = function() return DT.EasyMenu.MenuGetItem(DT.SelectedDatatext, name) end,
func = function() DT.EasyMenu.MenuSetItem(DT.SelectedDatatext, name) end
})
DT:SortMenuList(menuList)
end
end
end
function DT:UpdateCustomCurrencySettings(currencyName, option, value)
if not currencyName or not option then return end
if option == 'DISPLAY_STYLE' then
CustomCurrencies[currencyName].DISPLAY_STYLE = value
elseif option == 'USE_TOOLTIP' then
CustomCurrencies[currencyName].USE_TOOLTIP = value
elseif option == 'SHOW_MAX' then
CustomCurrencies[currencyName].SHOW_MAX = value
elseif option == 'DISPLAY_IN_MAIN_TOOLTIP' then
CustomCurrencies[currencyName].DISPLAY_IN_MAIN_TOOLTIP = value
end
end
function DT:RegisterCustomCurrencyDT(currencyID)
if currencyID then
--We added a new datatext through the config
if not next(CustomCurrencies) then -- add Currency category if one didn't already exist
tinsert(DT.HyperList, { text = _G.CURRENCY, notCheckable = true, hasArrow = true, menuList = {} } )
DT:SortMenuList(DT.HyperList)
end
RegisterNewDT(currencyID)
else
--We called this in DT:Initialize, so load all the stored currency datatexts
for _, info in pairs(E.global.datatexts.customCurrencies) do
CustomCurrencies[info.NAME] = {NAME = info.NAME, ID = info.ID, ICON = info.ICON, DISPLAY_STYLE = info.DISPLAY_STYLE, USE_TOOLTIP = info.USE_TOOLTIP, SHOW_MAX = info.SHOW_MAX}
DT:RegisterDatatext(info.NAME, _G.CURRENCY, {'CHAT_MSG_CURRENCY', 'CURRENCY_DISPLAY_UPDATE'}, OnEvent, nil, nil, OnEnter, nil, info.NAME)
--Get the currency index for this currency, so we can use it for a tooltip
AddCurrencyNameToIndex(info.NAME)
end
end
end
function DT:RemoveCustomCurrency(currencyName)
--Remove from internal storage
CustomCurrencies[currencyName] = nil
if not next(CustomCurrencies) then
for i, menu in ipairs(DT.HyperList) do
if menu.text == _G.CURRENCY then
tremove(DT.HyperList, i)
break
end
end
else
local menuIndex = DT:GetMenuListCategory(_G.CURRENCY)
local hyperList = DT.HyperList[menuIndex]
if hyperList then
local menuList = hyperList.menuList
for i, info in ipairs(menuList) do
if info.text == currencyName then
tremove(menuList, i)
end
end
end
end
DT:SortMenuList(DT.HyperList)
end