ElvUI/Modules/Misc/TotemBar.lua

118 lines
3.6 KiB
Lua
Raw Normal View History

2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local TOTEMS = E:GetModule('Totems')
local _G = _G
local unpack = unpack
local CreateFrame = CreateFrame
local GetTotemInfo = GetTotemInfo
local CooldownFrame_Set = CooldownFrame_Set
local MAX_TOTEMS = MAX_TOTEMS
function TOTEMS:Update()
for i=1, MAX_TOTEMS do
local button = _G['TotemFrameTotem'..i];
local _, _, startTime, duration, icon = GetTotemInfo(button.slot);
if button:IsShown() then
self.bar[i]:Show()
self.bar[i].iconTexture:SetTexture(icon)
CooldownFrame_Set(self.bar[i].cooldown, startTime, duration, 1)
button:ClearAllPoints();
button:SetParent(self.bar[i].holder);
button:SetAllPoints(self.bar[i].holder);
else
self.bar[i]:Hide()
end
end
end
function TOTEMS:PositionAndSize()
if not E.private.general.totemBar then return end
for i=1, MAX_TOTEMS do
local button = self.bar[i]
local prevButton = self.bar[i-1]
button:Size(self.db.size)
button:ClearAllPoints()
if self.db.growthDirection == 'HORIZONTAL' and self.db.sortDirection == 'ASCENDING' then
if i == 1 then
button:Point('LEFT', self.bar, 'LEFT', self.db.spacing, 0)
elseif prevButton then
button:Point('LEFT', prevButton, 'RIGHT', self.db.spacing, 0)
end
elseif self.db.growthDirection == 'VERTICAL' and self.db.sortDirection == 'ASCENDING' then
if i == 1 then
button:Point('TOP', self.bar, 'TOP', 0, -self.db.spacing)
elseif prevButton then
button:Point('TOP', prevButton, 'BOTTOM', 0, -self.db.spacing)
end
elseif self.db.growthDirection == 'HORIZONTAL' and self.db.sortDirection == 'DESCENDING' then
if i == 1 then
button:Point('RIGHT', self.bar, 'RIGHT', -self.db.spacing, 0)
elseif prevButton then
button:Point('RIGHT', prevButton, 'LEFT', -self.db.spacing, 0)
end
else
if i == 1 then
button:Point('BOTTOM', self.bar, 'BOTTOM', 0, self.db.spacing)
elseif prevButton then
button:Point('BOTTOM', prevButton, 'TOP', 0, self.db.spacing)
end
end
end
if self.db.growthDirection == 'HORIZONTAL' then
self.bar:Width(self.db.size*(MAX_TOTEMS) + self.db.spacing*(MAX_TOTEMS) + self.db.spacing)
self.bar:Height(self.db.size + self.db.spacing*2)
else
self.bar:Height(self.db.size*(MAX_TOTEMS) + self.db.spacing*(MAX_TOTEMS) + self.db.spacing)
self.bar:Width(self.db.size + self.db.spacing*2)
end
self:Update()
end
function TOTEMS:Initialize()
self.Initialized = true
if not E.private.general.totemBar then return end
self.db = E.db.general.totems
local bar = CreateFrame('Frame', 'ElvUI_TotemBar', E.UIParent)
bar:Point('BOTTOMLEFT', E.UIParent, 'BOTTOMLEFT', 490, 4)
self.bar = bar
for i=1, MAX_TOTEMS do
local frame = CreateFrame('Button', bar:GetName()..'Totem'..i, bar, 'BackdropTemplate')
frame:SetID(i)
frame:SetTemplate()
frame:StyleButton()
frame:Hide()
frame.holder = CreateFrame('Frame', nil, frame)
frame.holder:SetAlpha(0)
frame.holder:SetAllPoints()
frame.iconTexture = frame:CreateTexture(nil, 'ARTWORK')
frame.iconTexture:SetTexCoord(unpack(E.TexCoords))
frame.iconTexture:SetInside()
frame.cooldown = CreateFrame('Cooldown', frame:GetName()..'Cooldown', frame, 'CooldownFrameTemplate')
frame.cooldown:SetReverse(true)
frame.cooldown:SetInside()
E:RegisterCooldown(frame.cooldown)
self.bar[i] = frame;
end
self:PositionAndSize()
self:RegisterEvent('PLAYER_TOTEM_UPDATE', 'Update')
self:RegisterEvent('PLAYER_ENTERING_WORLD', 'Update')
E:CreateMover(bar, 'TotemBarMover', L["Class Totems"], nil, nil, nil, nil, nil, 'general,totems');
end
E:RegisterModule(TOTEMS:GetName())