ElvUI/Modules/Skins/Blizzard/BGMap.lua

94 lines
3.2 KiB
Lua
Raw Normal View History

2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
local _G = _G
local hooksecurefunc = hooksecurefunc
local function GetOpacity()
return 1 - (_G.BattlefieldMapOptions and _G.BattlefieldMapOptions.opacity or 1)
end
local function InitializeOptionsDropDown()
_G.BattlefieldMapTab:InitializeOptionsDropDown()
end
local function setBackdropAlpha()
if _G.BattlefieldMapFrame.backdrop then
_G.BattlefieldMapFrame.backdrop:SetBackdropColor(0, 0, 0, GetOpacity())
end
end
-- alpha stuff
local oldAlpha = 0
local function setOldAlpha()
if oldAlpha then
_G.BattlefieldMapFrame:SetGlobalAlpha(oldAlpha)
oldAlpha = nil
end
end
local function setRealAlpha()
oldAlpha = GetOpacity()
_G.BattlefieldMapFrame:SetGlobalAlpha(1)
end
local function refreshAlpha()
oldAlpha = GetOpacity()
end
function S:Blizzard_BattlefieldMap()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.bgmap) then return end
local BattlefieldMapFrame = _G.BattlefieldMapFrame
local BattlefieldMapTab = _G.BattlefieldMapTab
BattlefieldMapFrame:SetClampedToScreen(true)
BattlefieldMapFrame:StripTextures()
refreshAlpha() -- will need this soon
BattlefieldMapFrame:CreateBackdrop()
BattlefieldMapFrame:SetFrameStrata('LOW')
BattlefieldMapFrame.backdrop:SetOutside(BattlefieldMapFrame.ScrollContainer)
BattlefieldMapFrame.backdrop:SetBackdropColor(0, 0, 0, oldAlpha)
BattlefieldMapFrame:EnableMouse(true)
BattlefieldMapFrame:SetMovable(true)
BattlefieldMapFrame.BorderFrame:StripTextures()
BattlefieldMapFrame.BorderFrame.CloseButton:SetFrameLevel(BattlefieldMapFrame.BorderFrame.CloseButton:GetFrameLevel()+1)
S:HandleCloseButton(BattlefieldMapFrame.BorderFrame.CloseButton)
BattlefieldMapTab:Kill()
BattlefieldMapFrame.ScrollContainer:HookScript('OnMouseUp', function(_, btn)
if btn == 'LeftButton' then
BattlefieldMapTab:StopMovingOrSizing()
if not _G.BattlefieldMapOptions.position then _G.BattlefieldMapOptions.position = {} end
_G.BattlefieldMapOptions.position.x, _G.BattlefieldMapOptions.position.y = BattlefieldMapTab:GetCenter()
elseif btn == 'RightButton' then
_G.UIDropDownMenu_Initialize(BattlefieldMapTab.OptionsDropDown, InitializeOptionsDropDown, 'MENU')
_G.ToggleDropDownMenu(1, nil, BattlefieldMapTab.OptionsDropDown, BattlefieldMapFrame:GetName(), 0, -4)
end
if _G.OpacityFrame:IsShown() then
_G.OpacityFrame:Hide()
end
end)
BattlefieldMapFrame.ScrollContainer:HookScript('OnMouseDown', function(_, btn)
if btn == 'LeftButton' and (_G.BattlefieldMapOptions and not _G.BattlefieldMapOptions.locked) then
BattlefieldMapTab:StartMoving()
end
end)
hooksecurefunc(BattlefieldMapFrame, 'SetGlobalAlpha', setBackdropAlpha)
hooksecurefunc(BattlefieldMapFrame, 'RefreshAlpha', refreshAlpha)
BattlefieldMapFrame:HookScript('OnShow', setBackdropAlpha)
BattlefieldMapFrame.ScrollContainer:HookScript('OnLeave', setOldAlpha)
BattlefieldMapFrame.ScrollContainer:HookScript('OnEnter', setRealAlpha)
BattlefieldMapFrame.BorderFrame.CloseButton:HookScript('OnLeave', setOldAlpha)
BattlefieldMapFrame.BorderFrame.CloseButton:HookScript('OnEnter', setRealAlpha)
end
S:AddCallbackForAddon('Blizzard_BattlefieldMap')