ElvUI/Modules/Skins/Blizzard/ObjectiveTracker.lua

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Lua
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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
local _G = _G
local pairs, unpack = pairs, unpack
local hooksecurefunc = hooksecurefunc
local InCombatLockdown = InCombatLockdown
local headers = {
_G.ObjectiveTrackerBlocksFrame.QuestHeader,
_G.ObjectiveTrackerBlocksFrame.AchievementHeader,
_G.ObjectiveTrackerBlocksFrame.ScenarioHeader,
_G.ObjectiveTrackerBlocksFrame.CampaignQuestHeader,
_G.BONUS_OBJECTIVE_TRACKER_MODULE.Header,
_G.WORLD_QUEST_TRACKER_MODULE.Header,
_G.ObjectiveTrackerFrame.BlocksFrame.UIWidgetsHeader
}
local function SkinOjectiveTrackerHeaders()
local frame = _G.ObjectiveTrackerFrame.MODULES
if frame then
for i = 1, #frame do
local modules = frame[i]
if modules then
modules.Header.Background:SetAtlas(nil)
local text = modules.Header.Text
text:FontTemplate()
text:SetParent(modules.Header)
end
end
end
end
local function ColorProgressBars(self, value)
if not (self.Bar and self.isSkinned and value) then return end
S:StatusBarColorGradient(self.Bar, value, 100)
end
local function HotkeyShow(self)
local item = self:GetParent()
if item.rangeOverlay then item.rangeOverlay:Show() end
end
local function HotkeyHide(self)
local item = self:GetParent()
if item.rangeOverlay then item.rangeOverlay:Hide() end
end
local function HotkeyColor(self, r, g, b)
local item = self:GetParent()
if item.rangeOverlay then
if r == 0.6 and g == 0.6 and b == 0.6 then
item.rangeOverlay:SetVertexColor(0, 0, 0, 0)
else
item.rangeOverlay:SetVertexColor(.8, .1, .1, .5)
end
end
end
local function SkinItemButton(item)
item:CreateBackdrop('Transparent')
item.backdrop:SetAllPoints()
item:StyleButton()
item:SetNormalTexture(nil)
item.icon:SetTexCoord(unpack(E.TexCoords))
item.icon:SetInside()
item.Cooldown:SetInside()
item.Count:ClearAllPoints()
item.Count:Point('TOPLEFT', 1, -1)
item.Count:FontTemplate(nil, 14, 'OUTLINE')
item.Count:SetShadowOffset(5, -5)
local rangeOverlay = item:CreateTexture(nil, 'OVERLAY')
rangeOverlay:SetTexture(E.Media.Textures.White8x8)
rangeOverlay:SetInside()
item.rangeOverlay = rangeOverlay
hooksecurefunc(item.HotKey, 'Show', HotkeyShow)
hooksecurefunc(item.HotKey, 'Hide', HotkeyHide)
hooksecurefunc(item.HotKey, 'SetVertexColor', HotkeyColor)
HotkeyColor(item.HotKey, item.HotKey:GetTextColor())
item.HotKey:SetAlpha(0)
E:RegisterCooldown(item.Cooldown)
end
local function HandleItemButton(block)
if InCombatLockdown() then return end -- will break quest item button
local item = block and block.itemButton
if not item then return end
if not item.skinned then
SkinItemButton(item)
item.skinned = true
end
if item.backdrop then
item.backdrop:SetFrameLevel(item:GetFrameLevel() - 1)
end
end
-- 9.0 Needs Update
local function SkinProgressBars(_, _, line)
local progressBar = line and line.ProgressBar
local bar = progressBar and progressBar.Bar
if not bar then return end
local icon = bar.Icon
local label = bar.Label
if not progressBar.isSkinned then
if bar.BarFrame then bar.BarFrame:Hide() end
if bar.BarFrame2 then bar.BarFrame2:Hide() end
if bar.BarFrame3 then bar.BarFrame3:Hide() end
if bar.BarGlow then bar.BarGlow:Hide() end
if bar.Sheen then bar.Sheen:Hide() end
if bar.IconBG then bar.IconBG:SetAlpha(0) end
if bar.BorderLeft then bar.BorderLeft:SetAlpha(0) end
if bar.BorderRight then bar.BorderRight:SetAlpha(0) end
if bar.BorderMid then bar.BorderMid:SetAlpha(0) end
bar:Height(18)
bar:StripTextures()
bar:CreateBackdrop('Transparent')
bar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(bar)
if label then
label:ClearAllPoints()
label:Point('CENTER', bar, 0, 1)
label:FontTemplate(nil, 14, 'OUTLINE')
end
if icon then
icon:ClearAllPoints()
icon:Point('LEFT', bar, 'RIGHT', E.PixelMode and 3 or 7, 0)
icon:SetMask('')
icon:SetTexCoord(unpack(E.TexCoords))
if not progressBar.backdrop then
progressBar:CreateBackdrop()
progressBar.backdrop:SetOutside(icon)
progressBar.backdrop:SetShown(icon:IsShown())
end
end
_G.BonusObjectiveTrackerProgressBar_PlayFlareAnim = E.noop
progressBar.isSkinned = true
ColorProgressBars(progressBar, bar:GetValue())
elseif icon and progressBar.backdrop then
progressBar.backdrop:SetShown(icon:IsShown())
end
end
local function SkinTimerBars(_, _, line)
local timerBar = line and line.TimerBar
local bar = timerBar and timerBar.Bar
if not timerBar.isSkinned then
bar:Height(18)
bar:StripTextures()
bar:CreateBackdrop('Transparent')
bar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(bar)
timerBar.isSkinned = true
end
end
local function PositionFindGroupButton(block, button)
if InCombatLockdown() then return end -- will break quest item button
if button and button.GetPoint then
local a, b, c, d, e = button:GetPoint()
if block.groupFinderButton and b == block.groupFinderButton and block.itemButton and button == block.itemButton then
-- this fires when there is a group button and a item button to the left of it
-- we push the item button away from the group button (to the left)
button:Point(a, b, c, d-(E.PixelMode and -1 or 1), e);
elseif b == block and block.groupFinderButton and button == block.groupFinderButton then
-- this fires when there is a group finder button
-- we push the group finder button down slightly
button:Point(a, b, c, d, e-(E.PixelMode and 2 or -1));
end
end
end
local function SkinFindGroupButton(block)
if block.hasGroupFinderButton and block.groupFinderButton then
if block.groupFinderButton and not block.groupFinderButton.skinned then
S:HandleButton(block.groupFinderButton)
block.groupFinderButton:Size(20)
block.groupFinderButton.backdrop:SetFrameLevel(3)
block.groupFinderButton.skinned = true
end
end
end
local function TrackerStateChanged()
local minimizeButton = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton
if _G.ObjectiveTrackerFrame.collapsed then
minimizeButton.tex:SetTexture(E.Media.Textures.PlusButton)
else
minimizeButton.tex:SetTexture(E.Media.Textures.MinusButton)
end
end
local function UpdateMinimizeButton(button, collapsed)
if collapsed then
button.tex:SetTexture(E.Media.Textures.PlusButton)
else
button.tex:SetTexture(E.Media.Textures.MinusButton)
end
end
function S:ObjectiveTrackerFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.objectiveTracker) then return end
local minimize = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton
minimize:StripTextures(nil, true)
minimize:Size(16, 16)
minimize:SetHighlightTexture([[Interface\Buttons\UI-PlusButton-Hilight]], 'ADD')
minimize.tex = minimize:CreateTexture(nil, 'OVERLAY')
minimize.tex:SetTexture(E.Media.Textures.MinusButton)
minimize.tex:SetInside()
hooksecurefunc('ObjectiveTracker_Expand',TrackerStateChanged)
hooksecurefunc('ObjectiveTracker_Collapse',TrackerStateChanged)
hooksecurefunc('QuestObjectiveSetupBlockButton_Item', HandleItemButton)
hooksecurefunc('BonusObjectiveTrackerProgressBar_SetValue',ColorProgressBars) --[Color]: Bonus Objective Progress Bar
hooksecurefunc('ObjectiveTrackerProgressBar_SetValue',ColorProgressBars) --[Color]: Quest Progress Bar
hooksecurefunc('ScenarioTrackerProgressBar_SetValue',ColorProgressBars) --[Color]: Scenario Progress Bar
hooksecurefunc('QuestObjectiveSetupBlockButton_AddRightButton',PositionFindGroupButton) --[Move]: The eye & quest item to the left of the eye
hooksecurefunc('ObjectiveTracker_Update',SkinOjectiveTrackerHeaders) --[Skin]: Module Headers
hooksecurefunc('QuestObjectiveSetupBlockButton_FindGroup',SkinFindGroupButton) --[Skin]: The eye
hooksecurefunc(_G.BONUS_OBJECTIVE_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: Bonus Objective Progress Bar
hooksecurefunc(_G.WORLD_QUEST_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: World Quest Progress Bar
hooksecurefunc(_G.DEFAULT_OBJECTIVE_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: Quest Progress Bar
hooksecurefunc(_G.SCENARIO_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: Scenario Progress Bar
hooksecurefunc(_G.CAMPAIGN_QUEST_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: Campaign Progress Bar
hooksecurefunc(_G.QUEST_TRACKER_MODULE,'AddProgressBar',SkinProgressBars) --[Skin]: Quest Progress Bar
hooksecurefunc(_G.QUEST_TRACKER_MODULE,'AddTimerBar',SkinTimerBars) --[Skin]: Quest Timer Bar
hooksecurefunc(_G.SCENARIO_TRACKER_MODULE,'AddTimerBar',SkinTimerBars) --[Skin]: Scenario Timer Bar
hooksecurefunc(_G.ACHIEVEMENT_TRACKER_MODULE,'AddTimerBar',SkinTimerBars) --[Skin]: Achievement Timer Bar
for _, header in pairs(headers) do
local button = header.MinimizeButton
if button then
button:GetNormalTexture():SetAlpha(0)
button:GetPushedTexture():SetAlpha(0)
button.tex = button:CreateTexture(nil, 'OVERLAY')
button.tex:SetTexture(E.Media.Textures.MinusButton)
button.tex:SetInside()
hooksecurefunc(button, 'SetCollapsed', UpdateMinimizeButton)
end
end
end
S:AddCallback('ObjectiveTrackerFrame')