154 lines
5.7 KiB
Lua
154 lines
5.7 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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--Just some test code
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--[[
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local talkingHeadTextureKitRegionFormatStrings = {
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TextBackground = '%s-TextBackground',
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Portrait = '%s-PortraitFrame',
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}
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local talkingHeadDefaultAtlases = {
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TextBackground = 'TalkingHeads-TextBackground',
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Portrait = 'TalkingHeads-Alliance-PortraitFrame',
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}
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local talkingHeadFontColor = {
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['TalkingHeads-Horde'] = {Name = CreateColor(0.28, 0.02, 0.02), Text = CreateColor(0.0, 0.0, 0.0), Shadow = CreateColor(0.0, 0.0, 0.0, 0.0)},
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['TalkingHeads-Alliance'] = {Name = CreateColor(0.02, 0.17, 0.33), Text = CreateColor(0.0, 0.0, 0.0), Shadow = CreateColor(0.0, 0.0, 0.0, 0.0)},
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['TalkingHeads-Neutral'] = {Name = CreateColor(0.33, 0.16, 0.02), Text = CreateColor(0.0, 0.0, 0.0), Shadow = CreateColor(0.0, 0.0, 0.0, 0.0)},
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['Normal'] = {Name = CreateColor(1, 0.82, 0.02), Text = CreateColor(1, 1, 1), Shadow = CreateColor(0.0, 0.0, 0.0, 1.0)},
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}
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--test
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function TestTalkingHead()
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local frame = TalkingHeadFrame;
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local model = frame.MainFrame.Model;
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if frame.finishTimer then
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frame.finishTimer:Cancel();
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frame.finishTimer = nil;
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end
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if frame.voHandle then
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StopSound(frame.voHandle);
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frame.voHandle = nil;
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end
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local currentDisplayInfo = model:GetDisplayInfo();
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local displayInfo, cameraID, vo, duration, lineNumber, numLines, name, text, isNewTalkingHead, textureKitID
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displayInfo = 76291
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cameraID = 1240
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vo = 103175
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duration = 20.220001220703
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lineNumber = 0
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numLines = 4
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name = 'Some Ugly Woman'
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text = 'Testing this sheet out Testing this sheet out Testing this sheet out Testing this sheet out Testing this sheet out Testing this sheet out Testing this sheet out '
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isNewTalkingHead = true
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textureKitID = 0
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local textFormatted = format(text);
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if displayInfo and displayInfo ~= 0 then
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local textureKit;
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if textureKitID ~= 0 then
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SetupTextureKits(textureKitID, frame.BackgroundFrame, talkingHeadTextureKitRegionFormatStrings, false, true);
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SetupTextureKits(textureKitID, frame.PortraitFrame, talkingHeadTextureKitRegionFormatStrings, false, true);
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textureKit = GetUITextureKitInfo(textureKitID);
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else
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SetupAtlasesOnRegions(frame.BackgroundFrame, talkingHeadDefaultAtlases, true);
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SetupAtlasesOnRegions(frame.PortraitFrame, talkingHeadDefaultAtlases, true);
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textureKit = 'Normal';
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end
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local nameColor = talkingHeadFontColor[textureKit].Name;
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local textColor = talkingHeadFontColor[textureKit].Text;
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local shadowColor = talkingHeadFontColor[textureKit].Shadow;
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frame.NameFrame.Name:SetTextColor(nameColor:GetRGB());
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frame.NameFrame.Name:SetShadowColor(shadowColor:GetRGBA());
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frame.TextFrame.Text:SetTextColor(textColor:GetRGB());
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frame.TextFrame.Text:SetShadowColor(shadowColor:GetRGBA());
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frame:Show();
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if currentDisplayInfo ~= displayInfo then
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model.uiCameraID = cameraID;
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model:SetDisplayInfo(displayInfo);
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else
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if model.uiCameraID ~= cameraID then
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model.uiCameraID = cameraID;
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Model_ApplyUICamera(model, model.uiCameraID);
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end
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TalkingHeadFrame_SetupAnimations(model);
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end
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if isNewTalkingHead then
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TalkingHeadFrame_Reset(frame, textFormatted, name);
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TalkingHeadFrame_FadeinFrames();
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else
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if name ~= frame.NameFrame.Name:GetText() then
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-- Fade out the old name and fade in the new name
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frame.NameFrame.Fadeout:Play();
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E:Delay(0.25, frame.NameFrame.Name.SetText, frame.NameFrame.Name, name);
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E:Delay(0.5, frame.NameFrame.Fadein.Play, frame.NameFrame.Fadein);
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frame.MainFrame.TalkingHeadsInAnim:Play();
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end
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if textFormatted ~= frame.TextFrame.Text:GetText() then
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-- Fade out the old text and fade in the new text
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frame.TextFrame.Fadeout:Play();
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E:Delay(0.25, frame.TextFrame.Text.SetText, frame.TextFrame.Text, textFormatted);
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E:Delay(0.5, frame.TextFrame.Fadein.Play, frame.TextFrame.Fadein);
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end
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end
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local success, voHandle = PlaySound(vo, 'Talking Head', true, true);
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if success then
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frame.voHandle = voHandle;
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end
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end
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end]]
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function S:Blizzard_TalkingHeadUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talkinghead) then return end
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local TalkingHeadFrame = _G.TalkingHeadFrame
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TalkingHeadFrame.BackgroundFrame.TextBackground:SetAtlas(nil)
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TalkingHeadFrame.PortraitFrame.Portrait:SetAtlas(nil)
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TalkingHeadFrame.MainFrame.Model.PortraitBg:SetAtlas(nil)
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TalkingHeadFrame.PortraitFrame:StripTextures()
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if E.db.general.talkingHeadFrameBackdrop then
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TalkingHeadFrame:StripTextures()
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TalkingHeadFrame.MainFrame:StripTextures()
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TalkingHeadFrame:CreateBackdrop('Transparent')
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local button = TalkingHeadFrame.MainFrame.CloseButton
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S:HandleCloseButton(button)
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button:ClearAllPoints()
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button:Point('TOPRIGHT', TalkingHeadFrame.BackgroundFrame, 'TOPRIGHT', 0, -2)
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else
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TalkingHeadFrame.MainFrame.Model:CreateBackdrop('Transparent')
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TalkingHeadFrame.MainFrame.Model.backdrop:ClearAllPoints()
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TalkingHeadFrame.MainFrame.Model.backdrop:Point('CENTER')
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TalkingHeadFrame.MainFrame.Model.backdrop:Size(120, 119)
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TalkingHeadFrame.MainFrame.CloseButton:Kill()
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end
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TalkingHeadFrame.BackgroundFrame.TextBackground.SetAtlas = E.noop
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TalkingHeadFrame.PortraitFrame.Portrait.SetAtlas = E.noop
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TalkingHeadFrame.MainFrame.Model.PortraitBg.SetAtlas = E.noop
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TalkingHeadFrame.NameFrame.Name:SetTextColor(1, 0.82, 0.02)
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TalkingHeadFrame.NameFrame.Name.SetTextColor = E.noop
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TalkingHeadFrame.NameFrame.Name:SetShadowColor(0, 0, 0, 1)
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TalkingHeadFrame.NameFrame.Name:SetShadowOffset(2, -2)
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TalkingHeadFrame.TextFrame.Text:SetTextColor(1, 1, 1)
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TalkingHeadFrame.TextFrame.Text.SetTextColor = E.noop
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TalkingHeadFrame.TextFrame.Text:SetShadowColor(0, 0, 0, 1)
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TalkingHeadFrame.TextFrame.Text:SetShadowOffset(2, -2)
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end
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S:AddCallbackForAddon('Blizzard_TalkingHeadUI')
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