ElvUI/Modules/UnitFrames/ConfigEnviroment.lua

299 lines
8.0 KiB
Lua
Raw Normal View History

2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
local _, ns = ...
local ElvUF = ns.oUF
local _G = _G
local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
local type, unpack, select, pairs = type, unpack, select, pairs
local min, random, format = min, random, format
local UnitPower = UnitPower
local UnitPowerMax = UnitPowerMax
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitName = UnitName
local UnitClass = UnitClass
local InCombatLockdown = InCombatLockdown
local UnregisterUnitWatch = UnregisterUnitWatch
local RegisterUnitWatch = RegisterUnitWatch
local RegisterStateDriver = RegisterStateDriver
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_SORT_ORDER = CLASS_SORT_ORDER
local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
local configEnv
local originalEnvs = {}
local overrideFuncs = {}
local attributeBlacklist = {
showRaid = true,
showParty = true,
showSolo = true
}
local function createConfigEnv()
if configEnv then return end
configEnv = setmetatable({
UnitPower = function (unit, displayType)
if unit:find('target') or unit:find('focus') then
return UnitPower(unit, displayType)
end
return random(1, UnitPowerMax(unit, displayType) or 1)
end,
UnitHealth = function(unit)
if unit:find('target') or unit:find('focus') then
return UnitHealth(unit)
end
return random(1, UnitHealthMax(unit))
end,
UnitName = function(unit)
if unit:find('target') or unit:find('focus') then
return UnitName(unit)
end
if E.CreditsList then
local max = #E.CreditsList
return E.CreditsList[random(1, max)]
end
return 'Test Name'
end,
UnitClass = function(unit)
if unit:find('target') or unit:find('focus') then
return UnitClass(unit)
end
local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))]
return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
end,
Hex = function(r, g, b)
if type(r) == 'table' then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return format('|cff%02x%02x%02x', r*255, g*255, b*255)
end,
ColorGradient = ElvUF.ColorGradient,
_COLORS = ElvUF.colors
}, {
__index = _G,
__newindex = function(_, key, value) _G[key] = value end,
})
overrideFuncs['namecolor'] = ElvUF.Tags.Methods['namecolor']
overrideFuncs['name:veryshort'] = ElvUF.Tags.Methods['name:veryshort']
overrideFuncs['name:short'] = ElvUF.Tags.Methods['name:short']
overrideFuncs['name:medium'] = ElvUF.Tags.Methods['name:medium']
overrideFuncs['name:long'] = ElvUF.Tags.Methods['name:long']
overrideFuncs['healthcolor'] = ElvUF.Tags.Methods['healthcolor']
overrideFuncs['health:current'] = ElvUF.Tags.Methods['health:current']
overrideFuncs['health:deficit'] = ElvUF.Tags.Methods['health:deficit']
overrideFuncs['health:current-percent'] = ElvUF.Tags.Methods['health:current-percent']
overrideFuncs['health:current-max'] = ElvUF.Tags.Methods['health:current-max']
overrideFuncs['health:current-max-percent'] = ElvUF.Tags.Methods['health:current-max-percent']
overrideFuncs['health:max'] = ElvUF.Tags.Methods['health:max']
overrideFuncs['health:percent'] = ElvUF.Tags.Methods['health:percent']
overrideFuncs['powercolor'] = ElvUF.Tags.Methods['powercolor']
overrideFuncs['power:current'] = ElvUF.Tags.Methods['power:current']
overrideFuncs['power:deficit'] = ElvUF.Tags.Methods['power:deficit']
overrideFuncs['power:current-percent'] = ElvUF.Tags.Methods['power:current-percent']
overrideFuncs['power:current-max'] = ElvUF.Tags.Methods['power:current-max']
overrideFuncs['power:current-max-percent'] = ElvUF.Tags.Methods['power:current-max-percent']
overrideFuncs['power:max'] = ElvUF.Tags.Methods['power:max']
overrideFuncs['power:percent'] = ElvUF.Tags.Methods['power:percent']
end
function UF:ForceShow(frame)
if InCombatLockdown() then return; end
if not frame.isForced then
frame.oldUnit = frame.unit
frame.unit = 'player'
frame.isForced = true;
frame.oldOnUpdate = frame:GetScript('OnUpdate')
end
frame:SetScript('OnUpdate', nil)
frame.forceShowAuras = true
UnregisterUnitWatch(frame)
RegisterUnitWatch(frame, true)
frame:EnableMouse(false)
frame:Show()
if frame:IsVisible() and frame.Update then
frame:Update()
end
if _G[frame:GetName()..'Target'] then
self:ForceShow(_G[frame:GetName()..'Target'])
end
if _G[frame:GetName()..'Pet'] then
self:ForceShow(_G[frame:GetName()..'Pet'])
end
end
function UF:UnforceShow(frame)
if InCombatLockdown() then return; end
if not frame.isForced then
return
end
frame.forceShowAuras = nil
frame.isForced = nil
-- Ask the SecureStateDriver to show/hide the frame for us
UnregisterUnitWatch(frame)
RegisterUnitWatch(frame)
frame:EnableMouse(true)
if frame.oldOnUpdate then
frame:SetScript('OnUpdate', frame.oldOnUpdate)
frame.oldOnUpdate = nil
end
frame.unit = frame.oldUnit or frame.unit
-- If we're visible force an update so everything is properly in a
-- non-config mode state
if frame:IsVisible() and frame.Update then
frame:Update()
end
if _G[frame:GetName()..'Target'] then
self:UnforceShow(_G[frame:GetName()..'Target'])
end
if _G[frame:GetName()..'Pet'] then
self:UnforceShow(_G[frame:GetName()..'Pet'])
end
end
function UF:ShowChildUnits(header, ...)
header.isForced = true
for i=1, select('#', ...) do
local frame = select(i, ...)
frame:SetID(i)
self:ForceShow(frame)
end
end
function UF:UnshowChildUnits(header, ...)
header.isForced = nil
for i=1, select('#', ...) do
local frame = select(i, ...)
self:UnforceShow(frame)
end
end
local function OnAttributeChanged(self)
if not self:GetParent().forceShow and not self.forceShow then return; end
if not self:IsShown() then return end
local db = self.db or self:GetParent().db
local maxUnits = MAX_RAID_MEMBERS
local startingIndex = db.raidWideSorting and -(min(db.numGroups * (db.groupsPerRowCol * 5), maxUnits) + 1) or -4
if self:GetAttribute('startingIndex') ~= startingIndex then
self:SetAttribute('startingIndex', startingIndex)
UF:ShowChildUnits(self, self:GetChildren())
end
end
function UF:HeaderConfig(header, configMode)
if InCombatLockdown() then return; end
createConfigEnv()
header.forceShow = configMode
header.forceShowAuras = configMode
header.isForced = configMode
if configMode then
for _, func in pairs(overrideFuncs) do
if type(func) == 'function' then
if not originalEnvs[func] then
originalEnvs[func] = getfenv(func)
setfenv(func, configEnv)
end
end
end
RegisterStateDriver(header, 'visibility', 'show')
else
for func, env in pairs(originalEnvs) do
setfenv(func, env)
originalEnvs[func] = nil
end
RegisterStateDriver(header, 'visibility', header.db.visibility)
if header:GetScript('OnEvent') then
header:GetScript('OnEvent')(header, 'PLAYER_ENTERING_WORLD')
end
end
for i=1, #header.groups do
local group = header.groups[i]
if group:IsShown() then
group.forceShow = header.forceShow
group.forceShowAuras = header.forceShowAuras
group:HookScript('OnAttributeChanged', OnAttributeChanged)
if configMode then
for key in pairs(attributeBlacklist) do
group:SetAttribute(key, nil)
end
OnAttributeChanged(group)
group:Update()
else
for key in pairs(attributeBlacklist) do
group:SetAttribute(key, true)
end
UF:UnshowChildUnits(group, group:GetChildren())
group:SetAttribute('startingIndex', 1)
group:Update()
end
end
end
UF.headerFunctions[header.groupName]:AdjustVisibility(header)
end
function UF:PLAYER_REGEN_DISABLED()
for _, header in pairs(UF.headers) do
if header.forceShow then
self:HeaderConfig(header)
end
end
for _, unit in pairs(UF.units) do
local frame = self[unit]
if frame and frame.forceShow then
self:UnforceShow(frame)
end
end
for i=1, 5 do
local arena = self['arena'..i]
if arena and arena.isForced then
self:UnforceShow(arena)
end
if i < 5 then
local boss = self['boss'..i]
if boss and boss.isForced then
self:UnforceShow(boss)
end
end
end
end
UF:RegisterEvent('PLAYER_REGEN_DISABLED')