initial commit
This commit is contained in:
103
Modules/UnitFrames/Units/Focus.lua
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103
Modules/UnitFrames/Units/Focus.lua
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@@ -0,0 +1,103 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames')
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, 'ElvUI was unable to locate oUF.')
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local _G = _G
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local tinsert = tinsert
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-- GLOBALS: ElvUF_Target
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function UF:Construct_FocusFrame(frame)
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frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
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frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
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frame.Power.frequentUpdates = true
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frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
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frame.Name = UF:Construct_NameText(frame)
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frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
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frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
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frame.Buffs = UF:Construct_Buffs(frame)
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frame.Castbar = UF:Construct_Castbar(frame, L["Focus Castbar"])
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frame.Castbar.SafeZone = nil
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frame.Castbar.LatencyTexture:Hide()
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frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
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frame.Debuffs = UF:Construct_Debuffs(frame)
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frame.HealthPrediction = UF:Construct_HealComm(frame)
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frame.AuraBars = UF:Construct_AuraBarHeader(frame)
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frame.ThreatIndicator = UF:Construct_Threat(frame)
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frame.MouseGlow = UF:Construct_MouseGlow(frame)
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frame.TargetGlow = UF:Construct_TargetGlow(frame)
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frame.FocusGlow = UF:Construct_FocusGlow(frame)
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frame.InfoPanel = UF:Construct_InfoPanel(frame)
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frame.AuraHighlight = UF:Construct_AuraHighlight(frame)
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frame.Fader = UF:Construct_Fader()
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frame.Cutaway = UF:Construct_Cutaway(frame)
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frame.CombatIndicator = UF:Construct_CombatIndicator(frame)
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frame.customTexts = {}
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frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 342, 59)
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E:CreateMover(frame, frame:GetName()..'Mover', L["Focus Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,focus,generalGroup')
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frame.unitframeType = 'focus'
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end
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function UF:Update_FocusFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
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frame:SetFrameStrata(db.strataAndLevel.frameStrata)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
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frame:SetFrameLevel(db.strataAndLevel.frameLevel)
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end
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frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
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frame.colors = ElvUF.colors
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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_G[frame:GetName()..'Mover']:Size(frame:GetSize())
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_PowerPrediction(frame)
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UF:Configure_Portrait(frame)
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UF:Configure_Threat(frame)
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UF:EnableDisable_Auras(frame)
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UF:Configure_AllAuras(frame)
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UF:Configure_Castbar(frame)
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UF:Configure_Fader(frame)
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UF:Configure_HealComm(frame)
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UF:Configure_RaidIcon(frame)
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UF:Configure_AuraBars(frame)
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UF:Configure_Cutaway(frame)
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UF:Configure_CustomTexts(frame)
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UF:Configure_AuraHighlight(frame)
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UF:Configure_CombatIndicator(frame)
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frame:UpdateAllElements('ElvUI_UpdateAllElements')
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end
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tinsert(UF.unitstoload, 'focus')
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110
Modules/UnitFrames/Units/FocusTarget.lua
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110
Modules/UnitFrames/Units/FocusTarget.lua
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@@ -0,0 +1,110 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames')
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, 'ElvUI was unable to locate oUF.')
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local _G = _G
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local tinsert = tinsert
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-- GLOBALS: ElvUF_Focus
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function UF:Construct_FocusTargetFrame(frame)
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frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
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frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
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frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
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frame.Name = UF:Construct_NameText(frame)
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frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
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frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
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frame.Buffs = UF:Construct_Buffs(frame)
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frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
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frame.Debuffs = UF:Construct_Debuffs(frame)
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frame.ThreatIndicator = UF:Construct_Threat(frame)
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frame.MouseGlow = UF:Construct_MouseGlow(frame)
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frame.TargetGlow = UF:Construct_TargetGlow(frame)
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frame.FocusGlow = UF:Construct_FocusGlow(frame)
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frame.InfoPanel = UF:Construct_InfoPanel(frame)
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frame.Fader = UF:Construct_Fader()
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frame.Cutaway = UF:Construct_Cutaway(frame)
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frame.customTexts = {}
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frame:Point('BOTTOM', UF.focus, 'TOP', 0, 7) --Set to default position
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E:CreateMover(frame, frame:GetName()..'Mover', L["FocusTarget Frame"], nil, -7, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,focustarget,generalGroup')
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frame.unitframeType = 'focustarget'
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end
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function UF:Update_FocusTargetFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
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frame:SetFrameStrata(db.strataAndLevel.frameStrata)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
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frame:SetFrameLevel(db.strataAndLevel.frameLevel)
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end
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frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
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frame.colors = ElvUF.colors
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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_G[frame:GetName()..'Mover']:Size(frame:GetSize())
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UF:Configure_InfoPanel(frame)
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--Health
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UF:Configure_HealthBar(frame)
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--Name
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UF:UpdateNameSettings(frame)
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--Power
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UF:Configure_Power(frame)
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--Power Predicition
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UF:Configure_PowerPrediction(frame)
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--Portrait
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UF:Configure_Portrait(frame)
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--Threat
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UF:Configure_Threat(frame)
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--Auras
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UF:EnableDisable_Auras(frame)
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UF:Configure_AllAuras(frame)
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--Fader
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UF:Configure_Fader(frame)
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--Raid Icon
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UF:Configure_RaidIcon(frame)
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--Cutaway
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UF:Configure_Cutaway(frame)
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--CustomTexts
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UF:Configure_CustomTexts(frame)
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frame:UpdateAllElements('ElvUI_UpdateAllElements')
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end
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tinsert(UF.unitstoload, 'focustarget')
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10
Modules/UnitFrames/Units/Load_Units.xml
Normal file
10
Modules/UnitFrames/Units/Load_Units.xml
Normal file
@@ -0,0 +1,10 @@
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<Ui xmlns='http://www.blizzard.com/wow/ui/'>
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<Script file='Player.lua'/>
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<Script file='Target.lua'/>
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<Script file='TargetTarget.lua'/>
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<Script file='Focus.lua'/>
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<Script file='FocusTarget.lua'/>
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<Script file='Pet.lua'/>
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<Script file='PetTarget.lua'/>
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<Script file='TargetTargetTarget.lua'/>
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</Ui>
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99
Modules/UnitFrames/Units/Pet.lua
Normal file
99
Modules/UnitFrames/Units/Pet.lua
Normal file
@@ -0,0 +1,99 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames')
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, 'ElvUI was unable to locate oUF.')
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local _G = _G
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local tinsert = tinsert
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-- GLOBALS: ElvUF_Player
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function UF:Construct_PetFrame(frame)
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frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
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frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
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frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
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frame.Name = UF:Construct_NameText(frame)
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frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
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frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
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frame.Buffs = UF:Construct_Buffs(frame)
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frame.Debuffs = UF:Construct_Debuffs(frame)
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frame.Castbar = UF:Construct_Castbar(frame, L["Pet Castbar"])
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frame.Castbar.SafeZone = nil
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frame.Castbar.LatencyTexture:Hide()
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frame.ThreatIndicator = UF:Construct_Threat(frame)
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frame.HealthPrediction = UF:Construct_HealComm(frame)
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frame.AuraWatch = UF:Construct_AuraWatch(frame)
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frame.AuraBars = UF:Construct_AuraBarHeader(frame)
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frame.InfoPanel = UF:Construct_InfoPanel(frame)
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frame.MouseGlow = UF:Construct_MouseGlow(frame)
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frame.FocusGlow = UF:Construct_FocusGlow(frame)
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frame.TargetGlow = UF:Construct_TargetGlow(frame)
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frame.Fader = UF:Construct_Fader()
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frame.Cutaway = UF:Construct_Cutaway(frame)
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frame.customTexts = {}
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frame:Point('BOTTOM', E.UIParent, 'BOTTOM', -342, 100)
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E:CreateMover(frame, frame:GetName()..'Mover', L["Pet Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,pet,generalGroup')
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frame.unitframeType = 'pet'
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end
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function UF:Update_PetFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
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frame:SetFrameStrata(db.strataAndLevel.frameStrata)
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end
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if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
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frame:SetFrameLevel(db.strataAndLevel.frameLevel)
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end
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frame.Health.colorPetByUnitClass = db.health.colorPetByUnitClass
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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_G[frame:GetName()..'Mover']:Size(frame:GetSize())
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_PowerPrediction(frame)
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UF:Configure_Portrait(frame)
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UF:Configure_Threat(frame)
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UF:EnableDisable_Auras(frame)
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UF:Configure_AllAuras(frame)
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UF:Configure_Fader(frame)
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UF:Configure_Castbar(frame)
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UF:Configure_HealComm(frame)
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UF:Configure_AuraBars(frame)
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UF:Configure_Cutaway(frame)
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UF:Configure_CustomTexts(frame)
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UF:Configure_AuraWatch(frame, true)
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frame:UpdateAllElements('ElvUI_UpdateAllElements')
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end
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tinsert(UF.unitstoload, 'pet')
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88
Modules/UnitFrames/Units/PetTarget.lua
Normal file
88
Modules/UnitFrames/Units/PetTarget.lua
Normal file
@@ -0,0 +1,88 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
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local UF = E:GetModule('UnitFrames')
|
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|
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, 'ElvUI was unable to locate oUF.')
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local _G = _G
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local tinsert = tinsert
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-- GLOBALS: ElvUF_Pet
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function UF:Construct_PetTargetFrame(frame)
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frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
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frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
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frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
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frame.Name = UF:Construct_NameText(frame)
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frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
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frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
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frame.InfoPanel = UF:Construct_InfoPanel(frame)
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frame.Buffs = UF:Construct_Buffs(frame)
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frame.ThreatIndicator = UF:Construct_Threat(frame)
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frame.Debuffs = UF:Construct_Debuffs(frame)
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frame.MouseGlow = UF:Construct_MouseGlow(frame)
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||||
frame.TargetGlow = UF:Construct_TargetGlow(frame)
|
||||
frame.FocusGlow = UF:Construct_FocusGlow(frame)
|
||||
frame.Fader = UF:Construct_Fader()
|
||||
frame.Cutaway = UF:Construct_Cutaway(frame)
|
||||
frame.customTexts = {}
|
||||
|
||||
frame:Point('BOTTOM', ElvUF_Pet, 'TOP', 0, 7) --Set to default position
|
||||
E:CreateMover(frame, frame:GetName()..'Mover', L["PetTarget Frame"], nil, -7, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,pettarget,generalGroup')
|
||||
|
||||
frame.unitframeType = 'pettarget'
|
||||
end
|
||||
|
||||
function UF:Update_PetTargetFrame(frame, db)
|
||||
frame.db = db
|
||||
|
||||
do
|
||||
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
|
||||
frame.UNIT_WIDTH = db.width
|
||||
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
|
||||
frame.USE_POWERBAR = db.power.enable
|
||||
frame.POWERBAR_DETACHED = db.power.detachFromFrame
|
||||
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
|
||||
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
|
||||
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
|
||||
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
|
||||
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
|
||||
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
|
||||
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
|
||||
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
|
||||
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
|
||||
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
|
||||
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
|
||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
|
||||
frame:SetFrameStrata(db.strataAndLevel.frameStrata)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
|
||||
frame:SetFrameLevel(db.strataAndLevel.frameLevel)
|
||||
end
|
||||
|
||||
frame.colors = ElvUF.colors
|
||||
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
|
||||
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
|
||||
_G[frame:GetName()..'Mover']:Size(frame:GetSize())
|
||||
|
||||
UF:Configure_InfoPanel(frame)
|
||||
UF:Configure_HealthBar(frame)
|
||||
UF:UpdateNameSettings(frame)
|
||||
UF:Configure_Power(frame)
|
||||
UF:Configure_PowerPrediction(frame)
|
||||
UF:Configure_Portrait(frame)
|
||||
UF:Configure_Threat(frame)
|
||||
UF:EnableDisable_Auras(frame)
|
||||
UF:Configure_AllAuras(frame)
|
||||
UF:Configure_Fader(frame)
|
||||
UF:Configure_Cutaway(frame)
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
frame:UpdateAllElements('ElvUI_UpdateAllElements')
|
||||
end
|
||||
|
||||
tinsert(UF.unitstoload, 'pettarget')
|
||||
170
Modules/UnitFrames/Units/Player.lua
Normal file
170
Modules/UnitFrames/Units/Player.lua
Normal file
@@ -0,0 +1,170 @@
|
||||
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local UF = E:GetModule('UnitFrames')
|
||||
|
||||
local _, ns = ...
|
||||
local ElvUF = ns.oUF
|
||||
assert(ElvUF, 'ElvUI was unable to locate oUF.')
|
||||
|
||||
local _G = _G
|
||||
local max = max
|
||||
local tinsert = tinsert
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local CastingBarFrame_OnLoad = CastingBarFrame_OnLoad
|
||||
local CastingBarFrame_SetUnit = CastingBarFrame_SetUnit
|
||||
local MAX_COMBO_POINTS = MAX_COMBO_POINTS
|
||||
-- GLOBALS: ElvUF_Target
|
||||
|
||||
function UF:Construct_PlayerFrame(frame)
|
||||
frame.ThreatIndicator = UF:Construct_Threat(frame)
|
||||
frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
|
||||
frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
|
||||
frame.Power.frequentUpdates = true
|
||||
frame.Name = UF:Construct_NameText(frame)
|
||||
frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
|
||||
frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
|
||||
frame.Buffs = UF:Construct_Buffs(frame)
|
||||
frame.Debuffs = UF:Construct_Debuffs(frame)
|
||||
frame.Castbar = UF:Construct_Castbar(frame, L["Player Castbar"])
|
||||
|
||||
--Create a holder frame all 'classbars' can be positioned into
|
||||
frame.ClassBarHolder = CreateFrame('Frame', nil, frame)
|
||||
frame.ClassBarHolder:Point('BOTTOM', E.UIParent, 'BOTTOM', 0, 150)
|
||||
|
||||
--Combo points was moved to the ClassPower element, so all classes need to have a ClassBar now.
|
||||
frame.ClassPower = UF:Construct_ClassBar(frame)
|
||||
frame.ClassBar = 'ClassPower'
|
||||
|
||||
--Some classes need another set of different classbars.
|
||||
if E.myclass == 'DEATHKNIGHT' then
|
||||
frame.Runes = UF:Construct_DeathKnightResourceBar(frame)
|
||||
frame.ClassBar = 'Runes'
|
||||
elseif E.myclass == 'DRUID' then
|
||||
frame.AdditionalPower = UF:Construct_AdditionalPowerBar(frame)
|
||||
elseif E.myclass == 'MONK' then
|
||||
frame.Stagger = UF:Construct_Stagger(frame)
|
||||
elseif E.myclass == 'PRIEST' then
|
||||
frame.AdditionalPower = UF:Construct_AdditionalPowerBar(frame)
|
||||
elseif E.myclass == 'SHAMAN' then
|
||||
frame.AdditionalPower = UF:Construct_AdditionalPowerBar(frame)
|
||||
end
|
||||
|
||||
frame.PowerPrediction = UF:Construct_PowerPrediction(frame) -- must be AFTER Power & AdditionalPower
|
||||
frame.MouseGlow = UF:Construct_MouseGlow(frame)
|
||||
frame.TargetGlow = UF:Construct_TargetGlow(frame)
|
||||
frame.FocusGlow = UF:Construct_FocusGlow(frame)
|
||||
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
|
||||
frame.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(frame)
|
||||
frame.RestingIndicator = UF:Construct_RestingIndicator(frame)
|
||||
frame.ResurrectIndicator = UF:Construct_ResurrectionIcon(frame)
|
||||
frame.CombatIndicator = UF:Construct_CombatIndicator(frame)
|
||||
frame.PartyIndicator = UF:Construct_PartyIndicator(frame)
|
||||
frame.PvPText = UF:Construct_PvPIndicator(frame)
|
||||
frame.AuraHighlight = UF:Construct_AuraHighlight(frame)
|
||||
frame.HealthPrediction = UF:Construct_HealComm(frame)
|
||||
frame.AuraBars = UF:Construct_AuraBarHeader(frame)
|
||||
frame.InfoPanel = UF:Construct_InfoPanel(frame)
|
||||
frame.PvPIndicator = UF:Construct_PvPIcon(frame)
|
||||
frame.Fader = UF:Construct_Fader()
|
||||
frame.Cutaway = UF:Construct_Cutaway(frame)
|
||||
frame.customTexts = {}
|
||||
|
||||
frame:Point('BOTTOM', E.UIParent, 'BOTTOM', -342, 139) --Set to default position
|
||||
E:CreateMover(frame, frame:GetName()..'Mover', L["Player Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,player,generalGroup')
|
||||
|
||||
frame.unitframeType = 'player'
|
||||
end
|
||||
|
||||
function UF:Update_PlayerFrame(frame, db)
|
||||
frame.db = db
|
||||
|
||||
do
|
||||
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
|
||||
frame.UNIT_WIDTH = db.width
|
||||
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
|
||||
frame.USE_POWERBAR = db.power.enable
|
||||
frame.POWERBAR_DETACHED = db.power.detachFromFrame
|
||||
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
|
||||
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
|
||||
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
|
||||
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
|
||||
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
|
||||
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
|
||||
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
|
||||
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
|
||||
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
|
||||
frame.CAN_HAVE_CLASSBAR = true --Combo points are in ClassPower now, so all classes need access to ClassBar
|
||||
frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or max(UF.classMaxResourceBar[E.myclass] or 0, MAX_COMBO_POINTS) --only set this initially
|
||||
frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
|
||||
frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar]:IsShown()
|
||||
frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
|
||||
frame.USE_MINI_CLASSBAR = db.classbar.fill == 'spaced' and frame.USE_CLASSBAR
|
||||
frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
|
||||
frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - (frame.ORIENTATION == 'MIDDLE' and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
|
||||
--If formula for frame.CLASSBAR_YOFFSET changes, then remember to update it in classbars.lua too
|
||||
frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (UF.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (UF.BORDER-UF.SPACING)))
|
||||
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
|
||||
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
|
||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
|
||||
frame:SetFrameStrata(db.strataAndLevel.frameStrata)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
|
||||
frame:SetFrameLevel(db.strataAndLevel.frameLevel)
|
||||
end
|
||||
|
||||
frame.colors = ElvUF.colors
|
||||
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
|
||||
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
|
||||
_G[frame:GetName()..'Mover']:Size(frame:GetSize())
|
||||
|
||||
UF:Configure_InfoPanel(frame)
|
||||
UF:Configure_Threat(frame)
|
||||
UF:Configure_RestingIndicator(frame)
|
||||
UF:Configure_CombatIndicator(frame)
|
||||
UF:Configure_PartyIndicator(frame)
|
||||
UF:Configure_ClassBar(frame)
|
||||
UF:Configure_HealthBar(frame)
|
||||
UF:UpdateNameSettings(frame)
|
||||
UF:Configure_PVPIndicator(frame)
|
||||
UF:Configure_Power(frame)
|
||||
UF:Configure_PowerPrediction(frame)
|
||||
UF:Configure_Portrait(frame)
|
||||
UF:EnableDisable_Auras(frame)
|
||||
UF:Configure_AllAuras(frame)
|
||||
UF:Configure_ResurrectionIcon(frame)
|
||||
frame:DisableElement('Castbar')
|
||||
UF:Configure_Castbar(frame)
|
||||
|
||||
if not db.enable and not E.private.unitframe.disabledBlizzardFrames.player then
|
||||
CastingBarFrame_OnLoad(_G.CastingBarFrame, 'player', true, false)
|
||||
CastingBarFrame_OnLoad(_G.PetCastingBarFrame)
|
||||
elseif not db.enable and E.private.unitframe.disabledBlizzardFrames.player or (db.enable and not db.castbar.enable) then
|
||||
CastingBarFrame_SetUnit(_G.CastingBarFrame, nil)
|
||||
CastingBarFrame_SetUnit(_G.PetCastingBarFrame, nil)
|
||||
end
|
||||
|
||||
UF:Configure_Fader(frame)
|
||||
UF:Configure_AuraHighlight(frame)
|
||||
UF:Configure_RaidIcon(frame)
|
||||
UF:Configure_HealComm(frame)
|
||||
UF:Configure_AuraBars(frame)
|
||||
UF:Configure_PVPIcon(frame)
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
UF:Configure_Cutaway(frame)
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
--We need to update Target AuraBars if attached to Player AuraBars
|
||||
--mainly because of issues when using power offset on player and switching to/from middle orientation
|
||||
if E.db.unitframe.units.target.aurabar.attachTo == 'PLAYER_AURABARS' and UF.target then
|
||||
UF:Configure_AuraBars(UF.target)
|
||||
end
|
||||
|
||||
E:SetMoverSnapOffset(frame:GetName()..'Mover', -(12 + db.castbar.height))
|
||||
frame:UpdateAllElements('ElvUI_UpdateAllElements')
|
||||
end
|
||||
|
||||
tinsert(UF.unitstoload, 'player')
|
||||
120
Modules/UnitFrames/Units/Target.lua
Normal file
120
Modules/UnitFrames/Units/Target.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local UF = E:GetModule('UnitFrames')
|
||||
|
||||
local _, ns = ...
|
||||
local ElvUF = ns.oUF
|
||||
assert(ElvUF, 'ElvUI was unable to locate oUF.')
|
||||
|
||||
local _G = _G
|
||||
local tinsert = tinsert
|
||||
local IsAddOnLoaded = IsAddOnLoaded
|
||||
|
||||
function UF:Construct_TargetFrame(frame)
|
||||
frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
|
||||
frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
|
||||
frame.Power.frequentUpdates = true
|
||||
frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
|
||||
frame.Name = UF:Construct_NameText(frame)
|
||||
frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
|
||||
frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
|
||||
frame.Buffs = UF:Construct_Buffs(frame)
|
||||
frame.Debuffs = UF:Construct_Debuffs(frame)
|
||||
frame.ThreatIndicator = UF:Construct_Threat(frame)
|
||||
frame.Castbar = UF:Construct_Castbar(frame, L["Target Castbar"])
|
||||
frame.Castbar.SafeZone = nil
|
||||
frame.Castbar.LatencyTexture:Hide()
|
||||
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
|
||||
frame.HealthPrediction = UF:Construct_HealComm(frame)
|
||||
frame.AuraHighlight = UF:Construct_AuraHighlight(frame)
|
||||
frame.InfoPanel = UF:Construct_InfoPanel(frame)
|
||||
frame.MouseGlow = UF:Construct_MouseGlow(frame)
|
||||
frame.TargetGlow = UF:Construct_TargetGlow(frame)
|
||||
frame.FocusGlow = UF:Construct_FocusGlow(frame)
|
||||
frame.AuraBars = UF:Construct_AuraBarHeader(frame)
|
||||
frame.PhaseIndicator = UF:Construct_PhaseIcon(frame)
|
||||
frame.ResurrectIndicator = UF:Construct_ResurrectionIcon(frame)
|
||||
frame.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(frame)
|
||||
frame.PvPIndicator = UF:Construct_PvPIcon(frame)
|
||||
frame.Fader = UF:Construct_Fader()
|
||||
frame.Cutaway = UF:Construct_Cutaway(frame)
|
||||
frame.CombatIndicator = UF:Construct_CombatIndicator(frame)
|
||||
|
||||
frame.customTexts = {}
|
||||
frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 342, 139)
|
||||
E:CreateMover(frame, frame:GetName()..'Mover', L["Target Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,target,generalGroup')
|
||||
|
||||
frame.unitframeType = 'target'
|
||||
end
|
||||
|
||||
function UF:Update_TargetFrame(frame, db)
|
||||
frame.db = db
|
||||
|
||||
do
|
||||
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
|
||||
frame.UNIT_WIDTH = db.width
|
||||
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
|
||||
frame.USE_POWERBAR = db.power.enable
|
||||
frame.POWERBAR_DETACHED = db.power.detachFromFrame
|
||||
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
|
||||
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
|
||||
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
|
||||
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
|
||||
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
|
||||
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
|
||||
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
|
||||
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
|
||||
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
|
||||
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
|
||||
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
|
||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
|
||||
frame:SetFrameStrata(db.strataAndLevel.frameStrata)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
|
||||
frame:SetFrameLevel(db.strataAndLevel.frameLevel)
|
||||
end
|
||||
|
||||
frame.colors = ElvUF.colors
|
||||
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
|
||||
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
|
||||
_G[frame:GetName()..'Mover']:Size(frame:GetSize())
|
||||
|
||||
if not IsAddOnLoaded('Clique') then
|
||||
if db.middleClickFocus then
|
||||
frame:SetAttribute('type3', 'focus')
|
||||
elseif frame:GetAttribute('type3') == 'focus' then
|
||||
frame:SetAttribute('type3', nil)
|
||||
end
|
||||
end
|
||||
|
||||
UF:Configure_InfoPanel(frame)
|
||||
UF:Configure_HealthBar(frame)
|
||||
UF:UpdateNameSettings(frame)
|
||||
UF:Configure_Power(frame)
|
||||
UF:Configure_PowerPrediction(frame)
|
||||
UF:Configure_Portrait(frame)
|
||||
UF:Configure_Threat(frame)
|
||||
UF:EnableDisable_Auras(frame)
|
||||
UF:Configure_AllAuras(frame)
|
||||
UF:Configure_ResurrectionIcon(frame)
|
||||
UF:Configure_RaidRoleIcons(frame)
|
||||
UF:Configure_Castbar(frame)
|
||||
UF:Configure_Fader(frame)
|
||||
UF:Configure_AuraHighlight(frame)
|
||||
UF:Configure_HealComm(frame)
|
||||
UF:Configure_RaidIcon(frame)
|
||||
UF:Configure_AuraBars(frame)
|
||||
UF:Configure_PhaseIcon(frame)
|
||||
UF:Configure_PVPIcon(frame)
|
||||
UF:Configure_Cutaway(frame)
|
||||
UF:Configure_CustomTexts(frame)
|
||||
UF:Configure_CombatIndicator(frame)
|
||||
|
||||
E:SetMoverSnapOffset(frame:GetName()..'Mover', -(12 + db.castbar.height))
|
||||
frame:UpdateAllElements('ElvUI_UpdateAllElements')
|
||||
end
|
||||
|
||||
tinsert(UF.unitstoload, 'target')
|
||||
90
Modules/UnitFrames/Units/TargetTarget.lua
Normal file
90
Modules/UnitFrames/Units/TargetTarget.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local UF = E:GetModule('UnitFrames')
|
||||
|
||||
local _, ns = ...
|
||||
local ElvUF = ns.oUF
|
||||
assert(ElvUF, 'ElvUI was unable to locate oUF.')
|
||||
|
||||
local _G = _G
|
||||
local tinsert = tinsert
|
||||
|
||||
function UF:Construct_TargetTargetFrame(frame)
|
||||
frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
|
||||
frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
|
||||
frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
|
||||
frame.Name = UF:Construct_NameText(frame)
|
||||
frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
|
||||
frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
|
||||
frame.Buffs = UF:Construct_Buffs(frame)
|
||||
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
|
||||
frame.Debuffs = UF:Construct_Debuffs(frame)
|
||||
frame.ThreatIndicator = UF:Construct_Threat(frame)
|
||||
frame.InfoPanel = UF:Construct_InfoPanel(frame)
|
||||
frame.MouseGlow = UF:Construct_MouseGlow(frame)
|
||||
frame.TargetGlow = UF:Construct_TargetGlow(frame)
|
||||
frame.FocusGlow = UF:Construct_FocusGlow(frame)
|
||||
frame.Fader = UF:Construct_Fader()
|
||||
frame.Cutaway = UF:Construct_Cutaway(frame)
|
||||
frame.customTexts = {}
|
||||
|
||||
frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 342, 100) --Set to default position
|
||||
E:CreateMover(frame, frame:GetName()..'Mover', L["TargetTarget Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,targettarget,generalGroup')
|
||||
|
||||
frame.unitframeType = 'targettarget'
|
||||
end
|
||||
|
||||
function UF:Update_TargetTargetFrame(frame, db)
|
||||
frame.db = db
|
||||
|
||||
do
|
||||
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
|
||||
frame.UNIT_WIDTH = db.width
|
||||
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
|
||||
frame.USE_POWERBAR = db.power.enable
|
||||
frame.POWERBAR_DETACHED = db.power.detachFromFrame
|
||||
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
|
||||
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
|
||||
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
|
||||
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
|
||||
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
|
||||
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
|
||||
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
|
||||
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
|
||||
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
|
||||
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
|
||||
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
|
||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
|
||||
frame:SetFrameStrata(db.strataAndLevel.frameStrata)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
|
||||
frame:SetFrameLevel(db.strataAndLevel.frameLevel)
|
||||
end
|
||||
|
||||
frame.colors = ElvUF.colors
|
||||
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
|
||||
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
|
||||
_G[frame:GetName()..'Mover']:Size(frame:GetSize())
|
||||
|
||||
UF:Configure_InfoPanel(frame)
|
||||
UF:Configure_HealthBar(frame)
|
||||
UF:UpdateNameSettings(frame)
|
||||
UF:Configure_Power(frame)
|
||||
UF:Configure_PowerPrediction(frame)
|
||||
UF:Configure_Portrait(frame)
|
||||
UF:Configure_Threat(frame)
|
||||
UF:EnableDisable_Auras(frame)
|
||||
UF:Configure_AllAuras(frame)
|
||||
UF:Configure_Fader(frame)
|
||||
UF:Configure_RaidIcon(frame)
|
||||
UF:Configure_Cutaway(frame)
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
E:SetMoverSnapOffset(frame:GetName()..'Mover', -(12 + self.db.units.player.castbar.height))
|
||||
frame:UpdateAllElements('ElvUI_UpdateAllElements')
|
||||
end
|
||||
|
||||
tinsert(UF.unitstoload, 'targettarget')
|
||||
90
Modules/UnitFrames/Units/TargetTargetTarget.lua
Normal file
90
Modules/UnitFrames/Units/TargetTargetTarget.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local UF = E:GetModule('UnitFrames')
|
||||
|
||||
local _, ns = ...
|
||||
local ElvUF = ns.oUF
|
||||
assert(ElvUF, 'ElvUI was unable to locate oUF.')
|
||||
|
||||
local _G = _G
|
||||
local tinsert = tinsert
|
||||
|
||||
function UF:Construct_TargetTargetTargetFrame(frame)
|
||||
frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT')
|
||||
frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT')
|
||||
frame.PowerPrediction = UF:Construct_PowerPrediction(frame)
|
||||
frame.Name = UF:Construct_NameText(frame)
|
||||
frame.Portrait3D = UF:Construct_Portrait(frame, 'model')
|
||||
frame.Portrait2D = UF:Construct_Portrait(frame, 'texture')
|
||||
frame.Buffs = UF:Construct_Buffs(frame)
|
||||
frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
|
||||
frame.Debuffs = UF:Construct_Debuffs(frame)
|
||||
frame.ThreatIndicator = UF:Construct_Threat(frame)
|
||||
frame.InfoPanel = UF:Construct_InfoPanel(frame)
|
||||
frame.MouseGlow = UF:Construct_MouseGlow(frame)
|
||||
frame.TargetGlow = UF:Construct_TargetGlow(frame)
|
||||
frame.FocusGlow = UF:Construct_FocusGlow(frame)
|
||||
frame.Fader = UF:Construct_Fader()
|
||||
frame.Cutaway = UF:Construct_Cutaway(frame)
|
||||
frame.customTexts = {}
|
||||
|
||||
frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 0, 160) --Set to default position
|
||||
E:CreateMover(frame, frame:GetName()..'Mover', L["TargetTargetTarget Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,targettargettarget,generalGroup')
|
||||
|
||||
frame.unitframeType = 'targettargettarget'
|
||||
end
|
||||
|
||||
function UF:Update_TargetTargetTargetFrame(frame, db)
|
||||
frame.db = db
|
||||
|
||||
do
|
||||
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
|
||||
frame.UNIT_WIDTH = db.width
|
||||
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
|
||||
frame.USE_POWERBAR = db.power.enable
|
||||
frame.POWERBAR_DETACHED = db.power.detachFromFrame
|
||||
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
|
||||
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
|
||||
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
|
||||
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
|
||||
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
|
||||
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
|
||||
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
|
||||
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
|
||||
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
|
||||
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
|
||||
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
|
||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomStrata then
|
||||
frame:SetFrameStrata(db.strataAndLevel.frameStrata)
|
||||
end
|
||||
|
||||
if db.strataAndLevel and db.strataAndLevel.useCustomLevel then
|
||||
frame:SetFrameLevel(db.strataAndLevel.frameLevel)
|
||||
end
|
||||
|
||||
frame.colors = ElvUF.colors
|
||||
frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
|
||||
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
|
||||
_G[frame:GetName()..'Mover']:Size(frame:GetSize())
|
||||
|
||||
UF:Configure_InfoPanel(frame)
|
||||
UF:Configure_HealthBar(frame)
|
||||
UF:UpdateNameSettings(frame)
|
||||
UF:Configure_Power(frame)
|
||||
UF:Configure_PowerPrediction(frame)
|
||||
UF:Configure_Portrait(frame)
|
||||
UF:Configure_Threat(frame)
|
||||
UF:EnableDisable_Auras(frame)
|
||||
UF:Configure_AllAuras(frame)
|
||||
UF:Configure_Fader(frame)
|
||||
UF:Configure_RaidIcon(frame)
|
||||
UF:Configure_Cutaway(frame)
|
||||
UF:Configure_CustomTexts(frame)
|
||||
|
||||
E:SetMoverSnapOffset(frame:GetName()..'Mover', -(12 + self.db.units.player.castbar.height))
|
||||
frame:UpdateAllElements('ElvUI_UpdateAllElements')
|
||||
end
|
||||
|
||||
tinsert(UF.unitstoload, 'targettargettarget')
|
||||
Reference in New Issue
Block a user