local E, L, V, P, G = unpack(select(2, ...)) local DT = E:GetModule('DataTexts') local strjoin = strjoin local UnitStat = UnitStat local ITEM_MOD_AGILITY_SHORT = ITEM_MOD_AGILITY_SHORT local LE_UNIT_STAT_AGILITY = LE_UNIT_STAT_AGILITY local STAT_CATEGORY_ATTRIBUTES = STAT_CATEGORY_ATTRIBUTES local displayString, lastPanel = '' local function OnEvent(self) if E.global.datatexts.settings.Agility.NoLabel then self.text:SetFormattedText(displayString, UnitStat('player', LE_UNIT_STAT_AGILITY)) else self.text:SetFormattedText(displayString, E.global.datatexts.settings.Agility.Label ~= '' and E.global.datatexts.settings.Agility.Label or ITEM_MOD_AGILITY_SHORT..': ', UnitStat('player', LE_UNIT_STAT_AGILITY)) end lastPanel = self end local function ValueColorUpdate(hex) displayString = strjoin('', E.global.datatexts.settings.Agility.NoLabel and '' or '%s', hex, '%d|r') if lastPanel then OnEvent(lastPanel) end end E.valueColorUpdateFuncs[ValueColorUpdate] = true DT:RegisterDatatext('Agility', STAT_CATEGORY_ATTRIBUTES, {'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE'}, OnEvent, nil, nil, nil, nil, ITEM_MOD_AGILITY_SHORT, nil, ValueColorUpdate)