local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') local strjoin = strjoin local GetManaRegen = GetManaRegen local InCombatLockdown = InCombatLockdown local STAT_CATEGORY_ATTRIBUTES = STAT_CATEGORY_ATTRIBUTES local MANA_REGEN = MANA_REGEN local displayString, lastPanel = '' local function OnEvent(self) local baseMR, castingMR = GetManaRegen() if InCombatLockdown() then self.text:SetFormattedText(displayString, MANA_REGEN, castingMR*5) else self.text:SetFormattedText(displayString, MANA_REGEN, baseMR*5) end lastPanel = self end local function ValueColorUpdate(hex) displayString = strjoin('', '%s: ', hex, '%.2f|r') if lastPanel then OnEvent(lastPanel) end end E.valueColorUpdateFuncs[ValueColorUpdate] = true DT:RegisterDatatext('Mana Regen', STAT_CATEGORY_ATTRIBUTES, {'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE'}, OnEvent, nil, nil, nil, nil, MANA_REGEN, nil, ValueColorUpdate)