local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule('NamePlates') local strlower = strlower function NP:PvPIndicator_PostUpdate(_, status) if status and status ~= 'FFA' and (not self.Badge or not self.Badge:IsShown()) then self:SetAtlas('bfa-landingbutton-'..strlower(status)..'-up') self:SetTexCoord(0, 1, 0, 1) end end function NP:Construct_PvPIndicator(nameplate) local PvPIndicator = nameplate:CreateTexture(nil, 'OVERLAY') PvPIndicator.Badge_ = nameplate:CreateTexture(nil, 'ARTWORK') PvPIndicator.PostUpdate = NP.PvPIndicator_PostUpdate return PvPIndicator end function NP:Update_PvPIndicator(nameplate) local db = NP:PlateDB(nameplate) if db.pvpindicator and db.pvpindicator.enable then if not nameplate:IsElementEnabled('PvPIndicator') then nameplate:EnableElement('PvPIndicator') end nameplate.PvPIndicator:Size(db.pvpindicator.size, db.pvpindicator.size) nameplate.PvPIndicator.Badge_:Size(db.pvpindicator.size + 14, db.pvpindicator.size + 16) nameplate.PvPIndicator.Badge = nil if db.pvpindicator.showBadge then nameplate.PvPIndicator.Badge = nameplate.PvPIndicator.Badge_ end nameplate.PvPIndicator:ClearAllPoints() nameplate.PvPIndicator:Point(E.InversePoints[db.pvpindicator.position], nameplate, db.pvpindicator.position, db.pvpindicator.xOffset, db.pvpindicator.yOffset) elseif nameplate:IsElementEnabled('PvPIndicator') then nameplate:DisableElement('PvPIndicator') end end function NP:Construct_PvPClassificationIndicator(nameplate) local PvPClassificationIndicator = nameplate:CreateTexture(nil, 'OVERLAY') return PvPClassificationIndicator end function NP:Update_PvPClassificationIndicator(nameplate) local db = NP:PlateDB(nameplate) if (nameplate.frameType == 'ENEMY_PLAYER' or nameplate.frameType == 'FRIENDLY_PLAYER' or nameplate.frameType == 'PLAYER') and db.pvpclassificationindicator and db.pvpclassificationindicator.enable then if not nameplate:IsElementEnabled('PvPClassificationIndicator') then nameplate:EnableElement('PvPClassificationIndicator') end nameplate.PvPClassificationIndicator:ClearAllPoints() nameplate.PvPClassificationIndicator:Point(E.InversePoints[db.pvpclassificationindicator.position], nameplate, db.pvpclassificationindicator.position, db.pvpclassificationindicator.xOffset, db.pvpclassificationindicator.yOffset) nameplate.PvPClassificationIndicator:Size(db.pvpclassificationindicator.size) elseif nameplate:IsElementEnabled('PvPClassificationIndicator') then nameplate:DisableElement('PvPClassificationIndicator') end end