local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local unpack = unpack local hooksecurefunc = hooksecurefunc function S:Blizzard_Contribution() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.contribution) then return end --Main Frame local ContributionCollectionFrame = _G.ContributionCollectionFrame S:HandleCloseButton(ContributionCollectionFrame.CloseButton) ContributionCollectionFrame.CloseButton.CloseButtonBackground:SetAlpha(0) if E.private.skins.blizzard.tooltip then --Reward Tooltip local ContributionBuffTooltip = _G.ContributionBuffTooltip ContributionBuffTooltip:StripTextures() ContributionBuffTooltip:CreateBackdrop('Transparent') ContributionBuffTooltip:StyleButton() ContributionBuffTooltip.Border:SetAlpha(0) ContributionBuffTooltip.Icon:SetTexCoord(unpack(E.TexCoords)) ContributionBuffTooltip.backdrop:SetOutside(ContributionBuffTooltip.Icon) end local ContributionMixin = _G.ContributionMixin hooksecurefunc(ContributionMixin, 'SetupContributeButton', function(s) -- Skin the Contribute Buttons if not s.isSkinned then S:HandleButton(s.ContributeButton) s.isSkinned = true end -- Skin the StatusBar local statusBar = s.Status if statusBar and not statusBar.isSkinned then statusBar:StripTextures() E:RegisterStatusBar(statusBar) statusBar:CreateBackdrop() statusBar.isSkinned = true end end) --Skin the reward icons hooksecurefunc(ContributionMixin, 'AddReward', function(s, _, rewardID) local reward = s:FindOrAcquireReward(rewardID); if reward and not reward.isSkinned then reward:SetFrameLevel(5) reward:CreateBackdrop() reward:StyleButton() reward.Border:SetAlpha(0) reward.Icon:SetDrawLayer('OVERLAY') reward.Icon:SetTexCoord(unpack(E.TexCoords)) reward.backdrop:SetOutside(reward.Icon) reward.isSkinned = true end end) end S:AddCallbackForAddon('Blizzard_Contribution')