local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local unpack = unpack local hooksecurefunc = hooksecurefunc local GuildControlGetNumRanks = GuildControlGetNumRanks local GetNumGuildBankTabs = GetNumGuildBankTabs local function SkinGuildRanks() for i=1, GuildControlGetNumRanks() do local rankFrame = _G['GuildControlUIRankOrderFrameRank'..i] if rankFrame then if not rankFrame.nameBox.backdrop then S:HandleButton(rankFrame.downButton) S:HandleButton(rankFrame.upButton) S:HandleButton(rankFrame.deleteButton) S:HandleEditBox(rankFrame.nameBox) end rankFrame.nameBox.backdrop:ClearAllPoints() rankFrame.nameBox.backdrop:Point('TOPLEFT', -2, -4) rankFrame.nameBox.backdrop:Point('BOTTOMRIGHT', -4, 4) end end end local function fixSkin(frame) frame.backdrop:Hide(); --Initiate fucked up method of creating a backdrop if not E.PixelMode then frame.bg1 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg1:SetDrawLayer('BACKGROUND', 4) frame.bg1:SetTexture(E.media.normTex) --Default TukUI users this is normTex, normTex doesn't exist E:RegisterStatusBar(frame.bg1) frame.bg1:SetVertexColor(unpack(E.media.backdropcolor)) frame.bg1:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 4, -4) frame.bg1:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -4, 4) frame.bg2 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg2:SetDrawLayer('BACKGROUND', 3) frame.bg2:SetColorTexture(0,0,0) frame.bg2:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 3, -3) frame.bg2:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -3, 3) frame.bg3 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg3:SetDrawLayer('BACKGROUND', 2) frame.bg3:SetColorTexture(unpack(E.media.bordercolor)) frame.bg3:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 2, -2) frame.bg3:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -2, 2) frame.bg4 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg4:SetDrawLayer('BACKGROUND', 1) frame.bg4:SetColorTexture(0,0,0) frame.bg4:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 1, -1) frame.bg4:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -1, 1) else frame.bg1 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg1:SetDrawLayer('BACKGROUND', 4) frame.bg1:SetTexture(E.media.normTex) --Default TukUI users this is normTex, normTex doesn't exist E:RegisterStatusBar(frame.bg1) frame.bg1:SetVertexColor(unpack(E.media.backdropcolor)) frame.bg1:SetInside(frame.backdrop) frame.bg3 = frame:CreateTexture(nil, 'BACKGROUND') frame.bg3:SetDrawLayer('BACKGROUND', 2) frame.bg3:SetColorTexture(unpack(E.media.bordercolor)) frame.bg3:SetAllPoints(frame.backdrop) end end function S:Blizzard_GuildControlUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.guildcontrol) then return end local GuildControlUI = _G.GuildControlUI GuildControlUI:StripTextures() GuildControlUI:CreateBackdrop('Transparent') _G.GuildControlUIHbar:StripTextures() _G.GuildControlUIRankBankFrameInset:StripTextures() _G.GuildControlUIRankBankFrameInsetScrollFrame:StripTextures() S:HandleCloseButton(_G.GuildControlUICloseButton) S:HandleScrollBar(_G.GuildControlUIRankBankFrameInsetScrollFrameScrollBar); hooksecurefunc('GuildControlUI_RankOrder_Update', SkinGuildRanks) _G.GuildControlUIRankOrderFrameNewButton:HookScript('OnClick', function() E:Delay(1, SkinGuildRanks) end) S:HandleDropDownBox(_G.GuildControlUINavigationDropDown) S:HandleDropDownBox(_G.GuildControlUIRankSettingsFrameRankDropDown, 180) _G.GuildControlUINavigationDropDownButton:Width(20) _G.GuildControlUIRankSettingsFrameRankDropDownButton:Width(20) for i=1, _G.NUM_RANK_FLAGS do if _G['GuildControlUIRankSettingsFrameCheckbox'..i] then S:HandleCheckBox(_G['GuildControlUIRankSettingsFrameCheckbox'..i]) end end S:HandleButton(_G.GuildControlUIRankOrderFrameNewButton) local GuildControlUIRankSettingsFrameGoldBox = _G.GuildControlUIRankSettingsFrameGoldBox S:HandleEditBox(GuildControlUIRankSettingsFrameGoldBox) GuildControlUIRankSettingsFrameGoldBox.backdrop:Point('TOPLEFT', -2, -4) GuildControlUIRankSettingsFrameGoldBox.backdrop:Point('BOTTOMRIGHT', 2, 4) GuildControlUIRankSettingsFrameGoldBox:StripTextures() _G.GuildControlUIRankBankFrame:StripTextures() local once = false hooksecurefunc('GuildControlUI_BankTabPermissions_Update', function() local numTabs = GetNumGuildBankTabs() if numTabs < _G.MAX_BUY_GUILDBANK_TABS then numTabs = numTabs + 1 end for i=1, numTabs do local tab = _G['GuildControlBankTab'..i..'Owned'] local icon = tab.tabIcon icon:SetTexCoord(unpack(E.TexCoords)) if once == false then S:HandleButton(_G['GuildControlBankTab'..i..'BuyPurchaseButton']) S:HandleEditBox(_G['GuildControlBankTab'..i..'OwnedStackBox']) S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedViewCheck']) S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedDepositCheck']) S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedUpdateInfoCheck']) fixSkin(_G['GuildControlBankTab'..i..'OwnedStackBox']) fixSkin(_G['GuildControlBankTab'..i..'OwnedViewCheck']) fixSkin(_G['GuildControlBankTab'..i..'OwnedDepositCheck']) fixSkin(_G['GuildControlBankTab'..i..'OwnedUpdateInfoCheck']) end end once = true end) S:HandleDropDownBox(_G.GuildControlUIRankBankFrameRankDropDown, 180) _G.GuildControlUIRankBankFrameRankDropDownButton:Width(20) end S:AddCallbackForAddon('Blizzard_GuildControlUI')