local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local unpack = unpack function S:MerchantFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.merchant) then return end local MerchantFrame = _G.MerchantFrame S:HandlePortraitFrame(MerchantFrame) MerchantFrame.backdrop:Point('TOPLEFT', 6, 2) MerchantFrame.backdrop:Point('BOTTOMRIGHT', 2, -1) MerchantFrame:Width(360) _G.MerchantBuyBackItem:StripTextures(true) _G.MerchantBuyBackItem:CreateBackdrop('Transparent') _G.MerchantExtraCurrencyInset:StripTextures() _G.MerchantExtraCurrencyBg:StripTextures() _G.MerchantMoneyBg:StripTextures() _G.MerchantMoneyInset:StripTextures() _G.MerchantBuyBackItem.backdrop:Point('TOPLEFT', -6, 6) _G.MerchantBuyBackItem.backdrop:Point('BOTTOMRIGHT', 6, -6) S:HandleDropDownBox(_G.MerchantFrameLootFilter) -- Center the columns on the frame _G.MerchantItem1:Point('TOPLEFT', _G.MerchantFrame, 'TOPLEFT', 24, -69) -- skin tabs for i = 1, 2 do S:HandleTab(_G['MerchantFrameTab'..i]) end -- Skin icons / merchant slots for i = 1, _G.BUYBACK_ITEMS_PER_PAGE do local button = _G['MerchantItem'..i..'ItemButton'] local icon = button.icon local iconBorder = button.IconBorder local item = _G['MerchantItem'..i] item:StripTextures(true) item:CreateBackdrop() button:StripTextures() button:StyleButton(false) button:CreateBackdrop(nil, true) button:Point('TOPLEFT', item, 'TOPLEFT', 4, -4) icon:SetTexCoord(unpack(E.TexCoords)) icon:ClearAllPoints() icon:Point('TOPLEFT', 1, -1) icon:Point('BOTTOMRIGHT', -1, 1) S:HandleIconBorder(iconBorder) _G['MerchantItem'..i..'MoneyFrame']:ClearAllPoints() _G['MerchantItem'..i..'MoneyFrame']:Point('BOTTOMLEFT', button, 'BOTTOMRIGHT', 3, 0) end -- Skin buyback item frame + icon _G.MerchantBuyBackItemItemButton:StripTextures() _G.MerchantBuyBackItemItemButton:StyleButton(false) _G.MerchantBuyBackItemItemButton:CreateBackdrop(nil, true) _G.MerchantBuyBackItemItemButtonIconTexture:SetTexCoord(unpack(E.TexCoords)) _G.MerchantBuyBackItemItemButtonIconTexture:ClearAllPoints() _G.MerchantBuyBackItemItemButtonIconTexture:Point('TOPLEFT', 1, -1) _G.MerchantBuyBackItemItemButtonIconTexture:Point('BOTTOMRIGHT', -1, 1) S:HandleIconBorder(_G.MerchantBuyBackItemItemButton.IconBorder) S:HandleButton(_G.MerchantRepairItemButton) _G.MerchantRepairItemButton:StyleButton(false) _G.MerchantRepairItemButton:GetRegions():SetTexCoord(0.04, 0.24, 0.06, 0.5) _G.MerchantRepairItemButton:GetRegions():SetInside() S:HandleButton(_G.MerchantGuildBankRepairButton) _G.MerchantGuildBankRepairButton:StyleButton() _G.MerchantGuildBankRepairButtonIcon:SetTexCoord(0.61, 0.82, 0.1, 0.52) _G.MerchantGuildBankRepairButtonIcon:SetInside() S:HandleButton(_G.MerchantRepairAllButton) _G.MerchantRepairAllIcon:StyleButton(false) _G.MerchantRepairAllIcon:SetTexCoord(0.34, 0.1, 0.34, 0.535, 0.535, 0.1, 0.535, 0.535) _G.MerchantRepairAllIcon:SetInside() S:HandleNextPrevButton(_G.MerchantNextPageButton, nil, nil, true, true) S:HandleNextPrevButton(_G.MerchantPrevPageButton, nil, nil, true, true) _G.MerchantNextPageButton:ClearAllPoints() -- Monitor this _G.MerchantNextPageButton:Point('LEFT', _G.MerchantPageText, 'RIGHT', 100, 4) end S:AddCallback('MerchantFrame')