local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local pairs = pairs local hooksecurefunc = hooksecurefunc function S:TabardFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.tabard) then return end local TabardFrame = _G.TabardFrame S:HandlePortraitFrame(TabardFrame) S:HandleButton(_G.TabardFrameCancelButton) S:HandleButton(_G.TabardFrameAcceptButton) S:HandleRotateButton(_G.TabardCharacterModelRotateLeftButton) S:HandleRotateButton(_G.TabardCharacterModelRotateRightButton) _G.TabardModel:CreateBackdrop() _G.TabardFrameCostFrame:StripTextures() _G.TabardFrameCustomizationFrame:StripTextures() _G.TabardFrameMoneyInset:Kill() _G.TabardFrameMoneyBg:StripTextures() --Add Tabard Emblem back local emblemFrames = { _G.TabardFrameEmblemTopRight, _G.TabardFrameEmblemBottomRight, _G.TabardFrameEmblemTopLeft, _G.TabardFrameEmblemBottomLeft, } for _, frame in pairs(emblemFrames) do frame:SetParent(TabardFrame) frame.Show = nil frame:Show() end for i=1, 5 do local custom = 'TabardFrameCustomization'..i _G[custom]:StripTextures() S:HandleNextPrevButton(_G[custom..'LeftButton']) S:HandleNextPrevButton(_G[custom..'RightButton']) if i > 1 then _G[custom]:ClearAllPoints() _G[custom]:Point('TOP', _G['TabardFrameCustomization'..i-1], 'BOTTOM', 0, -6) else local point, anchor, point2, x, y = _G[custom]:GetPoint() _G[custom]:Point(point, anchor, point2, x, y+4) end end _G.TabardCharacterModelRotateLeftButton:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4) _G.TabardCharacterModelRotateRightButton:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0) hooksecurefunc(_G.TabardCharacterModelRotateLeftButton, 'SetPoint', function(s, _, _, _, _, _, forced) if forced ~= true then s:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4, true) end end) hooksecurefunc(_G.TabardCharacterModelRotateRightButton, 'SetPoint', function(s, _, _, _, _, _, forced) if forced ~= true then s:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0, true) end end) end S:AddCallback('TabardFrame')