local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local unpack = unpack local CreateFrame = CreateFrame function S:TradeFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.trade) then return end local TradeFrame = _G.TradeFrame S:HandlePortraitFrame(TradeFrame) TradeFrame.RecipientOverlay.portrait:SetAlpha(0) TradeFrame.RecipientOverlay.portraitFrame:SetAlpha(0) S:HandleButton(_G.TradeFrameTradeButton, true) S:HandleButton(_G.TradeFrameCancelButton, true) S:HandleEditBox(_G.TradePlayerInputMoneyFrameGold) S:HandleEditBox(_G.TradePlayerInputMoneyFrameSilver) S:HandleEditBox(_G.TradePlayerInputMoneyFrameCopper) _G.TradeRecipientItemsInset:Kill() _G.TradePlayerItemsInset:Kill() _G.TradePlayerInputMoneyInset:Kill() _G.TradePlayerEnchantInset:Kill() _G.TradeRecipientEnchantInset:Kill() _G.TradeRecipientMoneyInset:Kill() _G.TradeRecipientMoneyBg:Kill() for i = 1, _G.MAX_TRADE_ITEMS do local player = _G['TradePlayerItem'..i] local recipient = _G['TradeRecipientItem'..i] local player_button = _G['TradePlayerItem'..i..'ItemButton'] local recipient_button = _G['TradeRecipientItem'..i..'ItemButton'] local player_button_icon = _G['TradePlayerItem'..i..'ItemButtonIconTexture'] local recipient_button_icon = _G['TradeRecipientItem'..i..'ItemButtonIconTexture'] if player_button and recipient_button then player:StripTextures() recipient:StripTextures() player_button:StripTextures() recipient_button:StripTextures() player_button_icon:SetInside(player_button) player_button_icon:SetTexCoord(unpack(E.TexCoords)) player_button:CreateBackdrop(nil, true) player_button:StyleButton() player_button.IconBorder:Kill() player_button.bg = CreateFrame('Frame', nil, player_button, 'BackdropTemplate') player_button.bg:SetTemplate() player_button.bg:Point('TOPLEFT', player_button, 'TOPRIGHT', 4, 0) player_button.bg:Point('BOTTOMRIGHT', _G['TradePlayerItem'..i..'NameFrame'], 'BOTTOMRIGHT', 0, 14) player_button.bg:SetFrameLevel(player_button:GetFrameLevel() - 3) player_button.backdrop:SetFrameLevel(player_button:GetFrameLevel() - 1) player_button:SetFrameLevel(player_button:GetFrameLevel() - 1) recipient_button_icon:SetInside(recipient_button) recipient_button_icon:SetTexCoord(unpack(E.TexCoords)) recipient_button:CreateBackdrop(nil, true) recipient_button:StyleButton() recipient_button.IconBorder:Kill() recipient_button.bg = CreateFrame('Frame', nil, recipient_button, 'BackdropTemplate') recipient_button.bg:SetTemplate() recipient_button.bg:Point('TOPLEFT', recipient_button, 'TOPRIGHT', 4, 0) recipient_button.bg:Point('BOTTOMRIGHT', _G['TradeRecipientItem'..i..'NameFrame'], 'BOTTOMRIGHT', 0, 14) recipient_button.bg:SetFrameLevel(recipient_button:GetFrameLevel() - 3) recipient_button:SetFrameLevel(recipient_button:GetFrameLevel() - 1) S:HandleIconBorder(player_button.IconBorder) S:HandleIconBorder(recipient_button.IconBorder) end end _G.TradeHighlightPlayerTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayer:SetFrameStrata('HIGH') _G.TradeHighlightPlayerEnchantTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchantBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchantMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightPlayerEnchant:SetFrameStrata('HIGH') _G.TradeHighlightRecipientTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipient:SetFrameStrata('HIGH') _G.TradeHighlightRecipientEnchantTop:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchantBottom:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchantMiddle:SetColorTexture(0, 1, 0, 0.2) _G.TradeHighlightRecipientEnchant:SetFrameStrata('HIGH') end S:AddCallback('TradeFrame')