local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local hooksecurefunc = hooksecurefunc local function SkinHeaders(header) if not header.IsSkinned then if header.TopFiligree then header.TopFiligree:Hide() end header:SetAlpha(.8) header.HighlightTexture:SetAllPoints(header.Background) header.HighlightTexture:SetAlpha(0) header.IsSkinned = true end end function S:WorldMapFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.worldmap) then return end local WorldMapFrame = _G.WorldMapFrame WorldMapFrame:StripTextures() WorldMapFrame.BorderFrame:StripTextures() WorldMapFrame.BorderFrame:SetFrameStrata(WorldMapFrame:GetFrameStrata()) WorldMapFrame.BorderFrame.NineSlice:Hide() WorldMapFrame.NavBar:StripTextures() WorldMapFrame.NavBar.overlay:StripTextures() WorldMapFrame.NavBar:Point('TOPLEFT', 1, -40) WorldMapFrame.ScrollContainer:CreateBackdrop() WorldMapFrame:CreateBackdrop('Transparent') WorldMapFrame.backdrop:Point('TOPLEFT', WorldMapFrame, 'TOPLEFT', -8, 0) WorldMapFrame.backdrop:Point('BOTTOMRIGHT', WorldMapFrame, 'BOTTOMRIGHT', 0, -9) S:HandleButton(WorldMapFrame.NavBar.homeButton) WorldMapFrame.NavBar.homeButton.xoffset = 1 WorldMapFrame.NavBar.homeButton.text:FontTemplate() -- Quest Frames local QuestMapFrame = _G.QuestMapFrame QuestMapFrame.VerticalSeparator:Hide() QuestMapFrame:SetScript('OnHide', nil) -- This script would taint the Quest Objective Tracker Button, so unsetting it ~Simpy if E.private.skins.parchmentRemoverEnable then QuestMapFrame.DetailsFrame:StripTextures(true) QuestMapFrame.DetailsFrame:CreateBackdrop() QuestMapFrame.DetailsFrame.backdrop:Point('TOPLEFT', 0, 0) QuestMapFrame.DetailsFrame.backdrop:Point('BOTTOMRIGHT', QuestMapFrame.DetailsFrame.RewardsFrame, 'TOPRIGHT', 0, 1) QuestMapFrame.DetailsFrame.RewardsFrame:StripTextures() QuestMapFrame.DetailsFrame.RewardsFrame:CreateBackdrop() if QuestMapFrame.Background then QuestMapFrame.Background:SetAlpha(0) end if QuestMapFrame.DetailsFrame.SealMaterialBG then QuestMapFrame.DetailsFrame.SealMaterialBG:SetAlpha(0) end end local QuestScrollFrame = _G.QuestScrollFrame QuestScrollFrame.DetailFrame:StripTextures() QuestScrollFrame.DetailFrame.BottomDetail:Hide() QuestScrollFrame.Contents.Separator.Divider:Hide() local QuestScrollFrameScrollBar = _G.QuestScrollFrame.ScrollBar QuestScrollFrame.DetailFrame:CreateBackdrop() QuestScrollFrame.DetailFrame.backdrop:SetFrameLevel(1) QuestScrollFrame.DetailFrame.backdrop:Point('TOPLEFT', QuestScrollFrame.DetailFrame, 'TOPLEFT', 3, 1) QuestScrollFrame.DetailFrame.backdrop:Point('BOTTOMRIGHT', QuestScrollFrame.DetailFrame, 'BOTTOMRIGHT', -2, -7) SkinHeaders(QuestScrollFrame.Contents.StoryHeader) S:HandleScrollBar(QuestScrollFrameScrollBar, 3, 3) QuestScrollFrameScrollBar:Point('TOPLEFT', QuestScrollFrame.DetailFrame, 'TOPRIGHT', 1, -15) QuestScrollFrameScrollBar:Point('BOTTOMLEFT', QuestScrollFrame.DetailFrame, 'BOTTOMRIGHT', 6, 10) S:HandleButton(QuestMapFrame.DetailsFrame.BackButton, true) QuestMapFrame.DetailsFrame.BackButton:SetFrameLevel(5) S:HandleButton(QuestMapFrame.DetailsFrame.AbandonButton, true) QuestMapFrame.DetailsFrame.AbandonButton:SetFrameLevel(5) S:HandleButton(QuestMapFrame.DetailsFrame.ShareButton, true) QuestMapFrame.DetailsFrame.ShareButton:SetFrameLevel(5) S:HandleButton(QuestMapFrame.DetailsFrame.TrackButton, true) QuestMapFrame.DetailsFrame.TrackButton:SetFrameLevel(5) QuestMapFrame.DetailsFrame.TrackButton:Width(95) S:HandleButton(QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton, true) local CampaignOverview = QuestMapFrame.CampaignOverview SkinHeaders(CampaignOverview.Header) CampaignOverview.ScrollFrame:StripTextures() S:HandleScrollBar(_G.QuestMapFrameScrollBar) if E.private.skins.blizzard.tooltip then QuestMapFrame.QuestsFrame.StoryTooltip:SetTemplate('Transparent') --QuestScrollFrame.WarCampaignTooltip:SetTemplate('Transparent') end S:HandleScrollBar(_G.QuestMapDetailsScrollFrame.ScrollBar) QuestMapFrame.DetailsFrame.CompleteQuestFrame:StripTextures() S:HandleNextPrevButton(WorldMapFrame.SidePanelToggle.CloseButton, 'left') S:HandleNextPrevButton(WorldMapFrame.SidePanelToggle.OpenButton, 'right') WorldMapFrame.SidePanelToggle.CloseButton.backdrop:SetFrameLevel(WorldMapFrame.SidePanelToggle.CloseButton:GetFrameLevel()) WorldMapFrame.SidePanelToggle.OpenButton.backdrop:SetFrameLevel(WorldMapFrame.SidePanelToggle.OpenButton:GetFrameLevel()) S:HandleCloseButton(WorldMapFrame.BorderFrame.CloseButton) S:HandleMaxMinFrame(WorldMapFrame.BorderFrame.MaximizeMinimizeFrame) WorldMapFrame.BorderFrame.MaximizeMinimizeFrame:ClearAllPoints() WorldMapFrame.BorderFrame.MaximizeMinimizeFrame:Point('RIGHT', WorldMapFrame.BorderFrame.CloseButton, 'LEFT', 12, 0) if E.global.general.disableTutorialButtons then WorldMapFrame.BorderFrame.Tutorial:Kill() end -- Add a hook to adjust the OverlayFrames hooksecurefunc(WorldMapFrame, 'AddOverlayFrame', S.WorldMapMixin_AddOverlayFrame) -- Elements S:HandleDropDownBox(WorldMapFrame.overlayFrames[1]) -- NavBar handled in ElvUI/modules/skins/misc WorldMapFrame.overlayFrames[2]:StripTextures() WorldMapFrame.overlayFrames[2].Icon:SetTexture([[Interface\Minimap\Tracking\None]]) WorldMapFrame.overlayFrames[2]:SetHighlightTexture([[Interface\Minimap\Tracking\None]], 'ADD') WorldMapFrame.overlayFrames[2]:GetHighlightTexture():SetAllPoints(WorldMapFrame.overlayFrames[2].Icon) -- 8.2.5 Party Sync | Credits Aurora/Shestak QuestMapFrame.QuestSessionManagement:StripTextures() local ExecuteSessionCommand = QuestMapFrame.QuestSessionManagement.ExecuteSessionCommand ExecuteSessionCommand:CreateBackdrop() ExecuteSessionCommand:StyleButton() local icon = ExecuteSessionCommand:CreateTexture(nil, 'ARTWORK') icon:Point('TOPLEFT', 0, 0) icon:Point('BOTTOMRIGHT', 0, 0) ExecuteSessionCommand.normalIcon = icon local sessionCommandToButtonAtlas = { [_G.Enum.QuestSessionCommand.Start] = 'QuestSharing-DialogIcon', [_G.Enum.QuestSessionCommand.Stop] = 'QuestSharing-Stop-DialogIcon' } hooksecurefunc(QuestMapFrame.QuestSessionManagement, 'UpdateExecuteCommandAtlases', function(s, command) s.ExecuteSessionCommand:SetNormalTexture('') s.ExecuteSessionCommand:SetPushedTexture('') s.ExecuteSessionCommand:SetDisabledTexture('') local atlas = sessionCommandToButtonAtlas[command] if atlas then s.ExecuteSessionCommand.normalIcon:SetAtlas(atlas) end end) hooksecurefunc(_G.QuestSessionManager, 'NotifyDialogShow', function(_, dialog) if not dialog.isSkinned then dialog:StripTextures() dialog:CreateBackdrop('Transparent') S:HandleButton(dialog.ButtonContainer.Confirm) S:HandleButton(dialog.ButtonContainer.Decline) if dialog.MinimizeButton then dialog.MinimizeButton:StripTextures() dialog.MinimizeButton:Size(16, 16) dialog.MinimizeButton.tex = dialog.MinimizeButton:CreateTexture(nil, 'OVERLAY') dialog.MinimizeButton.tex:SetTexture(E.Media.Textures.MinusButton) dialog.MinimizeButton.tex:SetInside() dialog.MinimizeButton:SetHighlightTexture([[Interface\Buttons\UI-PlusButton-Hilight]], 'ADD') end dialog.isSkinned = true end end) hooksecurefunc('QuestLogQuests_Update', function() for header in QuestScrollFrame.campaignHeaderFramePool:EnumerateActive() do SkinHeaders(header) end end) end S:AddCallback('WorldMapFrame')