local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames'); local CreateFrame = CreateFrame function UF:Construct_Trinket(frame) local trinket = CreateFrame('Frame', nil, frame) trinket.bg = CreateFrame('Frame', nil, trinket, 'BackdropTemplate') trinket.bg:SetTemplate(nil, nil, nil, nil, true) trinket.bg:SetFrameLevel(trinket:GetFrameLevel() - 1) trinket:SetInside(trinket.bg) return trinket end function UF:Configure_Trinket(frame) local db = frame.db local trinket = frame.Trinket trinket.bg:Size(db.pvpTrinket.size) trinket.bg:ClearAllPoints() if db.pvpTrinket.position == 'RIGHT' then trinket.bg:Point('LEFT', frame, 'RIGHT', db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) else trinket.bg:Point('RIGHT', frame, 'LEFT', db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) end if db.pvpTrinket.enable and not frame:IsElementEnabled('Trinket') then frame:EnableElement('Trinket') elseif not db.pvpTrinket.enable and frame:IsElementEnabled('Trinket') then frame:DisableElement('Trinket') end end