local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local tinsert = tinsert -- GLOBALS: ElvUF_Target function UF:Construct_FocusFrame(frame) frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT') frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT') frame.Power.frequentUpdates = true frame.PowerPrediction = UF:Construct_PowerPrediction(frame) frame.Name = UF:Construct_NameText(frame) frame.Portrait3D = UF:Construct_Portrait(frame, 'model') frame.Portrait2D = UF:Construct_Portrait(frame, 'texture') frame.Buffs = UF:Construct_Buffs(frame) frame.Castbar = UF:Construct_Castbar(frame, L["Focus Castbar"]) frame.Castbar.SafeZone = nil frame.Castbar.LatencyTexture:Hide() frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame) frame.Debuffs = UF:Construct_Debuffs(frame) frame.HealthPrediction = UF:Construct_HealComm(frame) frame.AuraBars = UF:Construct_AuraBarHeader(frame) frame.ThreatIndicator = UF:Construct_Threat(frame) frame.MouseGlow = UF:Construct_MouseGlow(frame) frame.TargetGlow = UF:Construct_TargetGlow(frame) frame.FocusGlow = UF:Construct_FocusGlow(frame) frame.InfoPanel = UF:Construct_InfoPanel(frame) frame.AuraHighlight = UF:Construct_AuraHighlight(frame) frame.Fader = UF:Construct_Fader() frame.Cutaway = UF:Construct_Cutaway(frame) frame.CombatIndicator = UF:Construct_CombatIndicator(frame) frame.customTexts = {} frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 342, 59) E:CreateMover(frame, frame:GetName()..'Mover', L["Focus Frame"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,focus,generalGroup') frame.unitframeType = 'focus' end function UF:Update_FocusFrame(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE') frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) end if db.strataAndLevel and db.strataAndLevel.useCustomStrata then frame:SetFrameStrata(db.strataAndLevel.frameStrata) end if db.strataAndLevel and db.strataAndLevel.useCustomLevel then frame:SetFrameLevel(db.strataAndLevel.frameLevel) end frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') frame.colors = ElvUF.colors frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) _G[frame:GetName()..'Mover']:Size(frame:GetSize()) UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_PowerPrediction(frame) UF:Configure_Portrait(frame) UF:Configure_Threat(frame) UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_Castbar(frame) UF:Configure_Fader(frame) UF:Configure_HealComm(frame) UF:Configure_RaidIcon(frame) UF:Configure_AuraBars(frame) UF:Configure_Cutaway(frame) UF:Configure_CustomTexts(frame) UF:Configure_AuraHighlight(frame) UF:Configure_CombatIndicator(frame) frame:UpdateAllElements('ElvUI_UpdateAllElements') end tinsert(UF.unitstoload, 'focus')