local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local min, max, format = min, max, format local UIParent = UIParent local InCombatLockdown = InCombatLockdown local GetPhysicalScreenSize = GetPhysicalScreenSize function E:IsEyefinity(width, height) if E.global.general.eyefinity and width >= 3840 then --HQ resolution if width >= 9840 then return 3280 end --WQSXGA if width >= 7680 and width < 9840 then return 2560 end --WQXGA if width >= 5760 and width < 7680 then return 1920 end --WUXGA & HDTV if width >= 5040 and width < 5760 then return 1680 end --WSXGA+ --Adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width if width >= 4800 and width < 5760 and height == 900 then return 1600 end --UXGA & HD+ --Low resolution screen if width >= 4320 and width < 4800 then return 1440 end --WSXGA if width >= 4080 and width < 4320 then return 1360 end --WXGA if width >= 3840 and width < 4080 then return 1224 end --SXGA & SXGA (UVGA) & WXGA & HDTV end end function E:IsUltrawide(width, height) if E.global.general.ultrawide and width >= 2560 then --HQ Resolution if width >= 3440 and (height == 1440 or height == 1600) then return 2560 end --WQHD, DQHD, DQHD+ & WQHD+ --Low resolution if width >= 2560 and height == 1080 then return 1920 end --WFHD & DFHD end end function E:UIScale(init) -- `init` will be the `event` if its triggered after combat if init == true then -- E.OnInitialize E.mult = (768 / E.screenheight) / E.global.general.UIScale elseif InCombatLockdown() then E:RegisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale) else -- E.Initialize UIParent:SetScale(E.global.general.UIScale) local width, height = E.screenwidth, E.screenheight E.eyefinity = E:IsEyefinity(width, height) E.ultrawide = E:IsUltrawide(width, height) local testing, newWidth = false, E.eyefinity or E.ultrawide if testing then -- Resize E.UIParent if Eyefinity or UltraWide is on. -- Eyefinity / UltraWide Test: Resize the E.UIParent to be smaller than it should be, all objects inside should relocate. -- Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly. local uiWidth, uiHeight = UIParent:GetSize() width, height = uiWidth-250, uiHeight-250 elseif newWidth then -- Center E.UIParent local uiHeight = UIParent:GetHeight() width, height = newWidth / (height / uiHeight), uiHeight else width, height = UIParent:GetSize() end E.UIParent:SetSize(width, height) E.UIParent.origHeight = E.UIParent:GetHeight() if E:IsEventRegisteredForObject('PLAYER_REGEN_ENABLED', E.UIScale) then E:UnregisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale) end end end function E:PixelBestSize() return max(0.4, min(1.15, 768 / E.screenheight)) end function E:PixelScaleChanged(event) if event == 'UI_SCALE_CHANGED' then E.screenwidth, E.screenheight = GetPhysicalScreenSize() E.resolution = format('%dx%d', E.screenwidth, E.screenheight) end E:UIScale(true) -- Repopulate variables E:UIScale() -- Setup the scale E:Config_UpdateSize(true) -- Reposition config end local trunc = function(s) return s >= 0 and s-s%01 or s-s%-1 end local round = function(s) return s >= 0 and s-s%-1 or s-s%01 end function E:Scale(num) if E.mult == 1 then return num elseif E.mult < 1 then return trunc(num/E.mult) * E.mult else return round(num/E.mult) * E.mult end end