local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local pairs = pairs local hooksecurefunc = hooksecurefunc local function SkinRewards() for reward in pairs(_G.AdventureMapQuestChoiceDialog.rewardPool.activeObjects) do if not reward.isSkinned then S:HandleItemButton(reward) S:HandleIcon(reward.Icon) reward.Icon:SetDrawLayer('OVERLAY') reward.isSkinned = true end end end function S:Blizzard_AdventureMap() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.adventureMap) then return end --Quest Choise local AdventureMapQuestChoiceDialog = _G.AdventureMapQuestChoiceDialog AdventureMapQuestChoiceDialog:StripTextures() AdventureMapQuestChoiceDialog:CreateBackdrop('Transparent') AdventureMapQuestChoiceDialog.backdrop:SetFrameStrata('LOW') -- Rewards hooksecurefunc(AdventureMapQuestChoiceDialog, 'RefreshRewards', SkinRewards) -- Quick Fix for the Font Color AdventureMapQuestChoiceDialog.Details.Child.TitleHeader:SetTextColor(1, 1, 0) AdventureMapQuestChoiceDialog.Details.Child.DescriptionText:SetTextColor(1, 1, 1) AdventureMapQuestChoiceDialog.Details.Child.ObjectivesHeader:SetTextColor(1, 1, 0) AdventureMapQuestChoiceDialog.Details.Child.ObjectivesText:SetTextColor(1, 1, 1) --Buttons S:HandleCloseButton(AdventureMapQuestChoiceDialog.CloseButton) S:HandleScrollBar(AdventureMapQuestChoiceDialog.Details.ScrollBar) S:HandleButton(AdventureMapQuestChoiceDialog.AcceptButton) S:HandleButton(AdventureMapQuestChoiceDialog.DeclineButton) end S:AddCallbackForAddon('Blizzard_AdventureMap')