local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local next, pairs, ipairs = next, pairs, ipairs local hooksecurefunc = hooksecurefunc local function handleGossipText() local buttons = _G.GossipFrame.buttons if buttons and next(buttons) then for _, button in ipairs(buttons) do local str = button:GetFontString() if str then str:SetTextColor(1, 1, 1) local text = str:GetText() if text then local stripped = E:StripString(text) str:SetText(stripped) end end end end end function S:GossipFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.gossip) then return end _G.ItemTextFrame:StripTextures(true) _G.ItemTextFrame:CreateBackdrop('Transparent') _G.ItemTextScrollFrame:StripTextures() _G.GossipFrame:CreateBackdrop('Transparent') _G.GossipFramePortrait:Kill() S:HandleCloseButton(_G.ItemTextFrameCloseButton) S:HandleScrollBar(_G.GossipGreetingScrollFrameScrollBar, 5) S:HandleScrollBar(_G.ItemTextScrollFrameScrollBar) S:HandleNextPrevButton(_G.ItemTextPrevPageButton) S:HandleNextPrevButton(_G.ItemTextNextPageButton) _G.ItemTextPageText:SetTextColor(1, 1, 1) hooksecurefunc(_G.ItemTextPageText, 'SetTextColor', function(pageText, headerType, r, g, b) if r ~= 1 or g ~= 1 or b ~= 1 then pageText:SetTextColor(headerType, 1, 1, 1) end end) local StripAllTextures = { 'GossipFrameGreetingPanel', 'GossipGreetingScrollFrame' } for _, object in pairs(StripAllTextures) do _G[object]:StripTextures() end local GossipFrame = _G.GossipFrame S:HandlePortraitFrame(GossipFrame) local GossipGreetingScrollFrame = _G.GossipGreetingScrollFrame GossipGreetingScrollFrame:CreateBackdrop() if E.private.skins.parchmentRemoverEnable then hooksecurefunc('GossipFrameUpdate', handleGossipText) _G.GossipGreetingText:SetTextColor(1, 1, 1) handleGossipText() else GossipGreetingScrollFrame.spellTex = GossipGreetingScrollFrame:CreateTexture(nil, 'ARTWORK') GossipGreetingScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) GossipGreetingScrollFrame.spellTex:Point('TOPLEFT', 2, -2) GossipGreetingScrollFrame.spellTex:Size(506, 615) GossipGreetingScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end _G.GossipFrameGreetingGoodbyeButton:StripTextures() S:HandleButton(_G.GossipFrameGreetingGoodbyeButton) for i = 1, 4 do local notch = _G['NPCFriendshipStatusBarNotch'..i] if notch then notch:SetColorTexture(0, 0, 0) notch:Size(1, 16) end end local NPCFriendshipStatusBar = _G.NPCFriendshipStatusBar NPCFriendshipStatusBar:StripTextures() NPCFriendshipStatusBar:SetStatusBarTexture(E.media.normTex) NPCFriendshipStatusBar:CreateBackdrop() E:RegisterStatusBar(NPCFriendshipStatusBar) NPCFriendshipStatusBar.icon:ClearAllPoints() NPCFriendshipStatusBar.icon:Point('RIGHT', NPCFriendshipStatusBar, 'LEFT', 0, -3) S:HandleIcon(NPCFriendshipStatusBar.icon) end S:AddCallback('GossipFrame')