local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local select, unpack = select, unpack local CreateFrame = CreateFrame function S:Blizzard_GuildBankUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.gbank) then return end local GuildBankFrame = _G.GuildBankFrame GuildBankFrame:StripTextures() GuildBankFrame:CreateBackdrop('Transparent') _G.GuildBankEmblemFrame:StripTextures(true) _G.GuildBankMoneyFrameBackground:Kill() S:HandleScrollBar(_G.GuildBankPopupScrollFrameScrollBar) --Close button doesn't have a fucking name, extreme hackage for i = 1, GuildBankFrame:GetNumChildren() do local child = select(i, GuildBankFrame:GetChildren()) if child.GetPushedTexture and child:GetPushedTexture() and not child:GetName() then S:HandleCloseButton(child) child:Point('TOPRIGHT', 0, 0) child:SetFrameLevel(child:GetFrameLevel()+1) end end S:HandleButton(_G.GuildBankFrameDepositButton, true) S:HandleButton(_G.GuildBankFrameWithdrawButton, true) S:HandleButton(_G.GuildBankInfoSaveButton, true) S:HandleButton(_G.GuildBankFramePurchaseButton, true) _G.GuildBankFrameWithdrawButton:Point('RIGHT', _G.GuildBankFrameDepositButton, 'LEFT', -2, 0) _G.GuildBankInfoScrollFrame:Point('TOPLEFT', _G.GuildBankInfo, 'TOPLEFT', -10, 12) _G.GuildBankInfoScrollFrame:StripTextures() _G.GuildBankInfoScrollFrame:Width(_G.GuildBankInfoScrollFrame:GetWidth() - 8) _G.GuildBankTransactionsScrollFrame:StripTextures() GuildBankFrame.inset = CreateFrame('Frame', nil, GuildBankFrame, 'BackdropTemplate') GuildBankFrame.inset:SetTemplate() GuildBankFrame.inset:Point('TOPLEFT', 20, -58) GuildBankFrame.inset:Point('BOTTOMRIGHT', -16, 60) for i = 1, _G.NUM_GUILDBANK_COLUMNS do _G['GuildBankColumn'..i]:StripTextures() for x = 1, _G.NUM_SLOTS_PER_GUILDBANK_GROUP do local button = _G['GuildBankColumn'..i..'Button'..x] local icon = _G['GuildBankColumn'..i..'Button'..x..'IconTexture'] local texture = _G['GuildBankColumn'..i..'Button'..x..'NormalTexture'] if texture then texture:SetTexture() end button:StyleButton() button:CreateBackdrop(nil, true) icon:SetInside() icon:SetTexCoord(unpack(E.TexCoords)) S:HandleIconBorder(button.IconBorder) end end for i = 1, _G.MAX_GUILDBANK_TABS do local button = _G['GuildBankTab'..i..'Button'] local texture = _G['GuildBankTab'..i..'ButtonIconTexture'] _G['GuildBankTab'..i]:StripTextures(true) button:StripTextures() button:StyleButton(true) button:CreateBackdrop(nil, true) button.backdrop:SetAllPoints() texture:SetInside() texture:SetTexCoord(unpack(E.TexCoords)) end for i = 1, 4 do S:HandleTab(_G['GuildBankFrameTab'..i]) end local GuildItemSearchBox = _G.GuildItemSearchBox GuildItemSearchBox.Left:Kill() GuildItemSearchBox.Middle:Kill() GuildItemSearchBox.Right:Kill() GuildItemSearchBox.searchIcon:Kill() GuildItemSearchBox:CreateBackdrop('Overlay') GuildItemSearchBox.backdrop:Point('TOPLEFT', 10, -1) GuildItemSearchBox.backdrop:Point('BOTTOMRIGHT', -1, 1) S:HandleScrollBar(_G.GuildBankTransactionsScrollFrameScrollBar) S:HandleScrollBar(_G.GuildBankInfoScrollFrameScrollBar) --Popup _G.GuildBankPopupFrame:Show() --Toggle the frame in order to create the necessary button elements _G.GuildBankPopupFrame:Hide() S:HandleIconSelectionFrame(_G.GuildBankPopupFrame, _G.NUM_GUILDBANK_ICONS_SHOWN, 'GuildBankPopupButton', 'GuildBankPopup') end S:AddCallbackForAddon('Blizzard_GuildBankUI')