local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') local _G = _G local select = select local unpack = unpack local hooksecurefunc = hooksecurefunc function S:Blizzard_OrderHallUI() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.orderhall) then return end local classColor = E:ClassColor(E.myclass, true) -- CommandBar local OrderHallCommandBar = _G.OrderHallCommandBar OrderHallCommandBar:StripTextures() OrderHallCommandBar:CreateBackdrop('Transparent') OrderHallCommandBar.ClassIcon:SetTexture([[Interface\TargetingFrame\UI-Classes-Circles]]) OrderHallCommandBar.ClassIcon:Size(46, 20) OrderHallCommandBar.CurrencyIcon:SetAtlas('legionmission-icon-currency', false) OrderHallCommandBar.AreaName:SetVertexColor(classColor.r, classColor.g, classColor.b) OrderHallCommandBar.WorldMapButton:Hide() local OrderHallTalentFrame = _G.OrderHallTalentFrame S:HandlePortraitFrame(OrderHallTalentFrame) S:HandleButton(OrderHallTalentFrame.BackButton) S:HandleIcon(OrderHallTalentFrame.Currency.Icon) OrderHallTalentFrame.OverlayElements:SetAlpha(0) hooksecurefunc(OrderHallTalentFrame, 'RefreshAllData', function(frame) -- We need to hide the objects again after an update is happen. if frame.CloseButton.Border then frame.CloseButton.Border:SetAlpha(0) end if frame.CurrencyBG then frame.CurrencyBG:SetAlpha(0) end frame:StripTextures() for i = 1, frame:GetNumChildren() do local bu = select(i, frame:GetChildren()) if bu and bu.talent then bu.Border:SetAlpha(0) bu.Icon:SetTexCoord(unpack(E.TexCoords)) bu.Highlight:SetColorTexture(1, 1, 1, .25) if not bu.backdrop then bu:CreateBackdrop() bu.backdrop:SetOutside(bu.Icon) end if bu.talent.selected then bu.backdrop:SetBackdropBorderColor(1, 1, 0) else bu.backdrop:SetBackdropBorderColor(0, 0, 0) end end end end) end S:AddCallbackForAddon('Blizzard_OrderHallUI')