local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local unpack = unpack local CreateFrame = CreateFrame local IsAddOnLoaded = IsAddOnLoaded local GetSpecializationInfoByID = GetSpecializationInfoByID local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE local ArenaHeader = CreateFrame('Frame', 'ArenaHeader', E.UIParent) function UF:ToggleArenaPreparationInfo(frame, show, specName, specTexture, specClass) if not (frame and frame.ArenaPrepSpec and frame.ArenaPrepIcon) then return end local specIcon = (frame.db and frame.db.pvpSpecIcon) and frame:IsElementEnabled('PVPSpecIcon') frame.forceInRange = show -- used to force unitframe range if show then -- during `PostUpdateArenaPreparation` this means spec class and name exist frame.ArenaPrepSpec:SetText(specName..' - '..LOCALIZED_CLASS_NAMES_MALE[specClass]) frame.Health.value:Hide() if specIcon then frame.ArenaPrepIcon:SetTexture(specTexture or [[INTERFACE\ICONS\INV_MISC_QUESTIONMARK]]) frame.ArenaPrepIcon.bg:Show() frame.ArenaPrepIcon:Show() frame.PVPSpecIcon:Hide() end else -- mainly called from `PostUpdateArenaFrame` to hide them frame.ArenaPrepSpec:SetText('') frame.Health.value:Show() if specIcon then frame.ArenaPrepIcon.bg:Hide() frame.ArenaPrepIcon:Hide() frame.PVPSpecIcon:Show() end end end function UF:PostUpdateArenaFrame(event) if self and event and (event ~= 'ARENA_PREP_OPPONENT_SPECIALIZATIONS' and event ~= 'PLAYER_ENTERING_WORLD') then UF:ToggleArenaPreparationInfo(self) end end function UF:PostUpdateArenaPreparation(_, specID) local _, specName, specTexture, specClass if specID and specID > 0 then _, specName, _, specTexture, _, specClass = GetSpecializationInfoByID(specID) end UF:ToggleArenaPreparationInfo(self and self.__owner, specClass and specName, specName, specTexture, specClass) end function UF:Construct_ArenaFrames(frame) frame.RaisedElementParent = CreateFrame('Frame', nil, frame) frame.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, frame.RaisedElementParent) frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100) frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT') frame.Name = UF:Construct_NameText(frame) if not frame.isChild then frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT') frame.PowerPrediction = UF:Construct_PowerPrediction(frame) frame.Portrait3D = UF:Construct_Portrait(frame, 'model') frame.Portrait2D = UF:Construct_Portrait(frame, 'texture') frame.Buffs = UF:Construct_Buffs(frame) frame.Debuffs = UF:Construct_Debuffs(frame) frame.Castbar = UF:Construct_Castbar(frame) frame.HealthPrediction = UF:Construct_HealComm(frame) frame.MouseGlow = UF:Construct_MouseGlow(frame) frame.TargetGlow = UF:Construct_TargetGlow(frame) frame.FocusGlow = UF:Construct_FocusGlow(frame) frame.Trinket = UF:Construct_Trinket(frame) frame.PVPSpecIcon = UF:Construct_PVPSpecIcon(frame) frame.PvPClassificationIndicator = UF:Construct_PvPClassificationIndicator(frame) -- Cart / Flag / Orb / Assassin Bounty frame.Fader = UF:Construct_Fader() frame:SetAttribute('type2', 'focus') frame.customTexts = {} frame.InfoPanel = UF:Construct_InfoPanel(frame) frame.unitframeType = 'arena' -- Arena Preparation frame.ArenaPrepIcon = frame:CreateTexture(nil, 'OVERLAY') frame.ArenaPrepIcon.bg = CreateFrame('Frame', nil, frame, 'BackdropTemplate') frame.ArenaPrepIcon.bg:SetAllPoints(frame.PVPSpecIcon.bg) frame.ArenaPrepIcon.bg:SetTemplate() frame.ArenaPrepIcon:SetParent(frame.ArenaPrepIcon.bg) frame.ArenaPrepIcon:SetTexCoord(unpack(E.TexCoords)) frame.ArenaPrepIcon:SetInside(frame.ArenaPrepIcon.bg) frame.ArenaPrepIcon.bg:Hide() frame.ArenaPrepIcon:Hide() frame.ArenaPrepSpec = frame.Health:CreateFontString(nil, 'OVERLAY') frame.ArenaPrepSpec:Point('CENTER') UF:Configure_FontString(frame.ArenaPrepSpec) frame.Health.PostUpdateArenaPreparation = self.PostUpdateArenaPreparation -- used to update arena prep info frame.PostUpdate = self.PostUpdateArenaFrame -- used to hide arena prep info end frame.Cutaway = UF:Construct_Cutaway(frame) ArenaHeader:Point('BOTTOMRIGHT', E.UIParent, 'RIGHT', -105, -165) E:CreateMover(ArenaHeader, ArenaHeader:GetName()..'Mover', L["Arena Frames"], nil, nil, nil, 'ALL,ARENA', nil, 'unitframe,groupUnits,arena,generalGroup') frame.mover = ArenaHeader.mover end function UF:Update_ArenaFrames(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.PVPINFO_WIDTH = db.pvpSpecIcon and frame.UNIT_HEIGHT or 0 end if not IsAddOnLoaded('Clique') then if db.middleClickFocus then frame:SetAttribute('type3', 'focus') elseif frame:GetAttribute('type3') == 'focus' then frame:SetAttribute('type3', nil) end end frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_PowerPrediction(frame) UF:Configure_Portrait(frame) UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_Castbar(frame) UF:Configure_PVPSpecIcon(frame) UF:Configure_Trinket(frame) UF:Configure_Fader(frame) UF:Configure_HealComm(frame) UF:Configure_Cutaway(frame) UF:Configure_CustomTexts(frame) UF:Configure_PvPClassificationIndicator(frame) frame:ClearAllPoints() if frame.index == 1 then local ArenaHeaderMover = _G.ArenaHeaderMover if db.growthDirection == 'UP' then frame:Point('BOTTOMRIGHT', ArenaHeaderMover, 'BOTTOMRIGHT') elseif db.growthDirection == 'RIGHT' then frame:Point('LEFT', ArenaHeaderMover, 'LEFT') elseif db.growthDirection == 'LEFT' then frame:Point('RIGHT', ArenaHeaderMover, 'RIGHT') else --Down frame:Point('TOPRIGHT', ArenaHeaderMover, 'TOPRIGHT') end else if db.growthDirection == 'UP' then frame:Point('BOTTOMRIGHT', _G['ElvUF_Arena'..frame.index-1], 'TOPRIGHT', 0, db.spacing) elseif db.growthDirection == 'RIGHT' then frame:Point('LEFT', _G['ElvUF_Arena'..frame.index-1], 'RIGHT', db.spacing, 0) elseif db.growthDirection == 'LEFT' then frame:Point('RIGHT', _G['ElvUF_Arena'..frame.index-1], 'LEFT', -db.spacing, 0) else --Down frame:Point('TOPRIGHT', _G['ElvUF_Arena'..frame.index-1], 'BOTTOMRIGHT', 0, -db.spacing) end end if db.growthDirection == 'UP' or db.growthDirection == 'DOWN' then ArenaHeader:Width(frame.UNIT_WIDTH) ArenaHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * 4)) elseif db.growthDirection == 'LEFT' or db.growthDirection == 'RIGHT' then ArenaHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * 4)) ArenaHeader:Height(frame.UNIT_HEIGHT) end frame:UpdateAllElements('ElvUI_UpdateAllElements') end UF.unitgroupstoload.arena = {5, 'ELVUI_UNITTARGET'}