local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local max = max local CreateFrame = CreateFrame local IsAddOnLoaded = IsAddOnLoaded local InCombatLockdown = InCombatLockdown local RegisterAttributeDriver = RegisterAttributeDriver function UF:Construct_AssistFrames() self:SetScript('OnEnter', _G.UnitFrame_OnEnter) self:SetScript('OnLeave', _G.UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame('Frame', nil, self) self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.Health = UF:Construct_HealthBar(self, true) self.Name = UF:Construct_NameText(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.FocusGlow = UF:Construct_FocusGlow(self) self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) if not self.isChild then self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.AuraHighlight = UF:Construct_AuraHighlight(self) self.unitframeType = 'assist' else self.unitframeType = 'assisttarget' end self.originalParent = self:GetParent() return self end function UF:Update_AssistHeader(header, db) header:Hide() header.db = db UF:ClearChildPoints(header:GetChildren()) if not header.isForced and db.enable then RegisterAttributeDriver(header, 'state-visibility', '[@raid1,exists] show;hide') end header:SetAttribute('point', 'BOTTOM') header:SetAttribute('columnAnchorPoint', 'LEFT') header:SetAttribute('yOffset', db.verticalSpacing) if not header.positioned then header:ClearAllPoints() header:Point('TOPLEFT', E.UIParent, 'TOPLEFT', 4, -248) local width, height = header:GetSize() local minHeight = max(height, 2 * db.height + db.verticalSpacing) header:SetAttribute('minHeight', minHeight) header:SetAttribute('minWidth', width) E:CreateMover(header, header:GetName()..'Mover', L["MA Frames"], nil, nil, nil, 'ALL,RAID', nil, 'unitframe,groupUnits,assist,generalGroup') header.mover:SetSize(width, minHeight) header.positioned = true end end function UF:Update_AssistFrames(frame, db) frame.db = db frame.colors = ElvUF.colors frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.SHADOW_SPACING = 3 frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.height frame.USE_POWERBAR = false frame.POWERBAR_DETACHED = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.USE_PORTRAIT = false frame.USE_PORTRAIT_OVERLAY = false frame.PORTRAIT_WIDTH = 0 frame.CLASSBAR_YOFFSET = 0 frame.BOTTOM_OFFSET = 0 end if frame.isChild then local childDB = db.targetsGroup frame.db = db.targetsGroup frame:Size(childDB.width, childDB.height) if not InCombatLockdown() then if childDB.enable then frame:Enable() frame:ClearAllPoints() frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset) else frame:Disable() end end else frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) end UF:Configure_HealthBar(frame) UF:Configure_Threat(frame) UF:UpdateNameSettings(frame) UF:Configure_Fader(frame) UF:Configure_RaidIcon(frame) UF:Configure_Cutaway(frame) if not frame.isChild then if not IsAddOnLoaded('Clique') then if db.middleClickFocus then frame:SetAttribute('type3', 'focus') elseif frame:GetAttribute('type3') == 'focus' then frame:SetAttribute('type3', nil) end end UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_RaidDebuffs(frame) UF:Configure_AuraHighlight(frame) UF:Configure_AuraWatch(frame) end frame:UpdateAllElements('ElvUI_UpdateAllElements') end UF.headerstoload.assist = {'MAINASSIST', 'ELVUI_UNITTARGET'}