local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local CreateFrame = CreateFrame local IsAddOnLoaded = IsAddOnLoaded local MAX_BOSS_FRAMES = MAX_BOSS_FRAMES -- GLOBALS: BossHeaderMover local BossHeader = CreateFrame('Frame', 'BossHeader', E.UIParent) function UF:Construct_BossFrames(frame) frame.RaisedElementParent = CreateFrame('Frame', nil, frame) frame.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, frame.RaisedElementParent) frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100) frame.Health = UF:Construct_HealthBar(frame, true, true, 'RIGHT') frame.Power = UF:Construct_PowerBar(frame, true, true, 'LEFT') frame.Power.displayAltPower = true frame.PowerPrediction = UF:Construct_PowerPrediction(frame) frame.Name = UF:Construct_NameText(frame) frame.Portrait3D = UF:Construct_Portrait(frame, 'model') frame.Portrait2D = UF:Construct_Portrait(frame, 'texture') frame.InfoPanel = UF:Construct_InfoPanel(frame) frame.Buffs = UF:Construct_Buffs(frame) frame.Debuffs = UF:Construct_Debuffs(frame) frame.AuraHighlight = UF:Construct_AuraHighlight(frame) frame.Castbar = UF:Construct_Castbar(frame) frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame) frame.Fader = UF:Construct_Fader() frame.Cutaway = UF:Construct_Cutaway(frame) frame.MouseGlow = UF:Construct_MouseGlow(frame) frame.TargetGlow = UF:Construct_TargetGlow(frame) frame.FocusGlow = UF:Construct_FocusGlow(frame) frame:SetAttribute('type2', 'focus') frame.customTexts = {} BossHeader:Point('BOTTOMRIGHT', E.UIParent, 'RIGHT', -105, -165) E:CreateMover(BossHeader, BossHeader:GetName()..'Mover', L["Boss Frames"], nil, nil, nil, 'ALL,PARTY,RAID', nil, 'unitframe,groupUnits,boss,generalGroup') frame.mover = BossHeader.mover frame.unitframeType = 'boss' end function UF:Update_BossFrames(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE') frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) end if not IsAddOnLoaded('Clique') then if db.middleClickFocus then frame:SetAttribute('type3', 'focus') elseif frame:GetAttribute('type3') == 'focus' then frame:SetAttribute('type3', nil) end end frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_PowerPrediction(frame) UF:Configure_Portrait(frame) UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_Castbar(frame) UF:Configure_RaidIcon(frame) UF:Configure_AuraHighlight(frame) UF:Configure_CustomTexts(frame) UF:Configure_Fader(frame) UF:Configure_Cutaway(frame) frame:ClearAllPoints() if frame.index == 1 then if db.growthDirection == 'UP' then frame:Point('BOTTOMRIGHT', BossHeaderMover, 'BOTTOMRIGHT') elseif db.growthDirection == 'RIGHT' then frame:Point('LEFT', BossHeaderMover, 'LEFT') elseif db.growthDirection == 'LEFT' then frame:Point('RIGHT', BossHeaderMover, 'RIGHT') else --Down frame:Point('TOPRIGHT', BossHeaderMover, 'TOPRIGHT') end else if db.growthDirection == 'UP' then frame:Point('BOTTOMRIGHT', _G['ElvUF_Boss'..frame.index-1], 'TOPRIGHT', 0, db.spacing) elseif db.growthDirection == 'RIGHT' then frame:Point('LEFT', _G['ElvUF_Boss'..frame.index-1], 'RIGHT', db.spacing, 0) elseif db.growthDirection == 'LEFT' then frame:Point('RIGHT', _G['ElvUF_Boss'..frame.index-1], 'LEFT', -db.spacing, 0) else --Down frame:Point('TOPRIGHT', _G['ElvUF_Boss'..frame.index-1], 'BOTTOMRIGHT', 0, -db.spacing) end end if db.growthDirection == 'UP' or db.growthDirection == 'DOWN' then BossHeader:Width(frame.UNIT_WIDTH) BossHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * (MAX_BOSS_FRAMES -1))) elseif db.growthDirection == 'LEFT' or db.growthDirection == 'RIGHT' then BossHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * (MAX_BOSS_FRAMES -1))) BossHeader:Height(frame.UNIT_HEIGHT) end frame:UpdateAllElements('ElvUI_UpdateAllElements') end UF.unitgroupstoload.boss = {MAX_BOSS_FRAMES}