local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames') local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, 'ElvUI was unable to locate oUF.') local _G = _G local CreateFrame = CreateFrame local InCombatLockdown = InCombatLockdown function UF:Construct_PartyFrames() self:SetScript('OnEnter', _G.UnitFrame_OnEnter) self:SetScript('OnLeave', _G.UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame('Frame', nil, self) self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.BORDER = UF.BORDER self.SPACING = UF.SPACING self.SHADOW_SPACING = 3 if self.isChild then self.Health = UF:Construct_HealthBar(self, true) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.FocusGlow = UF:Construct_FocusGlow(self) self.Name = UF:Construct_NameText(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.AuraHighlight = UF:Construct_AuraHighlight(self) self.originalParent = self:GetParent() self.childType = 'pet' if self == _G[self.originalParent:GetName()..'Target'] then self.childType = 'target' end if self.childType == 'pet' then self.AuraWatch = UF:Construct_AuraWatch(self) end self.unitframeType = 'party'..self.childType else self.Health = UF:Construct_HealthBar(self, true, true, 'RIGHT') self.Power = UF:Construct_PowerBar(self, true, true, 'LEFT') self.PowerPrediction = UF:Construct_PowerPrediction(self) self.Portrait3D = UF:Construct_Portrait(self, 'model') self.Portrait2D = UF:Construct_Portrait(self, 'texture') self.InfoPanel = UF:Construct_InfoPanel(self) self.Name = UF:Construct_NameText(self) self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.AuraHighlight = UF:Construct_AuraHighlight(self) self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self) self.SummonIndicator = UF:Construct_SummonIcon(self) self.GroupRoleIndicator = UF:Construct_RoleIcon(self) self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.PhaseIndicator = UF:Construct_PhaseIcon(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.FocusGlow = UF:Construct_FocusGlow(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self) self.HealthPrediction = UF:Construct_HealComm(self) self.AlternativePower = UF:Construct_AltPowerBar(self) self.ClassBar = 'AlternativePower' self.customTexts = {} self.Sparkle = CreateFrame('Frame', nil, self) self.Sparkle:SetAllPoints(self.Health) self.Castbar = UF:Construct_Castbar(self) self.unitframeType = 'party' end self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) return self end function UF:Update_PartyHeader(header, db) local parent = header:GetParent() parent.db = db if not parent.positioned then parent:ClearAllPoints() parent:Point('BOTTOMLEFT', E.UIParent, 'BOTTOMLEFT', 4, 248) E:CreateMover(parent, parent:GetName()..'Mover', L["Party Frames"], nil, nil, nil, 'ALL,PARTY,ARENA', nil, 'unitframe,groupUnits,party,generalGroup') parent.positioned = true end end function UF:Update_PartyFrames(frame, db) frame.db = db frame.colors = ElvUF.colors frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp') do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = false frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE') frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CAN_HAVE_CLASSBAR = not frame.isChild frame.MAX_CLASS_BAR = 1 frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar] and frame[frame.ClassBar]:IsShown() frame.CLASSBAR_DETACHED = false frame.USE_MINI_CLASSBAR = db.classbar.fill == 'spaced' and frame.USE_CLASSBAR frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0 frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - (frame.ORIENTATION == 'MIDDLE' and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET) frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (UF.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (UF.BORDER-UF.SPACING))) frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) end if frame.isChild then frame.USE_PORTAIT = false frame.USE_PORTRAIT_OVERLAY = false frame.PORTRAIT_WIDTH = 0 frame.USE_POWERBAR = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.BOTTOM_OFFSET = 0 frame.db = frame.childType == 'target' and db.targetsGroup or db.petsGroup db = frame.db frame:Size(db.width, db.height) if not InCombatLockdown() then if db.enable then frame:Enable() frame:ClearAllPoints() frame:Point(E.InversePoints[db.anchorPoint], frame.originalParent, db.anchorPoint, db.xOffset, db.yOffset) else frame:Disable() end end if frame.childType == 'pet' then frame.Health.colorPetByUnitClass = db.colorPetByUnitClass UF:Configure_AuraWatch(frame) end UF:Configure_HealthBar(frame) else frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) UF:EnableDisable_Auras(frame) UF:Configure_AllAuras(frame) UF:Configure_HealthBar(frame) UF:Configure_InfoPanel(frame) UF:Configure_PhaseIcon(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:Configure_Threat(frame) UF:Configure_RaidDebuffs(frame) UF:Configure_Castbar(frame) UF:Configure_ResurrectionIcon(frame) UF:Configure_SummonIcon(frame) UF:Configure_RoleIcon(frame) UF:Configure_HealComm(frame) UF:Configure_RaidRoleIcons(frame) UF:Configure_AuraWatch(frame) UF:Configure_ReadyCheckIcon(frame) UF:Configure_ClassBar(frame) UF:Configure_AltPowerBar(frame) UF:Configure_CustomTexts(frame) end UF:UpdateNameSettings(frame) UF:Configure_RaidIcon(frame) UF:Configure_Fader(frame) UF:Configure_Cutaway(frame) UF:Configure_AuraHighlight(frame) frame:UpdateAllElements('ElvUI_UpdateAllElements') end UF.headerstoload.party = {nil, 'ELVUI_UNITPET, ELVUI_UNITTARGET'}