--[[ ~AddOn Engine~ To load the AddOn engine add this to the top of your file: local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB To load the AddOn engine inside another addon add this to the top of your file: local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB ]] local _G = _G local unpack = unpack local format, gsub, pairs, type = format, gsub, pairs, type local BAG_ITEM_QUALITY_COLORS = BAG_ITEM_QUALITY_COLORS local CreateFrame = CreateFrame local InCombatLockdown = InCombatLockdown local GetAddOnEnableState = GetAddOnEnableState local GetAddOnMetadata = GetAddOnMetadata local GetLocale = GetLocale local GetTime = GetTime local HideUIPanel = HideUIPanel local hooksecurefunc = hooksecurefunc local IsAddOnLoaded = IsAddOnLoaded local DisableAddOn = DisableAddOn local ReloadUI = ReloadUI local GameMenuButtonAddons = GameMenuButtonAddons local GameMenuButtonLogout = GameMenuButtonLogout local GameMenuFrame = GameMenuFrame -- GLOBALS: ElvCharacterDB, ElvPrivateDB, ElvDB, ElvCharacterData, ElvPrivateData, ElvData _G.BINDING_HEADER_ELVUI = GetAddOnMetadata(..., 'Title') local AceAddon, AceAddonMinor = _G.LibStub('AceAddon-3.0') local CallbackHandler = _G.LibStub('CallbackHandler-1.0') local AddOnName, Engine = ... local E = AceAddon:NewAddon(AddOnName, 'AceConsole-3.0', 'AceEvent-3.0', 'AceTimer-3.0', 'AceHook-3.0') E.DF = {profile = {}, global = {}}; E.privateVars = {profile = {}} -- Defaults E.Options = {type = 'group', args = {}, childGroups = 'ElvUI_HiddenTree'} E.callbacks = E.callbacks or CallbackHandler:New(E) Engine[1] = E Engine[2] = {} Engine[3] = E.privateVars.profile Engine[4] = E.DF.profile Engine[5] = E.DF.global _G.ElvUI = Engine E.oUF = Engine.oUF E.ActionBars = E:NewModule('ActionBars','AceHook-3.0','AceEvent-3.0') E.AFK = E:NewModule('AFK','AceEvent-3.0','AceTimer-3.0') E.Auras = E:NewModule('Auras','AceHook-3.0','AceEvent-3.0') E.Bags = E:NewModule('Bags','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.Blizzard = E:NewModule('Blizzard','AceEvent-3.0','AceHook-3.0') E.Chat = E:NewModule('Chat','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.DataBars = E:NewModule('DataBars','AceEvent-3.0') E.DataTexts = E:NewModule('DataTexts','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.DebugTools = E:NewModule('DebugTools','AceEvent-3.0','AceHook-3.0') E.Distributor = E:NewModule('Distributor','AceEvent-3.0','AceTimer-3.0','AceComm-3.0','AceSerializer-3.0') E.Layout = E:NewModule('Layout','AceEvent-3.0') E.Minimap = E:NewModule('Minimap','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.Misc = E:NewModule('Misc','AceEvent-3.0','AceTimer-3.0') E.ModuleCopy = E:NewModule('ModuleCopy','AceEvent-3.0','AceTimer-3.0','AceComm-3.0','AceSerializer-3.0') E.NamePlates = E:NewModule('NamePlates','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.PluginInstaller = E:NewModule('PluginInstaller') E.RaidUtility = E:NewModule('RaidUtility','AceEvent-3.0') E.Skins = E:NewModule('Skins','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.Tooltip = E:NewModule('Tooltip','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.TotemBar = E:NewModule('Totems','AceEvent-3.0') E.UnitFrames = E:NewModule('UnitFrames','AceTimer-3.0','AceEvent-3.0','AceHook-3.0') E.WorldMap = E:NewModule('WorldMap','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.twoPixelsPlease = false -- changing this option is not supported! :P -- Item Qualitiy stuff - used by MerathilisUI E.QualityColors = {} local qualityColors = BAG_ITEM_QUALITY_COLORS for index, value in pairs(qualityColors) do E.QualityColors[index] = {r = value.r, g = value.g, b = value.b} end E.QualityColors[-1] = {r = 0, g = 0, b = 0} E.QualityColors[Enum.ItemQuality.Poor] = {r = .61, g = .61, b = .61} E.QualityColors[Enum.ItemQuality.Common] = {r = 0, g = 0, b = 0} do local locale = GetLocale() local convert = {enGB = 'enUS', esES = 'esMX', itIT = 'enUS'} local gameLocale = convert[locale] or locale or 'enUS' function E:GetLocale() return gameLocale end end do E.Libs = {} E.LibsMinor = {} function E:AddLib(name, major, minor) if not name then return end -- in this case: `major` is the lib table and `minor` is the minor version if type(major) == 'table' and type(minor) == 'number' then E.Libs[name], E.LibsMinor[name] = major, minor else -- in this case: `major` is the lib name and `minor` is the silent switch E.Libs[name], E.LibsMinor[name] = _G.LibStub(major, minor) end end E:AddLib('AceAddon', AceAddon, AceAddonMinor) E:AddLib('AceDB', 'AceDB-3.0') E:AddLib('EP', 'LibElvUIPlugin-1.0') E:AddLib('LSM', 'LibSharedMedia-3.0') E:AddLib('ACL', 'AceLocale-3.0-ElvUI') E:AddLib('LAB', 'LibActionButton-1.0-ElvUI') E:AddLib('LDB', 'LibDataBroker-1.1') E:AddLib('DualSpec', 'LibDualSpec-1.0') E:AddLib('SimpleSticky', 'LibSimpleSticky-1.0') E:AddLib('SpellRange', 'SpellRange-1.0') E:AddLib('ButtonGlow', 'LibButtonGlow-1.0', true) E:AddLib('ItemSearch', 'LibItemSearch-1.2-ElvUI') E:AddLib('Compress', 'LibCompress') E:AddLib('Base64', 'LibBase64-1.0-ElvUI') E:AddLib('Masque', 'Masque', true) E:AddLib('Translit', 'LibTranslit-1.0') -- added on ElvUI_OptionsUI load: AceGUI, AceConfig, AceConfigDialog, AceConfigRegistry, AceDBOptions -- backwards compatible for plugins E.LSM = E.Libs.LSM E.UnitFrames.LSM = E.Libs.LSM E.Masque = E.Libs.Masque end do local a1,a2,a3 = '','([%(%)%.%%%+%-%*%?%[%^%$])','%%%1' function E:EscapeString(s) return gsub(s,a2,a3) end local a4,a5,a6,a7 = '|c[fF][fF]%x%x%x%x%x%x','|r','|[TA].-|[ta]','^%s*' function E:StripString(s) return gsub(gsub(gsub(gsub(s,a4,a1),a5,a1),a6,a1),a7,a1) end end do DisableAddOn('ElvUI_VisualAuraTimers') DisableAddOn('ElvUI_ExtraActionBars') DisableAddOn('ElvUI_CastBarOverlay') DisableAddOn('ElvUI_EverySecondCounts') DisableAddOn('ElvUI_AuraBarsMovers') DisableAddOn('ElvUI_CustomTweaks') DisableAddOn('ElvUI_DTBars2') DisableAddOn('ElvUI_QuestXP') end function E:OnEnable() E:Initialize() end function E:OnInitialize() if not ElvCharacterDB then ElvCharacterDB = {} end ElvCharacterData = nil --Depreciated ElvPrivateData = nil --Depreciated ElvData = nil --Depreciated E.db = E:CopyTable({}, E.DF.profile) E.global = E:CopyTable({}, E.DF.global) E.private = E:CopyTable({}, E.privateVars.profile) if ElvDB then if ElvDB.global then E:CopyTable(E.global, ElvDB.global) end local key = ElvDB.profileKeys and ElvDB.profileKeys[E.mynameRealm] if key and ElvDB.profiles and ElvDB.profiles[key] then E:CopyTable(E.db, ElvDB.profiles[key]) end end if ElvPrivateDB then local key = ElvPrivateDB.profileKeys and ElvPrivateDB.profileKeys[E.mynameRealm] if key and ElvPrivateDB.profiles and ElvPrivateDB.profiles[key] then E:CopyTable(E.private, ElvPrivateDB.profiles[key]) end end E.ScanTooltip = CreateFrame('GameTooltip', 'ElvUI_ScanTooltip', _G.UIParent, 'GameTooltipTemplate') E.PixelMode = E.twoPixelsPlease or E.private.general.pixelPerfect -- keep this over `UIScale` E.Border = (E.PixelMode and not E.twoPixelsPlease) and 1 or 2 E.Spacing = E.PixelMode and 0 or 1 E:UIScale(true) E:UpdateMedia() E:Contruct_StaticPopups() E:InitializeInitialModules() if E.private.general.minimap.enable then E.Minimap:SetGetMinimapShape() _G.Minimap:SetMaskTexture(130937) -- interface/chatframe/chatframebackground.blp else _G.Minimap:SetMaskTexture(186178) -- textures/minimapmask.blp end if GetAddOnEnableState(E.myname, 'Tukui') == 2 then E:StaticPopup_Show('TUKUI_ELVUI_INCOMPATIBLE') end local GameMenuButton = CreateFrame('Button', nil, GameMenuFrame, 'GameMenuButtonTemplate, BackdropTemplate') GameMenuButton:SetScript('OnClick', function() E:ToggleOptionsUI() --We already prevent it from opening in combat if not InCombatLockdown() then HideUIPanel(GameMenuFrame) end end) GameMenuFrame[E.name] = GameMenuButton if not IsAddOnLoaded('ConsolePortUI_Menu') then -- #390 GameMenuButton:Size(GameMenuButtonLogout:GetWidth(), GameMenuButtonLogout:GetHeight()) GameMenuButton:Point('TOPLEFT', GameMenuButtonAddons, 'BOTTOMLEFT', 0, -1) hooksecurefunc('GameMenuFrame_UpdateVisibleButtons', E.PositionGameMenuButton) end E.loadedtime = GetTime() end function E:PositionGameMenuButton() GameMenuFrame.Header.Text:SetTextColor(unpack(E.media.rgbvaluecolor)) GameMenuFrame:Height(GameMenuFrame:GetHeight() + GameMenuButtonLogout:GetHeight() - 4) local button = GameMenuFrame[E.name] button:SetText(format('%s%s|r', E.media.hexvaluecolor, E.name)) local _, relTo, _, _, offY = GameMenuButtonLogout:GetPoint() if relTo ~= button then button:ClearAllPoints() button:Point('TOPLEFT', relTo, 'BOTTOMLEFT', 0, -1) GameMenuButtonLogout:ClearAllPoints() GameMenuButtonLogout:Point('TOPLEFT', button, 'BOTTOMLEFT', 0, offY) end end function E:ResetProfile() E:StaggeredUpdateAll() end function E:OnProfileReset() E:StaticPopup_Show('RESET_PROFILE_PROMPT') end function E:ResetPrivateProfile() ReloadUI() end function E:OnPrivateProfileReset() E:StaticPopup_Show('RESET_PRIVATE_PROFILE_PROMPT') end